Player Matchup

Ra
Ra
 
Ra
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
CapturedBrush28
Hun Batz
Level 156
God Stats
2W - 2L
1,523 SR
Queue Stats
247W - 247L
1,459 Elo+
Party 1
Bacchus
Bacchus
HomeReKter
Bacchus
Level 159
God Stats
10W - 11L
1,554 SR
Queue Stats
922W - 875L
1,550 Elo+
Solo
Ullr
Ullr
THELONEHORSE680
Ullr
Level 160
God Stats
4W - 9L
1,434 SR
Queue Stats
245W - 243L
1,449 Elo+
Party 1
Sobek
Sobek
UL SinOfLust
Sobek
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 68L
1,397 Elo+
Party 1
Team Averages
Level 146
1,502 SR
1,471 Elo+

VS

Team Averages
Level 138
1,593 SR
1,514 Elo+
Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Dagalco23
Ne Zha
Level 129
God Stats
4W - 1L
1,858 SR
Queue Stats
190W - 178L
1,520 Elo+
Solo
Zhong Kui
Zhong Kui
cobalt0s0s
Zhong Kui
Level 147
God Stats
9W - 9L
1,553 SR
Queue Stats
282W - 271L
1,485 Elo+
Solo
Cliodhna
Cliodhna
jucoos
Cliodhna
Level 157
God Stats
19W - 19L
1,556 SR
Queue Stats
311W - 276L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 6 / 0
6,454
538
2,522
8,623
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
10
2 / 2 / 0
6,065
505
4,303
7,886
1,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
HomeReKter
Bacchus
14
5 / 2 / 0
7,677
640
9,056
10,634
10,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 2 / 1
5,632
469
3,167
8,987
2,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 0
5,414
451
1,325
10,991
8,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 0 / 4
7,630
636
7,910
5,491
2,359
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
 
Medusa
12
3 / 0 / 2
6,515
543
8,299
5,666
2,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
Dagalco23
Ne Zha
14
7 / 1 / 2
7,758
647
3,804
6,344
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
cobalt0s0s
Zhong Kui
12
3 / 1 / 3
7,023
585
5,960
10,479
8,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
jucoos
Cliodhna
12
0 / 5 / 1
6,918
577
5,880
12,464
4,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
7
Kills
16
16
Deaths
7
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
6
0
0
W
Anubis
 
Anubis
3
0
4
5
W
Medusa
 
Medusa
3
0
2
4
L
Hun Batz
2
2
0
1
W
Ne Zha
Dagalco23
Ne Zha
7
1
2
8
L
Bacchus
HomeReKter
Bacchus
5
2
0
2.5
L
0
2
1
0.25
L
0
4
0
0
W
Zhong Kui
cobalt0s0s
Zhong Kui
3
1
3
4.5
W
Cliodhna
jucoos
Cliodhna
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,373
Damage
31,853
47,121
Taken
40,444
24,943
Mitigated
19,574
13,004
Healing
15,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,522
313
192
1,655
8,623
2,206
0
4,210
4,413
50,177
0
W
Anubis
 
Anubis
7,910
237
0
4,411
5,491
2,359
26
1,463
3,759
66,615
0
W
Medusa
 
Medusa
8,299
2,832
0
1,354
5,666
2,099
28
278
5,388
0
56,955
L
Hun Batz
4,303
782
0
2,695
7,886
1,797
0
3,761
4,125
0
34,434
W
Ne Zha
Dagalco23
Ne Zha
3,804
857
0
1,158
6,344
2,674
0
624
5,652
0
47,918
L
Bacchus
HomeReKter
Bacchus
9,056
1,197
0
4,452
10,634
10,265
0
0
10,634
47,896
1,132
L
3,167
1,398
0
1,362
8,987
2,600
0
1,819
7,168
0
43,464
L
1,325
56
0
2,648
10,991
8,075
0
4,040
6,951
11,474
0
W
Zhong Kui
cobalt0s0s
Zhong Kui
5,960
497
0
3,870
10,479
8,176
0
1,071
9,334
22,957
1,046
W
Cliodhna
jucoos
Cliodhna
5,880
1,611
0
4,791
12,464
4,266
0
8,992
3,472
0
51,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,242
Gold Earned
35,844
363
Minions Killed
415
0
Camps Cleared
0
1,182,451
Distance Traveled
1,227,239
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,454
538
118
10
0
227,391
0
W
Anubis
7,630
636
123
10
0
251,452
0
W
Medusa
6,515
543
93
8
0
224,706
0
L
Hun Batz
6,065
505
62
5
0
269,093
0
W
Ne Zha
7,758
647
74
6
0
287,064
0
L
Bacchus
7,677
640
77
6
0
242,179
0
L
Ullr
5,632
469
90
8
0
206,199
0
L
Sobek
5,414
451
16
1
0
237,589
0
W
Zhong Kui
7,023
585
29
2
0
236,336
0
W
Cliodhna
6,918
577
96
8
0
227,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role