Player Matchup

Arachne
Arachne
CheckTheeTape
Arachne
Level 109
God Stats
4W - 4L
1,571 SR
Queue Stats
323W - 306L
1,466 Elo+
Solo
Cthulhu
Cthulhu
HIELLOUCLACK
Cthulhu
Level 22
God Stats
11W - 20L
1,304 SR
Queue Stats
16W - 33L
1,176 Elo+
Party 1
Baba Yaga
Baba Yaga
TOMESYT
Baba Yaga
Level 34
God Stats
6W - 14L
1,395 SR
Queue Stats
58W - 78L
1,141 Elo+
Party 1
Zhong Kui
Zhong Kui
XxGrEyWoLf13BxX
Zhong Kui
Level 108
God Stats
3W - 4L
1,615 SR
Queue Stats
101W - 99L
1,508 Elo+
Party 3
King Arthur
King Arthur
dasaauce
King Arthur
Level 79
God Stats
3W - 1L
1,892 SR
Queue Stats
107W - 85L
1,596 Elo+
Party 3
Team Averages
Level 70
1,555 SR
1,377 Elo+

VS

Team Averages
Level 122
1,598 SR
1,471 Elo+
Ymir
Ymir
 
Ymir
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
BIGMACyrj
Charybdis
Level 126
God Stats
110W - 76L
1,553 SR
Queue Stats
211W - 199L
1,454 Elo+
Party 2
Tyr
Tyr
Gato_fachero1
Tyr
Level 109
God Stats
2W - 0L
1,784 SR
Queue Stats
31W - 37L
1,469 Elo+
Solo
Ix Chel
Ix Chel
LGD AnaSophiaab
Ix Chel
Level 115
God Stats
19W - 13L
1,561 SR
Queue Stats
214W - 183L
1,481 Elo+
Solo
Bacchus
Bacchus
Plague0610
Bacchus
Level 147
God Stats
14W - 12L
1,591 SR
Queue Stats
178W - 174L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
7
1 / 4 / 0
4,676
468
2,250
7,912
2,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
HIELLOUCLACK
Cthulhu
7
0 / 2 / 1
4,236
424
2,443
6,635
3,334
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Baba Yaga
TOMESYT
Baba Yaga
7
0 / 4 / 1
4,273
427
2,016
4,926
1,263
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
XxGrEyWoLf13BxX
Zhong Kui
9
0 / 1 / 0
5,327
533
2,574
5,032
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
dasaauce
King Arthur
10
0 / 3 / 0
5,764
576
8,296
8,391
6,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
4 / 0 / 5
5,752
575
4,884
7,884
2,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
BIGMACyrj
Charybdis
10
4 / 0 / 4
5,802
580
5,172
4,946
1,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 0 / 2
6,129
613
3,896
10,662
6,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 0 / 0
6,255
626
2,487
3,178
815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Plague0610
Bacchus
10
3 / 1 / 5
6,213
621
3,472
5,850
4,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
14
14
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
0
5
6.5
W
Charybdis
BIGMACyrj
Charybdis
4
0
4
6
L
Arachne
1
4
0
0.25
W
2
0
2
3
L
Cthulhu
HIELLOUCLACK
Cthulhu
0
2
1
0.25
W
1
0
0
1
W
Bacchus
Plague0610
Bacchus
3
1
5
5.5
L
Baba Yaga
TOMESYT
Baba Yaga
0
4
1
0.13
L
Zhong Kui
XxGrEyWoLf13BxX
Zhong Kui
0
1
0
0
L
King Arthur
dasaauce
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,579
Damage
19,911
32,896
Taken
32,520
16,266
Mitigated
16,157
7,244
Healing
14,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,884
835
0
3,180
7,884
2,955
0
507
7,353
33,580
0
W
Charybdis
BIGMACyrj
Charybdis
5,172
1,439
98
3,202
4,946
1,456
0
2,754
2,184
0
35,417
L
Arachne
2,250
1,656
0
2,000
7,912
2,322
0
2,578
5,334
0
24,699
W
3,896
515
0
4,465
10,662
6,436
0
940
9,722
0
39,670
L
Cthulhu
HIELLOUCLACK
Cthulhu
2,443
506
0
975
6,635
3,334
0
2,365
4,270
15,262
0
W
2,487
293
220
1,139
3,178
815
0
1,144
1,866
45,873
909
W
Bacchus
Plague0610
Bacchus
3,472
607
0
2,427
5,850
4,495
0
2,557
3,235
20,553
0
L
Baba Yaga
TOMESYT
Baba Yaga
2,016
208
0
1,317
4,926
1,263
0
1,942
2,984
14,505
515
L
Zhong Kui
XxGrEyWoLf13BxX
Zhong Kui
2,574
83
0
1,747
5,032
3,077
0
2,708
1,966
29,322
638
L
King Arthur
dasaauce
King Arthur
8,296
1,466
0
1,205
8,391
6,270
0
892
7,499
2,251
38,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,276
Gold Earned
30,151
227
Minions Killed
334
0
Camps Cleared
0
972,627
Distance Traveled
1,064,021
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,752
575
64
6
0
216,413
0
W
Charybdis
5,802
580
59
6
0
200,227
0
L
Arachne
4,676
468
49
5
0
200,174
0
W
Tyr
6,129
613
88
9
0
228,176
6
L
Cthulhu
4,236
424
22
2
0
185,467
0
W
Ix Chel
6,255
626
95
10
0
197,648
3
W
Bacchus
6,213
621
28
3
0
221,557
6
L
Baba Yaga
4,273
427
20
2
0
189,148
5
L
Zhong Kui
5,327
533
64
6
0
201,478
2
L
King Arthur
5,764
576
72
7
0
196,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role