Player Matchup

Arachne
Arachne
 
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
 
Scylla
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LeonidasRama
Cthulhu
Level 12
God Stats
0W - 1L
1,347 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
Veggielord
Artemis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
theThundergogo
Ah Puch
Level 127
God Stats
7W - 3L
1,636 SR
Queue Stats
116W - 95L
1,594 Elo+
Solo
Team Averages
Level 90
1,497 SR
1,519 Elo+

VS

Team Averages
Level 122
1,595 SR
1,489 Elo+
Anhur
Anhur
 
Anhur
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ChibiiBubbleButt
Nu Wa
Level 201
God Stats
54W - 19L
1,747 SR
Queue Stats
111W - 99L
1,548 Elo+
Party 1
Ares
Ares
D3m0n1cDummY
Ares
Level 23
God Stats
2W - 4L
1,321 SR
Queue Stats
14W - 17L
1,426 Elo+
Party 1
Thanatos
Thanatos
Reckless_Charge
Thanatos
Level 141
God Stats
20W - 10L
1,602 SR
Queue Stats
128W - 128L
1,460 Elo+
Party 1
Chaac
Chaac
SexWithMice
Chaac
Level 113
God Stats
3W - 1L
1,807 SR
Queue Stats
213W - 198L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
3
0 / 1 / 0
2,713
543
218
1,445
275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Scylla
 
Scylla
2
0 / 0 / 0
2,514
503
0
110
24
Cthulhu
LeonidasRama
Cthulhu
3
0 / 1 / 0
2,627
525
249
2,415
644
Artemis
Veggielord
Artemis
5
0 / 1 / 0
3,028
606
1,102
1,752
442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

4
0 / 1 / 0
2,899
580
105
1,976
369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
1 / 0 / 0
4,171
834
830
1,341
288
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 0 / 2
4,037
807
1,159
843
159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 0 / 2
4,109
822
743
2,500
1,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
8
2 / 0 / 1
4,043
809
507
4,040
1,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 0 / 1
4,249
850
1,280
1,870
555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
4
4
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
0
0
L
Scylla
 
Scylla
0
0
0
0
W
Anhur
 
Anhur
1
0
0
1
W
0
0
2
1
W
1
0
2
2
L
Cthulhu
LeonidasRama
Cthulhu
0
1
0
0
W
Thanatos
2
0
1
2.5
W
0
0
1
0.5
L
Artemis
Veggielord
Artemis
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,674
Damage
4,519
7,698
Taken
10,594
1,754
Mitigated
3,595
1,000
Healing
5,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
218
91
0
123
1,445
275
0
201
1,228
0
4,974
L
Scylla
 
Scylla
0
0
0
0
110
24
0
94
0
367
0
W
Anhur
 
Anhur
830
507
0
595
1,341
288
696
0
1,341
0
23,183
W
1,159
250
0
423
843
159
597
0
843
18,099
1,234
W
743
362
0
493
2,500
1,259
0
67
2,433
9,402
0
L
Cthulhu
LeonidasRama
Cthulhu
249
0
0
0
2,415
644
0
664
1,710
3,221
0
W
Thanatos
507
63
0
3,272
4,040
1,334
0
105
3,935
0
24,997
W
1,280
70
0
250
1,870
555
0
176
1,688
0
21,983
L
Artemis
Veggielord
Artemis
1,102
417
0
313
1,752
442
0
703
1,017
0
10,984
L
105
43
0
564
1,976
369
0
92
1,868
7,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,781
Gold Earned
20,609
65
Minions Killed
201
0
Camps Cleared
0
355,977
Distance Traveled
514,343
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
2,713
543
12
2
0
30,487
0
L
Scylla
2,514
503
2
0
0
51,058
0
W
Anhur
4,171
834
38
8
0
85,853
0
W
Nu Wa
4,037
807
33
7
0
82,060
0
W
Ares
4,109
822
26
5
0
102,014
0
L
Cthulhu
2,627
525
8
2
0
117,200
0
W
Thanatos
4,043
809
58
12
0
130,723
0
W
Chaac
4,249
850
46
9
0
113,693
0
L
Artemis
3,028
606
24
5
0
104,833
0
L
Ah Puch
2,899
580
19
4
0
52,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role