Player Matchup

Surtr
Surtr
Chef Chungus
Surtr
Level 155
God Stats
9W - 13L
1,696 SR
Queue Stats
247W - 270L
1,513 Elo+
Party 1
Hel
Hel
ILLUMAZOTTI
Hel
Level 156
God Stats
10W - 6L
1,844 SR
Queue Stats
235W - 253L
1,516 Elo+
Party 1
Merlin
Merlin
Mandarin02
Merlin
Level 69
God Stats
3W - 3L
1,626 SR
Queue Stats
13W - 11L
1,535 Elo+
Party 3
Osiris
Osiris
MrSlapYoNuts
Osiris
Level 158
God Stats
3W - 2L
1,622 SR
Queue Stats
248W - 257L
1,515 Elo+
Party 1
Cthulhu
Cthulhu
starwarslux
Cthulhu
Level 136
God Stats
1W - 2L
1,587 SR
Queue Stats
43W - 27L
1,616 Elo+
Party 3
Team Averages
Level 135
1,675 SR
1,539 Elo+

VS

Team Averages
Level 113
1,468 SR
1,485 Elo+
Cerberus
Cerberus
 
Cerberus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ChibiBro
Hun Batz
Level 119
God Stats
11W - 2L
1,530 SR
Queue Stats
101W - 43L
1,538 Elo+
Party 2
Janus
Janus
DennytheCarry
Janus
Level 108
God Stats
10W - 5L
1,546 SR
Queue Stats
184W - 65L
1,526 Elo+
Party 2
King Arthur
King Arthur
Harmonia
King Arthur
Level 127
God Stats
8W - 4L
1,320 SR
Queue Stats
195W - 78L
1,518 Elo+
Party 2
Artemis
Artemis
HummanTargett
Artemis
Level 69
God Stats
3W - 4L
1,443 SR
Queue Stats
26W - 55L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 2
5,216
1,043
5,661
7,596
4,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 0 / 2
4,625
925
1,781
2,885
770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Merlin
Mandarin02
Merlin
8
1 / 0 / 1
4,817
963
828
489
151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
9
1 / 1 / 2
4,915
983
2,507
5,445
3,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
starwarslux
Cthulhu
8
0 / 0 / 3
4,903
981
2,697
1,425
638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 3 / 2
4,781
956
1,561
5,885
3,366
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
ChibiBro
Hun Batz
10
1 / 0 / 2
5,165
1,033
3,550
2,581
1,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 2
5,066
1,013
3,657
1,342
399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Harmonia
King Arthur
10
2 / 1 / 1
5,257
1,051
4,750
5,244
3,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Breastplate

Breastplate

+20
Physical Protection

Artemis
10
0 / 1 / 3
5,088
1,018
1,494
2,739
895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
4
Kills
4
4
Deaths
5
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
3
2
0.33
L
2
3
2
1
W
Hun Batz
ChibiBro
Hun Batz
1
0
2
2
W
1
0
2
2
W
King Arthur
Harmonia
King Arthur
2
1
1
2.5
W
Artemis
0
1
3
1.5
L
0
0
2
1
L
Merlin
Mandarin02
Merlin
1
0
1
1.5
L
Osiris
1
1
2
2
L
Cthulhu
starwarslux
Cthulhu
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,474
Damage
15,012
17,840
Taken
17,791
9,617
Mitigated
9,386
6,410
Healing
2,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,561
97
0
1,273
5,885
3,366
68
2,036
3,713
4,537
498
L
5,661
2,223
0
1,173
7,596
4,530
0
1,957
5,420
657
12,166
W
Hun Batz
ChibiBro
Hun Batz
3,550
169
0
381
2,581
1,102
0
509
2,072
0
10,856
W
3,657
402
0
500
1,342
399
280
869
406
12,214
0
W
King Arthur
Harmonia
King Arthur
4,750
436
0
461
5,244
3,624
0
1,479
3,631
0
12,233
W
Artemis
1,494
525
0
250
2,739
895
300
844
1,895
0
14,787
L
1,781
136
2,521
1,488
2,885
770
0
844
1,963
3,654
0
L
Merlin
Mandarin02
Merlin
828
0
0
0
489
151
0
171
314
2,577
91
L
Osiris
2,507
702
0
223
5,445
3,528
0
1,105
4,258
0
6,707
L
Cthulhu
starwarslux
Cthulhu
2,697
88
370
635
1,425
638
0
471
874
7,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,476
Gold Earned
25,357
54
Minions Killed
106
0
Camps Cleared
0
419,018
Distance Traveled
560,665
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,781
956
11
2
0
106,200
2
L
Surtr
5,216
1,043
18
4
0
108,889
0
W
Hun Batz
5,165
1,033
24
5
0
119,420
0
W
Janus
5,066
1,013
21
4
0
118,914
0
W
King Arthur
5,257
1,051
19
4
0
114,175
0
W
Artemis
5,088
1,018
31
6
0
101,956
0
L
Hel
4,625
925
9
2
0
109,679
0
L
Merlin
4,817
963
4
1
0
44,728
0
L
Osiris
4,915
983
16
3
0
100,529
0
L
Cthulhu
4,903
981
7
1
0
55,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role