Player Matchup

Eset
Eset
 
Eset
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
BlackReaper3047
Fafnir
Level 117
God Stats
36W - 29L
1,415 SR
Queue Stats
172W - 157L
1,497 Elo+
Party 1
Charybdis
Charybdis
Glizzyknight101
Charybdis
Level 77
God Stats
0W - 3L
1,215 SR
Queue Stats
90W - 93L
1,454 Elo+
Party 1
Zeus
Zeus
Kaneki6666600
Zeus
Level 104
God Stats
14W - 14L
1,587 SR
Queue Stats
80W - 98L
1,485 Elo+
Party 1
Hercules
Hercules
sointense76
Hercules
Level 122
God Stats
52W - 38L
1,526 SR
Queue Stats
119W - 102L
1,525 Elo+
Solo
Team Averages
Level 97
1,449 SR
1,492 Elo+

VS

Team Averages
Level 97
1,565 SR
1,479 Elo+
Scylla
Scylla
 
Scylla
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
GodvPing
Medusa
Level 69
God Stats
8W - 4L
1,671 SR
Queue Stats
177W - 181L
1,524 Elo+
Party 2
Pele
Pele
IsThatToxic
Pele
Level 91
God Stats
6W - 8L
1,236 SR
Queue Stats
52W - 58L
1,458 Elo+
Party 3
Bacchus
Bacchus
KazooLah
Bacchus
Level 68
God Stats
3W - 1L
1,629 SR
Queue Stats
110W - 130L
1,439 Elo+
Solo
Chaac
Chaac
Tim Dunkln
Chaac
Level 155
God Stats
8W - 3L
1,787 SR
Queue Stats
118W - 98L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
7
0 / 1 / 0
3,712
742
738
1,791
445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 0
3,719
744
1,743
5,833
3,437
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Glizzyknight101
Charybdis
6
0 / 1 / 0
3,291
658
2,753
4,159
968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

5
0 / 0 / 0
3,206
641
2,322
2,636
425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
sointense76
Hercules
5
0 / 2 / 0
3,376
675
2,048
4,216
2,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
1 / 0 / 0
3,953
791
404
1,858
405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
GodvPing
Medusa
7
2 / 0 / 0
3,792
758
5,081
3,074
697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 0 / 0
3,790
758
1,019
4,074
1,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
KazooLah
Bacchus
6
0 / 0 / 2
3,844
769
2,356
4,855
3,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
8
1 / 0 / 1
4,711
942
2,023
3,864
1,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
5
5
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
1
0
0
W
Scylla
 
Scylla
1
0
0
1
L
0
1
0
0
L
Charybdis
Glizzyknight101
Charybdis
0
1
0
0
W
Medusa
GodvPing
Medusa
2
0
0
2
W
1
0
0
1
L
0
0
0
0
W
Bacchus
KazooLah
Bacchus
0
0
2
1
W
Chaac
1
0
1
1.5
L
Hercules
sointense76
Hercules
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,604
Damage
10,883
18,635
Taken
17,725
7,287
Mitigated
7,528
7,655
Healing
6,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
738
0
0
663
1,791
445
0
330
1,415
18,146
0
W
Scylla
 
Scylla
404
0
0
811
1,858
405
0
792
958
19,487
1,446
L
1,743
330
818
2,047
5,833
3,437
0
1,588
4,245
7,308
0
L
Charybdis
Glizzyknight101
Charybdis
2,753
1,109
0
1,397
4,159
968
0
768
3,391
0
22,054
W
Medusa
GodvPing
Medusa
5,081
1,853
0
1,240
3,074
697
0
759
2,315
0
22,758
W
1,019
110
0
967
4,074
1,154
0
1,469
2,557
0
16,388
L
2,322
106
0
1,348
2,636
425
0
0
2,636
14,152
0
W
Bacchus
KazooLah
Bacchus
2,356
335
0
1,884
4,855
3,591
0
1,639
3,216
10,584
0
W
Chaac
2,023
576
0
1,682
3,864
1,681
0
108
3,756
0
27,481
L
Hercules
sointense76
Hercules
2,048
674
0
1,382
4,216
2,012
0
0
4,216
848
12,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,304
Gold Earned
20,090
163
Minions Killed
179
0
Camps Cleared
0
512,280
Distance Traveled
636,586
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
3,712
742
42
8
0
108,374
0
W
Scylla
3,953
791
41
8
0
124,127
0
L
Fafnir
3,719
744
12
2
0
121,773
4
L
Charybdis
3,291
658
53
11
0
102,348
0
W
Medusa
3,792
758
42
8
0
127,410
0
W
Pele
3,790
758
37
7
0
149,113
0
L
Zeus
3,206
641
26
5
0
105,881
2
W
Bacchus
3,844
769
14
3
0
120,227
1
W
Chaac
4,711
942
45
9
0
115,709
1
L
Hercules
3,376
675
30
6
0
73,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role