Player Matchup

Ix Chel
Ix Chel
DiscordKitten69
Ix Chel
Level 99
God Stats
5W - 3L
1,650 SR
Queue Stats
125W - 148L
1,507 Elo+
Party 1
Cerberus
Cerberus
MagnumGI707
Cerberus
Level 115
God Stats
0W - 1L
1,343 SR
Queue Stats
240W - 245L
1,527 Elo+
Party 1
Bacchus
Bacchus
Mayo725
Bacchus
Level 104
God Stats
17W - 19L
1,522 SR
Queue Stats
234W - 251L
1,514 Elo+
Party 1
Jing Wei
Jing Wei
P0tater
Jing Wei
Level 108
God Stats
23W - 15L
1,547 SR
Queue Stats
175W - 127L
1,589 Elo+
Party 1
Skadi
Skadi
themilkman1642
Skadi
Level 34
God Stats
8W - 9L
1,547 SR
Queue Stats
22W - 24L
1,506 Elo+
Party 1
Team Averages
Level 92
1,522 SR
1,529 Elo+

VS

Team Averages
Level 152
1,588 SR
1,565 Elo+
Hercules
Hercules
Bestio324
Hercules
Level 135
God Stats
3W - 0L
1,500 SR
Queue Stats
32W - 24L
1,557 Elo+
Party 2
Ymir
Ymir
DivinusMonstrum
Ymir
Level 207
God Stats
1W - 0L
1,267 SR
Queue Stats
17W - 6L
1,683 Elo+
Solo
Olorun
Olorun
GLaD0Ss
Olorun
Level 110
God Stats
2W - 0L
1,837 SR
Queue Stats
115W - 104L
1,520 Elo+
Party 2
Baron Samedi
Baron Samedi
KimSSunny
Baron Samedi
Level 127
God Stats
29W - 20L
1,609 SR
Queue Stats
352W - 311L
1,527 Elo+
Solo
Hun Batz
Hun Batz
uNLegionary
Hun Batz
Level 181
God Stats
2W - 0L
1,725 SR
Queue Stats
235W - 231L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,374
490
3,511
7,694
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
MagnumGI707
Cerberus
10
1 / 8 / 3
6,206
477
7,282
14,757
4,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Mayo725
Bacchus
10
2 / 5 / 2
6,820
525
4,396
11,720
10,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
P0tater
Jing Wei
13
1 / 5 / 1
7,514
578
4,624
8,930
2,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 6 / 2
7,476
575
6,091
8,938
2,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bestio324
Hercules
14
2 / 2 / 5
8,448
650
6,450
11,617
8,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 1 / 12
8,555
658
4,002
10,543
8,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Olorun
GLaD0Ss
Olorun
13
6 / 2 / 3
8,482
652
8,650
6,111
2,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Baron Samedi
KimSSunny
Baron Samedi
15
6 / 0 / 2
9,254
712
9,464
8,512
2,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
uNLegionary
Hun Batz
15
13 / 2 / 4
9,611
739
11,613
10,614
3,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
7
Kills
29
29
Deaths
7
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bestio324
Hercules
2
2
5
2.25
L
1
5
0
0.2
W
2
1
12
8
W
Olorun
GLaD0Ss
Olorun
6
2
3
3.75
W
Baron Samedi
KimSSunny
Baron Samedi
6
0
2
7
L
Cerberus
MagnumGI707
Cerberus
1
8
3
0.31
L
Bacchus
Mayo725
Bacchus
2
5
2
0.6
L
Jing Wei
P0tater
Jing Wei
1
5
1
0.3
L
2
6
2
0.5
W
Hun Batz
uNLegionary
Hun Batz
13
2
4
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,904
Damage
40,179
52,039
Taken
47,397
22,611
Mitigated
26,080
11,769
Healing
14,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bestio324
Hercules
6,450
1,496
0
3,711
11,617
8,912
106
1,636
9,981
0
52,266
L
3,511
362
188
1,285
7,694
2,166
0
3,464
4,048
36,197
0
W
4,002
1,289
492
2,939
10,543
8,614
155
2,931
7,536
18,508
0
W
Olorun
GLaD0Ss
Olorun
8,650
4,697
236
2,095
6,111
2,265
1,685
1,814
4,241
59,739
3,597
W
Baron Samedi
KimSSunny
Baron Samedi
9,464
695
228
2,717
8,512
2,751
539
4,453
3,987
61,158
1,929
L
Cerberus
MagnumGI707
Cerberus
7,282
544
0
4,375
14,757
4,979
0
5,500
8,880
37,392
0
L
Bacchus
Mayo725
Bacchus
4,396
373
0
2,495
11,720
10,422
0
7,423
4,144
20,132
0
L
Jing Wei
P0tater
Jing Wei
4,624
3,247
0
1,815
8,930
2,604
0
127
8,803
0
51,543
L
6,091
2,259
0
1,611
8,938
2,440
8
4,462
4,422
0
39,567
W
Hun Batz
uNLegionary
Hun Batz
11,613
4,869
0
2,020
10,614
3,538
1,020
4,199
6,205
0
62,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,390
Gold Earned
44,350
381
Minions Killed
425
0
Camps Cleared
0
1,318,174
Distance Traveled
1,333,451
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,448
650
79
6
0
269,210
1
L
Ix Chel
6,374
490
88
7
0
247,414
0
W
Ymir
8,555
658
26
2
0
258,645
2
W
Olorun
8,482
652
110
8
0
236,837
0
W
Baron Samedi
9,254
712
126
10
0
251,248
3
L
Cerberus
6,206
477
100
8
0
270,688
0
L
Bacchus
6,820
525
17
1
0
272,919
0
L
Jing Wei
7,514
578
102
8
0
280,696
6
L
Skadi
7,476
575
74
6
0
246,457
0
W
Hun Batz
9,611
739
84
6
0
317,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role