Player Matchup

Bellona
Bellona
Gold I
 
Bellona
Gold I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum II
 
Thanatos
Platinum II
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum I
Maqb
Scylla
Platinum I
Level 126
God Stats
3W - 1L
1,666 SR
Queue Stats
69W - 58L
1,861 MMR
Solo
Ullr
Ullr
Gold I
Pearshot
Ullr
Gold I
Level 138
God Stats
133W - 123L
1,618 SR
Queue Stats
215W - 217L
1,772 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
ninaizni
Kuzenbo
Gold I
Level 142
God Stats
11W - 6L
1,663 SR
Queue Stats
189W - 176L
1,896 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,590 SR
1,706 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,632 SR
1,711 MMR
Janus
Janus
Platinum II
 
Janus
Platinum II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Platinum I
 
Rama
Platinum I
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum III
MehdiChelski00
Anhur
Platinum III
Level 159
God Stats
2W - 1L
1,829 SR
Queue Stats
61W - 47L
1,904 MMR
Party 1
Chaac
Chaac
Gold II
Perc1Jacksonn
Chaac
Gold II
Level 109
God Stats
69W - 61L
1,614 SR
Queue Stats
86W - 80L
1,740 MMR
Solo
Skadi
Skadi
Platinum II
Usainn
Skadi
Platinum II
Level 137
God Stats
26W - 16L
1,716 SR
Queue Stats
384W - 384L
1,911 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 0 / 0
6,081
608
5,155
7,907
6,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
 
Thanatos
10
1 / 4 / 3
5,577
558
5,093
9,639
3,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Maqb
Scylla
12
2 / 1 / 1
6,240
624
1,986
3,058
753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ullr
13
3 / 0 / 0
7,220
722
6,728
5,241
1,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kuzenbo
ninaizni
Kuzenbo
10
3 / 0 / 1
6,297
630
1,635
5,265
3,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
CthulhuCliodhnaAwilix

VS

Bans
Cu ChulainnAresAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
3 / 2 / 1
5,645
565
3,346
3,653
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Rama
 
Rama
11
1 / 3 / 0
5,567
557
3,829
9,436
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

5
0 / 1 / 1
4,086
409
1,053
3,115
625
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 1 / 1
4,851
485
3,650
9,430
6,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
Usainn
Skadi
10
1 / 2 / 2
5,163
516
3,458
4,799
1,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
9
Kills
5
5
Deaths
9
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
0
0
0
W
Thanatos
 
Thanatos
1
4
3
0.63
L
Janus
 
Janus
3
2
1
1.75
L
Rama
 
Rama
1
3
0
0.33
W
Scylla
Maqb
Scylla
2
1
1
2.5
L
0
1
1
0.5
W
Ullr
3
0
0
3
L
0
1
1
0.5
L
Skadi
Usainn
Skadi
1
2
2
1
W
Kuzenbo
ninaizni
Kuzenbo
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,597
Damage
15,336
31,110
Taken
30,433
14,823
Mitigated
12,533
14,194
Healing
10,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,155
1,715
0
3,815
7,907
6,012
0
0
7,907
0
38,533
W
Thanatos
 
Thanatos
5,093
1,099
0
5,579
9,639
3,343
0
1,765
7,700
0
37,201
L
Janus
 
Janus
3,346
412
0
450
3,653
1,140
0
1,511
2,142
29,149
0
L
Rama
 
Rama
3,829
3,254
0
3,900
9,436
2,736
0
616
8,820
0
42,827
W
Scylla
Maqb
Scylla
1,986
294
0
375
3,058
753
0
661
2,291
40,090
0
L
1,053
622
0
874
3,115
625
0
440
2,675
0
12,773
W
Ullr
6,728
3,655
0
2,312
5,241
1,698
891
0
5,241
0
59,792
L
3,650
121
0
3,520
9,430
6,786
0
439
8,991
0
24,145
L
Skadi
Usainn
Skadi
3,458
1,243
0
1,604
4,799
1,246
0
607
4,192
0
31,333
W
Kuzenbo
ninaizni
Kuzenbo
1,635
739
0
2,113
5,265
3,017
0
566
4,625
25,938
960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,415
Gold Earned
25,312
376
Minions Killed
270
0
Camps Cleared
0
1,018,536
Distance Traveled
863,657
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,081
608
74
7
0
185,682
0
W
Thanatos
5,577
558
60
6
0
224,690
0
L
Janus
5,645
565
66
7
0
181,812
2
L
Rama
5,567
557
76
8
0
194,180
0
W
Scylla
6,240
624
83
8
0
188,693
2
L
Anhur
4,086
409
20
2
0
109,129
0
W
Ullr
7,220
722
106
11
0
204,493
0
L
Chaac
4,851
485
44
4
0
200,463
0
L
Skadi
5,163
516
64
6
0
178,073
0
W
Kuzenbo
6,297
630
53
5
0
214,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role