Player Matchup

Arachne
Arachne
BuddyPlays20
Arachne
Level 89
God Stats
3W - 2L
1,146 SR
Queue Stats
156W - 143L
1,432 Elo+
Party 2
Thoth
Thoth
DevilxDNI
Thoth
Level 68
God Stats
4W - 0L
1,788 SR
Queue Stats
158W - 154L
1,521 Elo+
Party 1
Hel
Hel
HVG_IKE
Hel
Level 46
God Stats
5W - 1L
1,335 SR
Queue Stats
112W - 110L
1,415 Elo+
Party 2
Izanami
Izanami
SlimeSageTV
Izanami
Level 84
God Stats
9W - 5L
1,560 SR
Queue Stats
151W - 142L
1,515 Elo+
Party 1
Achilles
Achilles
i2t0a04
Achilles
Level 107
God Stats
13W - 11L
1,496 SR
Queue Stats
155W - 126L
1,500 Elo+
Solo
Team Averages
Level 79
1,465 SR
1,476 Elo+

VS

Team Averages
Level 102
1,540 SR
1,438 Elo+
Chang'e
Chang'e
BunnyxKuromi
Chang'e
Level 121
God Stats
7W - 4L
1,552 SR
Queue Stats
350W - 365L
1,435 Elo+
Party 3
Charon
Charon
CrazyShadowWolf0
Charon
Level 102
God Stats
13W - 11L
1,522 SR
Queue Stats
181W - 188L
1,460 Elo+
Party 3
Shiva
Shiva
IEnvy_CrAzy247
Shiva
Level 129
God Stats
7W - 1L
1,646 SR
Queue Stats
259W - 268L
1,455 Elo+
Party 3
Loki
Loki
WardsOrTroll948
Loki
Level 50
God Stats
5W - 7L
1,483 SR
Queue Stats
74W - 97L
1,412 Elo+
Solo
Charybdis
Charybdis
aznee_uzamaki
Charybdis
Level 110
God Stats
337W - 278L
1,499 SR
Queue Stats
527W - 533L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BuddyPlays20
Arachne
9
3 / 0 / 2
5,528
553
4,074
6,927
2,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Thoth
DevilxDNI
Thoth
10
2 / 0 / 1
5,912
591
3,509
2,806
715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
9
0 / 1 / 3
5,413
541
2,897
6,077
3,489
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
SlimeSageTV
Izanami
9
1 / 3 / 0
5,463
546
3,050
6,056
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
i2t0a04
Achilles
12
1 / 0 / 1
6,523
652
3,494
7,340
4,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BunnyxKuromi
Chang'e
9
1 / 2 / 0
5,027
503
3,174
4,980
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
1 / 2 / 2
4,952
495
2,792
5,605
3,220
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 0
4,810
481
3,859
7,901
6,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
2 / 1 / 1
5,665
567
2,042
5,662
1,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
aznee_uzamaki
Charybdis
9
0 / 0 / 3
4,664
466
4,804
5,901
1,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
7
Kills
4
4
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
BuddyPlays20
Arachne
3
0
2
4
L
Chang'e
BunnyxKuromi
Chang'e
1
2
0
0.5
L
1
2
2
1
W
Thoth
DevilxDNI
Thoth
2
0
1
2.5
W
Hel
0
1
3
1.5
L
0
2
0
0
W
Izanami
SlimeSageTV
Izanami
1
3
0
0.33
L
2
1
1
2.5
L
Charybdis
aznee_uzamaki
Charybdis
0
0
3
1.5
W
Achilles
i2t0a04
Achilles
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,024
Damage
16,671
29,206
Taken
30,049
12,676
Mitigated
13,550
12,951
Healing
10,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BuddyPlays20
Arachne
4,074
2,345
0
3,779
6,927
2,131
0
1,337
5,544
0
27,278
L
Chang'e
BunnyxKuromi
Chang'e
3,174
184
440
1,390
4,980
1,303
0
2,984
1,742
22,380
2,308
L
2,792
339
0
2,003
5,605
3,220
0
1,608
3,917
14,878
0
W
Thoth
DevilxDNI
Thoth
3,509
340
0
1,184
2,806
715
0
846
1,878
33,026
379
W
Hel
2,897
348
1,074
3,057
6,077
3,489
0
2,264
3,688
16,950
0
L
3,859
330
0
1,246
7,901
6,014
0
241
7,660
0
26,929
W
Izanami
SlimeSageTV
Izanami
3,050
2,030
0
1,073
6,056
1,605
729
1,166
4,883
0
36,743
L
2,042
523
0
2,653
5,662
1,505
0
0
5,662
0
39,181
L
Charybdis
aznee_uzamaki
Charybdis
4,804
2,027
0
3,090
5,901
1,508
0
1,412
4,421
0
28,025
W
Achilles
i2t0a04
Achilles
3,494
490
0
2,784
7,340
4,736
0
0
6,734
769
43,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,839
Gold Earned
25,118
282
Minions Killed
239
0
Camps Cleared
0
980,792
Distance Traveled
959,504
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,528
553
52
5
0
246,596
0
L
Chang'e
5,027
503
58
6
0
197,859
2
L
Charon
4,952
495
15
2
0
141,051
0
W
Thoth
5,912
591
55
6
0
196,077
2
W
Hel
5,413
541
22
2
0
174,019
3
L
Shiva
4,810
481
46
5
0
190,781
0
W
Izanami
5,463
546
77
8
0
174,121
0
L
Loki
5,665
567
67
7
0
236,969
1
L
Charybdis
4,664
466
53
5
0
192,844
0
W
Achilles
6,523
652
76
8
0
189,979
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role