Player Matchup

Hercules
Hercules
 
Hercules
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Vulcan
Vulcan
Dashinkan
Vulcan
Level 153
God Stats
1W - 2L
1,297 SR
Queue Stats
101W - 97L
1,533 Elo+
Party 4
Charybdis
Charybdis
RedAxt
Charybdis
Level 62
God Stats
33W - 38L
1,427 SR
Queue Stats
194W - 230L
1,383 Elo+
Party 1
Geb
Geb
SelinaAmg
Geb
Level 92
God Stats
8W - 6L
1,674 SR
Queue Stats
372W - 379L
1,409 Elo+
Party 1
Sun Wukong
Sun Wukong
einfachSascha
Sun Wukong
Level 83
God Stats
15W - 20L
1,398 SR
Queue Stats
136W - 150L
1,452 Elo+
Party 1
Team Averages
Level 105
1,459 SR
1,456 Elo+

VS

Team Averages
Level 67
1,468 SR
1,466 Elo+
Fenrir
Fenrir
Flawless x AB
Fenrir
Level 89
God Stats
0W - 2L
1,271 SR
Queue Stats
17W - 18L
1,452 Elo+
Party 3
Neith
Neith
InferableRock31
Neith
Level 4
God Stats
1W - 2L
1,703 SR
Queue Stats
2W - 4L
1,460 Elo+
Party 2
Cerberus
Cerberus
LouisBonnen6
Cerberus
Level 88
God Stats
3W - 3L
1,583 SR
Queue Stats
22W - 23L
1,443 Elo+
Party 3
Sun Wukong
Sun Wukong
MA_KS--99
Sun Wukong
Level 108
God Stats
0W - 2L
1,283 SR
Queue Stats
12W - 21L
1,339 Elo+
Solo
Scylla
Scylla
StayStrong23
Scylla
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
2 / 0 / 4
7,803
557
5,490
9,351
4,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
Dashinkan
Vulcan
14
8 / 1 / 2
9,254
661
8,727
3,481
1,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
RedAxt
Charybdis
13
5 / 3 / 4
7,476
534
12,420
10,815
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
0 / 4 / 6
6,807
486
3,060
10,385
8,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sun Wukong
einfachSascha
Sun Wukong
14
5 / 1 / 0
8,742
624
9,071
12,246
9,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 5
6,651
475
7,000
11,934
4,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 5 / 3
5,549
396
6,020
9,378
2,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
LouisBonnen6
Cerberus
11
6 / 4 / 1
7,671
548
6,807
13,333
10,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
MA_KS--99
Sun Wukong
11
0 / 5 / 0
6,327
452
6,619
12,770
7,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
11
1 / 4 / 2
6,594
471
1,980
7,380
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
20
Kills
9
9
Deaths
20
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
4
4
W
Vulcan
Dashinkan
Vulcan
8
1
2
9
L
1
2
5
1.75
L
1
5
3
0.5
L
Cerberus
LouisBonnen6
Cerberus
6
4
1
1.63
L
Sun Wukong
MA_KS--99
Sun Wukong
0
5
0
0
W
Charybdis
RedAxt
Charybdis
5
3
4
2.33
W
0
4
6
0.75
L
Scylla
1
4
2
0.5
W
Sun Wukong
einfachSascha
Sun Wukong
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,768
Damage
28,426
46,278
Taken
54,795
26,449
Mitigated
26,966
17,775
Healing
11,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,490
1,465
0
3,493
9,351
4,049
0
1,263
8,088
0
67,373
W
Vulcan
Dashinkan
Vulcan
8,727
522
0
360
3,481
1,111
86
906
2,575
52,590
1,076
L
7,000
1,419
0
2,337
11,934
4,714
0
1,813
10,065
0
51,143
L
6,020
2,836
0
426
9,378
2,284
46
2,512
6,791
0
24,545
L
Cerberus
LouisBonnen6
Cerberus
6,807
96
0
4,666
13,333
10,549
0
2,335
10,948
27,564
1,678
L
Sun Wukong
MA_KS--99
Sun Wukong
6,619
1,505
0
2,873
12,770
7,508
0
254
12,516
0
48,490
W
Charybdis
RedAxt
Charybdis
12,420
7,394
0
5,470
10,815
3,538
1,007
3,153
7,662
0
62,511
W
3,060
268
0
3,088
10,385
8,549
156
3,219
7,166
12,923
0
L
Scylla
1,980
46
0
810
7,380
1,911
0
4,557
2,450
33,659
0
W
Sun Wukong
einfachSascha
Sun Wukong
9,071
1,712
0
5,364
12,246
9,202
0
0
12,246
1,260
64,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,082
Gold Earned
32,792
426
Minions Killed
324
0
Camps Cleared
0
1,344,505
Distance Traveled
1,323,393
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,803
557
93
7
0
312,121
0
W
Vulcan
9,254
661
122
9
0
276,872
0
L
Fenrir
6,651
475
68
5
0
302,495
0
L
Neith
5,549
396
39
3
0
258,705
0
L
Cerberus
7,671
548
61
4
0
248,168
4
L
Sun Wukong
6,327
452
67
5
0
237,153
0
W
Charybdis
7,476
534
88
6
0
249,353
1
W
Geb
6,807
486
11
1
0
255,307
1
L
Scylla
6,594
471
89
6
0
276,872
0
W
Sun Wukong
8,742
624
112
8
0
250,852
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role