Player Matchup

He Bo
He Bo
Diamond III
 
He Bo
Diamond III
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Diamond V
ElVerdaderoCsm
Agni
Diamond V
Level 159
God Stats
25W - 23L
1,661 SR
Queue Stats
202W - 174L
2,171 MMR
Party 2
Jing Wei
Jing Wei
Platinum II
HulkGamer01ttv
Jing Wei
Platinum II
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 27L
2,065 MMR
Solo
Serqet
Serqet
Diamond IV
MrSneaky7
Serqet
Diamond IV
Level 86
God Stats
1W - 1L
1,729 SR
Queue Stats
57W - 31L
2,070 MMR
Solo
Cthulhu
Cthulhu
Platinum I
Sweeetro
Cthulhu
Platinum I
Level 171
God Stats
4W - 4L
1,657 SR
Queue Stats
57W - 48L
2,123 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,609 SR
1,986 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 151
1,672 SR
2,133 MMR
Awilix
Awilix
Diamond V
Helorithrow
Awilix
Diamond V
Level 89
God Stats
15W - 3L
1,872 SR
Queue Stats
39W - 24L
2,127 MMR
Party 1
Medusa
Medusa
Platinum I
JhonMc99
Medusa
Platinum I
Level 163
God Stats
6W - 2L
1,928 SR
Queue Stats
53W - 33L
2,235 MMR
Party 3
Vamana
Vamana
Diamond V
Sebastián97
Vamana
Diamond V
Level 158
God Stats
17W - 5L
1,906 SR
Queue Stats
54W - 33L
2,254 MMR
Party 3
Kumbhakarna
Kumbhakarna
Diamond V
SpookyAmbuush
Kumbhakarna
Diamond V
Level 197
God Stats
2W - 3L
1,394 SR
Queue Stats
186W - 164L
2,043 MMR
Solo
Persephone
Persephone
Platinum III
sennum2hell
Persephone
Platinum III
Level 147
God Stats
2W - 0L
1,262 SR
Queue Stats
22W - 12L
2,005 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
1 / 2 / 0
5,160
516
3,432
6,300
1,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 2 / 0
5,299
530
4,516
4,934
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
9
2 / 3 / 0
5,277
528
3,416
6,575
1,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
MrSneaky7
Serqet
9
0 / 1 / 3
5,239
524
4,753
6,641
2,720
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cthulhu
Sweeetro
Cthulhu
9
1 / 4 / 0
5,417
542
5,038
6,783
4,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Bake KujiraLokiAthenaAo Kuang

VS

Bans
Nu WaAphroditeThorJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
12
5 / 0 / 1
6,246
625
5,086
8,066
2,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
JhonMc99
Medusa
10
4 / 3 / 0
5,408
541
4,429
6,310
1,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Vamana
11
2 / 1 / 4
6,705
671
5,410
8,898
4,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
SpookyAmbuush
Kumbhakarna
9
0 / 0 / 7
5,598
560
2,953
8,152
5,094
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Persephone
sennum2hell
Persephone
10
1 / 0 / 2
5,890
589
3,164
3,152
742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
12
12
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
2
0
0.5
L
0
2
0
0
W
Awilix
5
0
1
5.5
L
Jing Wei
2
3
0
0.67
W
Medusa
JhonMc99
Medusa
4
3
0
1.33
L
Serqet
MrSneaky7
Serqet
0
1
3
1.5
W
Vamana
2
1
4
4
W
Kumbhakarna
SpookyAmbuush
Kumbhakarna
0
0
7
3.5
L
Cthulhu
Sweeetro
Cthulhu
1
4
0
0.25
W
Persephone
sennum2hell
Persephone
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,155
Damage
21,042
31,233
Taken
34,578
11,974
Mitigated
14,407
7,739
Healing
12,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,432
62
0
2,864
6,300
1,406
0
752
5,471
40,442
0
L
4,516
138
0
750
4,934
1,378
0
1,645
3,147
34,376
1,414
W
Awilix
5,086
1,694
0
4,676
8,066
2,272
0
2,977
4,737
0
44,042
L
Jing Wei
3,416
1,656
0
935
6,575
1,952
0
1,317
5,176
0
29,788
W
Medusa
JhonMc99
Medusa
4,429
1,701
0
806
6,310
1,696
0
825
5,327
0
31,812
L
Serqet
MrSneaky7
Serqet
4,753
995
0
1,390
6,641
2,720
13
1,398
5,137
0
15,547
W
Vamana
5,410
1,744
0
4,364
8,898
4,603
0
3,814
4,428
0
45,616
W
Kumbhakarna
SpookyAmbuush
Kumbhakarna
2,953
190
0
1,685
8,152
5,094
0
2,728
5,129
15,222
658
L
Cthulhu
Sweeetro
Cthulhu
5,038
393
0
1,800
6,783
4,518
0
268
6,005
25,471
0
W
Persephone
sennum2hell
Persephone
3,164
47
0
1,157
3,152
742
0
1,347
1,653
33,043
844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,392
Gold Earned
29,847
308
Minions Killed
302
0
Camps Cleared
0
1,102,975
Distance Traveled
1,130,120
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,160
516
74
7
0
248,114
0
L
Agni
5,299
530
86
9
0
208,095
2
W
Awilix
6,246
625
79
8
0
260,854
0
L
Jing Wei
5,277
528
61
6
0
201,079
0
W
Medusa
5,408
541
50
5
0
199,670
4
L
Serqet
5,239
524
22
2
0
228,715
4
W
Vamana
6,705
671
82
8
0
208,288
2
W
Kumbhakarna
5,598
560
20
2
0
244,584
2
L
Cthulhu
5,417
542
65
7
0
216,972
4
W
Persephone
5,890
589
71
7
0
216,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role