Player Matchup

Tyr
Tyr
Gold III
 
Tyr
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold III
Deeezinator
Ravana
Gold III
Level 107
God Stats
0W - 2L
1,401 SR
Queue Stats
47W - 51L
1,582 MMR
Party 1
Ares
Ares
Gold III
LunaePuer
Ares
Gold III
Level 154
God Stats
0W - 3L
1,634 SR
Queue Stats
17W - 10L
1,651 MMR
Solo
Anhur
Anhur
Gold I
Monsterthret
Anhur
Gold I
Level 134
God Stats
0W - 1L
2,018 SR
Queue Stats
96W - 98L
1,709 MMR
Party 1
Merlin
Merlin
Gold II
Rascuache666
Merlin
Gold II
Level 194
God Stats
1W - 3L
1,331 SR
Queue Stats
147W - 148L
1,614 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,577 SR
1,611 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 154
1,513 SR
1,635 MMR
Awilix
Awilix
Gold II
 
Awilix
Gold II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum II
Dannі
Rama
Platinum II
Level 188
God Stats
1W - 2L
1,218 SR
Queue Stats
42W - 34L
1,746 MMR
Solo
Chaac
Chaac
Gold II
Dufmack
Chaac
Gold II
Level 104
God Stats
80W - 68L
1,618 SR
Queue Stats
301W - 297L
1,609 MMR
Solo
Geb
Geb
Gold III
Yango Warrior
Geb
Gold III
Level 156
God Stats
12W - 7L
1,611 SR
Queue Stats
69W - 69L
1,642 MMR
Solo
Nu Wa
Nu Wa
Gold I
YoLilHerb
Nu Wa
Gold I
Level 207
God Stats
72W - 55L
1,619 SR
Queue Stats
509W - 508L
1,676 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 0 / 0
5,718
572
3,542
8,459
5,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ravana
9
0 / 3 / 1
4,986
499
1,844
7,069
2,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
6
0 / 2 / 0
4,626
463
2,278
6,419
3,791
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 3 / 0
5,624
562
2,970
6,070
1,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
10
0 / 4 / 0
5,244
524
3,883
7,429
1,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
BacchusAchillesThanatosMedusa

VS

Bans
King ArthurMulanCthulhuAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
5 / 0 / 4
6,737
674
5,695
4,987
1,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
Dannі
Rama
12
3 / 1 / 1
6,562
656
3,862
5,647
1,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Chaac
Dufmack
Chaac
11
0 / 0 / 0
6,501
650
5,006
7,358
5,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
3 / 0 / 3
6,182
618
4,039
6,283
3,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
YoLilHerb
Nu Wa
11
1 / 0 / 6
6,586
659
5,746
4,732
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
12
12
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
0
0
0
W
Awilix
 
Awilix
5
0
4
7
W
Rama
Dannі
Rama
3
1
1
3.5
L
Ravana
0
3
1
0.17
W
Chaac
Dufmack
Chaac
0
0
0
0
L
Ares
0
2
0
0
L
1
3
0
0.33
L
Merlin
0
4
0
0
W
3
0
3
4.5
W
Nu Wa
YoLilHerb
Nu Wa
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,517
Damage
24,348
35,446
Taken
29,007
14,620
Mitigated
13,941
12,864
Healing
10,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,542
182
0
4,223
8,459
5,324
0
838
7,621
0
41,818
W
Awilix
 
Awilix
5,695
2,112
0
1,502
4,987
1,866
31
1,078
3,909
0
50,439
W
Rama
Dannі
Rama
3,862
3,063
0
2,951
5,647
1,451
0
1,090
4,557
0
51,107
L
Ravana
1,844
381
0
3,902
7,069
2,077
0
1,248
5,821
0
32,754
W
Chaac
Dufmack
Chaac
5,006
200
0
3,791
7,358
5,357
0
0
7,358
0
51,860
L
Ares
2,278
397
0
1,611
6,419
3,791
0
2,819
3,600
11,688
0
L
2,970
1,421
0
1,749
6,070
1,503
0
1,252
4,818
0
34,103
L
Merlin
3,883
399
0
1,379
7,429
1,925
0
3,419
4,010
42,010
0
W
4,039
725
0
1,814
6,283
3,844
14
1,212
5,071
16,430
1,118
W
Nu Wa
YoLilHerb
Nu Wa
5,746
2,073
0
871
4,732
1,423
192
2,781
1,951
43,771
744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,198
Gold Earned
32,568
313
Minions Killed
406
0
Camps Cleared
0
1,033,600
Distance Traveled
1,090,450
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,718
572
77
8
0
234,646
2
W
Awilix
6,737
674
84
8
0
270,844
0
W
Rama
6,562
656
116
12
0
182,819
3
L
Ravana
4,986
499
62
6
0
254,329
0
W
Chaac
6,501
650
99
10
0
199,318
2
L
Ares
4,626
463
22
2
0
158,008
1
L
Anhur
5,624
562
69
7
0
202,352
0
L
Merlin
5,244
524
83
8
0
184,265
5
W
Geb
6,182
618
22
2
0
231,049
3
W
Nu Wa
6,586
659
85
9
0
206,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role