Player Matchup

Janus
Janus
 
Janus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
SilentJay93
Guan Yu
Level 145
God Stats
4W - 3L
1,511 SR
Queue Stats
346W - 363L
1,521 Elo+
Solo
Sun Wukong
Sun Wukong
TeeWhyJelly406
Sun Wukong
Level 141
God Stats
6W - 5L
1,533 SR
Queue Stats
507W - 516L
1,468 Elo+
Solo
Neith
Neith
Ton-Dawg
Neith
Level 163
God Stats
2W - 3L
1,536 SR
Queue Stats
164W - 161L
1,427 Elo+
Solo
Team Averages
Level 138
1,516 SR
1,483 Elo+

VS

Team Averages
Level 100
1,443 SR
1,488 Elo+
Cernunnos
Cernunnos
Echoes5
Cernunnos
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 61L
1,496 Elo+
Solo
Kuzenbo
Kuzenbo
Just Pass Bro
Kuzenbo
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
62W - 55L
1,522 Elo+
Solo
Horus
Horus
OLockedIn
Horus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,485 Elo+
Party 1
Ah Puch
Ah Puch
ToxicityGoddess
Ah Puch
Level 126
God Stats
2W - 4L
1,490 SR
Queue Stats
158W - 168L
1,567 Elo+
Party 1
Thoth
Thoth
Xxtytyrec13xX
Thoth
Level 85
God Stats
0W - 2L
1,227 SR
Queue Stats
32W - 45L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 1 / 2
9,319
847
6,722
5,718
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
 
Cthulhu
13
1 / 1 / 8
8,455
769
11,264
14,153
9,988
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Guan Yu
SilentJay93
Guan Yu
13
2 / 2 / 9
8,543
777
5,098
13,239
13,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
TeeWhyJelly406
Sun Wukong
15
2 / 0 / 8
8,297
754
8,425
8,991
7,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Neith
Ton-Dawg
Neith
14
3 / 0 / 7
8,922
811
12,068
7,654
3,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Echoes5
Cernunnos
15
1 / 1 / 3
7,899
718
9,505
9,957
4,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
14
1 / 1 / 2
7,822
711
8,685
11,635
15,068
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
OLockedIn
Horus
12
0 / 1 / 2
7,090
645
1,064
7,436
6,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

14
2 / 4 / 2
7,536
685
14,301
8,985
4,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
0 / 5 / 1
6,866
624
3,174
8,075
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
12
Kills
4
4
Deaths
12
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
2
5
W
Cthulhu
 
Cthulhu
1
1
8
5
L
Cernunnos
Echoes5
Cernunnos
1
1
3
2.5
L
Kuzenbo
1
1
2
2
L
Horus
OLockedIn
Horus
0
1
2
1
W
Guan Yu
SilentJay93
Guan Yu
2
2
9
3.25
W
Sun Wukong
TeeWhyJelly406
Sun Wukong
2
0
8
6
W
Neith
Ton-Dawg
Neith
3
0
7
6.5
L
2
4
2
0.75
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,577
Damage
36,729
49,755
Taken
46,088
36,919
Mitigated
33,819
29,212
Healing
23,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,722
166
1,488
1,198
5,718
2,593
347
3,854
1,864
36,071
0
W
Cthulhu
 
Cthulhu
11,264
80
2,193
2,216
14,153
9,988
0
8,400
5,753
18,734
2,451
L
Cernunnos
Echoes5
Cernunnos
9,505
4,359
569
2,940
9,957
4,928
0
2,912
6,921
0
24,935
L
Kuzenbo
8,685
3,362
3,400
3,267
11,635
15,068
8
4,925
6,436
15,379
0
L
Horus
OLockedIn
Horus
1,064
686
6,006
4,087
7,436
6,085
0
2,860
4,398
0
4,425
W
Guan Yu
SilentJay93
Guan Yu
5,098
449
11,701
5,218
13,239
13,190
154
5,214
8,025
1,708
6,111
W
Sun Wukong
TeeWhyJelly406
Sun Wukong
8,425
587
1,319
1,182
8,991
7,841
0
4,390
4,601
0
11,742
W
Neith
Ton-Dawg
Neith
12,068
1,208
955
1,742
7,654
3,307
796
4,186
3,468
0
27,313
L
14,301
388
413
1,660
8,985
4,282
0
2,777
6,168
25,531
396
L
3,174
275
856
645
8,075
3,456
0
2,811
5,142
11,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,536
Gold Earned
37,213
183
Minions Killed
110
0
Camps Cleared
0
1,035,171
Distance Traveled
959,253
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,319
847
71
6
0
208,863
0
W
Cthulhu
8,455
769
26
2
0
215,890
0
L
Cernunnos
7,899
718
40
4
0
160,995
0
L
Kuzenbo
7,822
711
9
1
0
218,067
0
L
Horus
7,090
645
7
1
0
204,045
0
W
Guan Yu
8,543
777
9
1
0
194,029
0
W
Sun Wukong
8,297
754
8
1
0
220,369
0
W
Neith
8,922
811
69
6
0
196,020
0
L
Ah Puch
7,536
685
31
3
0
187,334
0
L
Thoth
6,866
624
23
2
0
188,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role