Player Matchup

Ra
Ra
JOHNmcJOHNjohn
Ra
Level 134
God Stats
3W - 3L
1,506 SR
Queue Stats
140W - 154L
1,484 Elo+
Solo
Xing Tian
Xing Tian
JarJarBanks8
Xing Tian
Level 28
God Stats
7W - 5L
1,563 SR
Queue Stats
83W - 88L
1,455 Elo+
Party 1
Nike
Nike
MadHatter_710
Nike
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 77L
1,464 Elo+
Party 1
Zeus
Zeus
TheSquatch970
Zeus
Level 64
God Stats
15W - 6L
1,616 SR
Queue Stats
243W - 224L
1,466 Elo+
Party 1
Shiva
Shiva
oKICSo Broku
Shiva
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,480 Elo+
Solo
Team Averages
Level 77
1,537 SR
1,470 Elo+

VS

Team Averages
Level 85
1,500 SR
1,434 Elo+
Nut
Nut
JestingBeatle
Nut
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,444 Elo+
Party 2
Ra
Ra
NAEL_PSYCHO
Ra
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,237 Elo+
Solo
Kuzenbo
Kuzenbo
RobinB02
Kuzenbo
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,430 Elo+
Party 2
Baba Yaga
Baba Yaga
hannahb0ngtana
Baba Yaga
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 30L
1,559 Elo+
Solo
Hou Yi
Hou Yi
tazzman1570
Hou Yi
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 80L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 11
8,942
894
8,109
9,652
4,413
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
JarJarBanks8
Xing Tian
14
0 / 0 / 18
7,631
763
5,930
12,375
12,063
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
4 / 2 / 17
7,940
794
10,306
13,248
10,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
9 / 1 / 7
8,898
890
14,459
6,803
2,174
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 15
8,883
888
10,188
9,308
6,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
6,907
691
3,426
9,594
3,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 6 / 0
7,201
720
4,530
9,220
3,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
RobinB02
Kuzenbo
12
0 / 4 / 1
6,662
666
3,556
11,558
12,079
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Baba Yaga
hannahb0ngtana
Baba Yaga
16
2 / 3 / 3
8,667
867
14,855
11,846
5,257
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
13
1 / 5 / 2
7,556
756
10,171
10,573
4,025
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
11
24
Kills
5
5
Deaths
24
68
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
1
11
11.5
W
Xing Tian
JarJarBanks8
Xing Tian
0
0
18
9
L
0
6
0
0
W
4
2
17
6.25
L
2
6
0
0.33
L
Kuzenbo
RobinB02
Kuzenbo
0
4
1
0.13
W
9
1
7
12.5
L
Baba Yaga
hannahb0ngtana
Baba Yaga
2
3
3
1.17
W
5
1
15
12.5
L
Hou Yi
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,992
Damage
36,538
51,386
Taken
52,791
35,314
Mitigated
28,404
32,911
Healing
9,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,109
642
18,282
6,834
9,652
4,413
0
5,873
3,779
35,145
0
W
Xing Tian
JarJarBanks8
Xing Tian
5,930
0
943
693
12,375
12,063
0
5,715
6,660
9,109
933
L
3,426
1,714
0
707
9,594
3,674
0
5,875
3,384
0
11,293
W
10,306
465
932
2,316
13,248
10,345
41
3,539
9,648
0
15,771
L
4,530
348
1,276
1,585
9,220
3,369
0
5,140
3,712
14,459
0
L
Kuzenbo
RobinB02
Kuzenbo
3,556
1,475
463
507
11,558
12,079
0
6,413
4,774
9,319
0
W
14,459
386
309
501
6,803
2,174
0
4,783
2,020
20,767
495
L
Baba Yaga
hannahb0ngtana
Baba Yaga
14,855
676
0
2,908
11,846
5,257
0
5,249
6,024
28,659
0
W
10,188
1,081
951
1,150
9,308
6,319
0
2,970
6,338
0
17,448
L
Hou Yi
10,171
3,156
571
1,276
10,573
4,025
0
4,701
5,696
0
17,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,294
Gold Earned
36,993
114
Minions Killed
88
0
Camps Cleared
0
1,069,647
Distance Traveled
925,494
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,942
894
49
5
0
224,571
0
W
Xing Tian
7,631
763
6
1
0
222,118
0
L
Nut
6,907
691
23
2
0
163,617
0
W
Nike
7,940
794
15
2
0
215,681
0
L
Ra
7,201
720
16
2
0
169,827
0
L
Kuzenbo
6,662
666
2
0
0
198,335
0
W
Zeus
8,898
890
24
2
0
187,735
0
L
Baba Yaga
8,667
867
26
3
0
206,671
0
W
Shiva
8,883
888
20
2
0
219,542
0
L
Hou Yi
7,556
756
21
2
0
187,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role