Player Matchup

Anhur
Anhur
 
Anhur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CrustXHardXCore
Chaac
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,141 Elo+
Solo
Medusa
Medusa
DaRdaX-luchojia
Medusa
Level 114
God Stats
10W - 13L
1,521 SR
Queue Stats
132W - 128L
1,420 Elo+
Solo
Maui
Maui
DemonTimez_ytis
Maui
Level 122
God Stats
12W - 18L
1,488 SR
Queue Stats
237W - 238L
1,452 Elo+
Solo
Nu Wa
Nu Wa
coyote385
Nu Wa
Level 106
God Stats
18W - 19L
1,508 SR
Queue Stats
150W - 143L
1,492 Elo+
Solo
Team Averages
Level 112
1,503 SR
1,401 Elo+

VS

Team Averages
Level 93
1,354 SR
1,431 Elo+
Xing Tian
Xing Tian
JacqueesXX
Xing Tian
Level 97
God Stats
7W - 4L
1,576 SR
Queue Stats
88W - 61L
1,462 Elo+
Solo
Medusa
Medusa
M3rc_ObruXo
Medusa
Level 86
God Stats
13W - 10L
1,393 SR
Queue Stats
358W - 337L
1,459 Elo+
Solo
Thanatos
Thanatos
Maxi6780
Thanatos
Level 63
God Stats
16W - 19L
1,389 SR
Queue Stats
84W - 89L
1,404 Elo+
Party 1
Sylvanus
Sylvanus
Tequemoelcalzon
Sylvanus
Level 108
God Stats
1W - 0L
1,289 SR
Queue Stats
143W - 166L
1,389 Elo+
Party 1
Kukulkan
Kukulkan
wornpoem
Kukulkan
Level 111
God Stats
1W - 2L
1,121 SR
Queue Stats
61W - 47L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
6 / 3 / 0
8,210
513
6,177
10,057
3,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

3
0 / 1 / 0
4,898
306
148
1,117
603
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
4 / 4 / 0
8,813
551
5,898
10,643
3,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
3 / 7 / 4
8,274
517
6,182
17,519
13,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
coyote385
Nu Wa
13
2 / 5 / 6
7,821
489
11,587
9,351
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JacqueesXX
Xing Tian
15
5 / 2 / 2
9,737
609
4,164
13,191
12,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
16
6 / 3 / 3
9,726
608
8,790
10,988
3,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Maxi6780
Thanatos
14
2 / 3 / 6
7,989
499
7,472
11,707
3,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sylvanus
14
4 / 4 / 3
8,761
548
6,669
14,291
8,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kukulkan
wornpoem
Kukulkan
15
3 / 3 / 1
8,461
529
5,694
9,479
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
35
15
Kills
20
20
Deaths
15
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
6
3
0
2
L
0
1
0
0
L
4
4
0
1
L
3
7
4
0.71
W
Xing Tian
JacqueesXX
Xing Tian
5
2
2
3
W
Medusa
6
3
3
2.5
W
Thanatos
Maxi6780
Thanatos
2
3
6
1.67
W
Sylvanus
4
4
3
1.38
L
Nu Wa
coyote385
Nu Wa
2
5
6
1
W
Kukulkan
wornpoem
Kukulkan
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,992
Damage
32,789
48,687
Taken
59,656
23,610
Mitigated
31,508
7,466
Healing
20,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,177
2,449
0
730
10,057
3,665
0
3,029
7,028
0
42,514
L
148
0
0
305
1,117
603
0
227
890
0
2,183
L
5,898
2,204
0
250
10,643
3,548
784
2,310
8,333
0
68,982
L
6,182
1,847
0
3,994
17,519
13,444
0
7,305
10,214
41,358
1,579
W
Xing Tian
JacqueesXX
Xing Tian
4,164
423
0
945
13,191
12,966
1,200
1,318
11,751
28,221
3,771
W
Medusa
8,790
3,661
0
4,714
10,988
3,990
126
900
9,972
0
79,763
W
Thanatos
Maxi6780
Thanatos
7,472
973
0
9,442
11,707
3,569
0
3,670
7,721
0
52,581
W
Sylvanus
6,669
2,595
0
3,772
14,291
8,348
0
7,189
6,868
37,138
10,146
L
Nu Wa
coyote385
Nu Wa
11,587
3,220
0
2,187
9,351
2,350
1,053
2,520
6,831
39,333
1,698
W
Kukulkan
wornpoem
Kukulkan
5,694
564
0
1,831
9,479
2,635
134
3,150
6,074
61,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,016
Gold Earned
44,674
327
Minions Killed
441
0
Camps Cleared
0
1,197,184
Distance Traveled
1,492,378
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,210
513
70
4
0
258,057
0
L
Chaac
4,898
306
1
0
0
41,004
0
L
Medusa
8,813
551
102
6
0
341,633
0
L
Maui
8,274
517
85
5
0
266,988
0
W
Xing Tian
9,737
609
43
3
0
271,454
0
W
Medusa
9,726
608
134
8
0
285,833
0
W
Thanatos
7,989
499
88
6
0
341,567
0
W
Sylvanus
8,761
548
69
4
0
248,624
0
L
Nu Wa
7,821
489
69
4
0
289,502
0
W
Kukulkan
8,461
529
107
7
0
344,900
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role