Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 315
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
I Love DUIs
Terra
Level 149
God Stats
6W - 9L
1,471 SR
Queue Stats
192W - 201L
1,518 Elo+
Party 1
Bastet
Bastet
Nearrivers56
Bastet
Level 89
God Stats
20W - 16L
1,790 SR
Queue Stats
334W - 319L
1,485 Elo+
Solo
Lancelot
Lancelot
Zx W0LF xZ
Lancelot
Level 178
God Stats
23W - 13L
1,665 SR
Queue Stats
231W - 230L
1,585 Elo+
Party 1
Ullr
Ullr
youuuu rockk
Ullr
Level 108
God Stats
1W - 8L
1,365 SR
Queue Stats
133W - 123L
1,550 Elo+
Party 1
Team Averages
Level 168
1,558 SR
1,528 Elo+

VS

Team Averages
Level 116
1,453 SR
1,549 Elo+
Arachne
Arachne
 
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Enderwho6854
Rama
Level 123
God Stats
1W - 2L
1,209 SR
Queue Stats
705W - 681L
1,596 Elo+
Solo
Zhong Kui
Zhong Kui
Its PX4
Zhong Kui
Level 123
God Stats
14W - 11L
1,587 SR
Queue Stats
332W - 326L
1,493 Elo+
Solo
Merlin
Merlin
LVNe0N
Merlin
Level 98
God Stats
11W - 8L
1,524 SR
Queue Stats
80W - 60L
1,570 Elo+
Party 2
Sun Wukong
Sun Wukong
Laoch29
Sun Wukong
Level 109
God Stats
6W - 5L
1,444 SR
Queue Stats
94W - 65L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
3 / 4 / 1
6,168
561
5,295
9,462
6,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 0 / 7
6,237
567
4,272
7,664
6,972
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
9
2 / 4 / 2
5,589
508
5,369
10,780
3,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
Zx W0LF xZ
Lancelot
5
0 / 2 / 0
4,482
407
1,090
3,429
722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
6 / 0 / 0
7,908
719
6,456
5,090
2,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 0 / 0
6,578
598
4,981
11,612
4,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
0 / 4 / 1
5,610
510
1,651
6,848
1,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
Its PX4
Zhong Kui
10
1 / 4 / 2
5,627
512
5,837
8,208
5,593
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
LVNe0N
Merlin
10
1 / 2 / 3
6,040
549
4,015
4,300
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Laoch29
Sun Wukong
13
5 / 1 / 1
7,776
707
5,846
7,886
4,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
11
Kills
10
10
Deaths
11
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
4
1
0.88
W
Arachne
 
Arachne
3
0
0
3
W
0
4
1
0.13
L
0
0
7
3.5
W
Zhong Kui
Its PX4
Zhong Kui
1
4
2
0.5
W
Merlin
LVNe0N
Merlin
1
2
3
1.25
W
Sun Wukong
Laoch29
Sun Wukong
5
1
1
5.5
L
Bastet
2
4
2
0.75
L
Lancelot
Zx W0LF xZ
Lancelot
0
2
0
0
L
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,482
Damage
22,330
36,425
Taken
38,854
19,964
Mitigated
17,859
12,881
Healing
9,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,295
447
0
3,231
9,462
6,761
0
3,285
6,097
37,623
750
W
Arachne
 
Arachne
4,981
3,854
0
2,162
11,612
4,507
0
2,088
9,524
0
61,662
W
1,651
1,297
0
1,387
6,848
1,878
0
458
6,390
0
33,400
L
4,272
624
683
2,685
7,664
6,972
56
3,201
4,463
16,731
0
W
Zhong Kui
Its PX4
Zhong Kui
5,837
569
0
2,730
8,208
5,593
0
2,973
5,235
23,613
1,031
W
Merlin
LVNe0N
Merlin
4,015
313
0
500
4,300
1,271
0
2,244
2,056
33,822
1,030
W
Sun Wukong
Laoch29
Sun Wukong
5,846
1,309
0
2,672
7,886
4,610
126
1,800
6,086
0
49,390
L
Bastet
5,369
1,239
0
3,883
10,780
3,273
0
2,770
7,820
0
30,080
L
Lancelot
Zx W0LF xZ
Lancelot
1,090
274
0
925
3,429
722
0
0
3,282
0
12,835
L
6,456
2,568
0
1,474
5,090
2,236
526
540
4,550
0
65,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,384
Gold Earned
31,631
291
Minions Killed
373
0
Camps Cleared
0
1,023,485
Distance Traveled
1,101,070
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,168
561
75
7
0
206,098
5
W
Arachne
6,578
598
103
9
0
265,448
0
W
Rama
5,610
510
68
6
0
192,606
0
L
Terra
6,237
567
27
2
0
238,483
0
W
Zhong Kui
5,627
512
46
4
0
215,182
4
W
Merlin
6,040
549
65
6
0
204,269
0
W
Sun Wukong
7,776
707
91
8
0
223,565
0
L
Bastet
5,589
508
47
4
0
280,994
0
L
Lancelot
4,482
407
28
3
0
86,152
0
L
Ullr
7,908
719
114
10
0
211,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role