Player Matchup

Medusa
Medusa
 
Medusa
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
EntityXF69
Thor
Level 104
God Stats
0W - 5L
1,070 SR
Queue Stats
424W - 415L
1,497 Elo+
Solo
Ao Kuang
Ao Kuang
TendosMarine
Ao Kuang
Level 59
God Stats
1W - 6L
1,069 SR
Queue Stats
320W - 295L
1,520 Elo+
Solo
Aphrodite
Aphrodite
rj__628
Aphrodite
Level 149
God Stats
1W - 4L
1,353 SR
Queue Stats
244W - 272L
1,466 Elo+
Solo
Cerberus
Cerberus
stevemon75
Cerberus
Level 157
God Stats
2W - 2L
1,651 SR
Queue Stats
163W - 152L
1,474 Elo+
Solo
Team Averages
Level 127
1,328 SR
1,492 Elo+

VS

Team Averages
Level 136
1,561 SR
1,508 Elo+
Arachne
Arachne
SlimShady7565
Arachne
Level 149
God Stats
5W - 3L
1,672 SR
Queue Stats
383W - 373L
1,455 Elo+
Solo
Sol
Sol
The Pynkster
Sol
Level 172
God Stats
16W - 13L
1,657 SR
Queue Stats
751W - 772L
1,468 Elo+
Solo
Artemis
Artemis
chaseekat
Artemis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 78L
1,624 Elo+
Party 1
Ne Zha
Ne Zha
xCptBanana
Ne Zha
Level 142
God Stats
5W - 5L
1,596 SR
Queue Stats
303W - 249L
1,575 Elo+
Party 1
Hel
Hel
xIXLokiXIx
Hel
Level 128
God Stats
6W - 4L
1,380 SR
Queue Stats
362W - 394L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 5 / 8
5,930
847
6,319
8,483
2,531
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 2 / 2
5,222
746
520
2,102
971
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
TendosMarine
Ao Kuang
14
8 / 3 / 2
7,689
1,098
6,537
8,644
4,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
rj__628
Aphrodite
12
1 / 2 / 5
6,069
867
1,807
6,596
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
stevemon75
Cerberus
12
3 / 3 / 6
6,470
924
5,637
12,746
5,486
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
2 / 6 / 7
6,601
943
5,267
8,086
2,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
4 / 1 / 9
7,709
1,101
8,856
4,612
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
chaseekat
Artemis
14
7 / 2 / 7
8,291
1,184
11,429
6,079
1,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
xCptBanana
Ne Zha
12
2 / 3 / 9
7,282
1,040
6,788
5,376
3,736
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 10
6,418
917
1,739
3,721
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
57
12
Kills
15
15
Deaths
14
23
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
5
8
0.8
L
0
2
2
0.5
W
Arachne
2
6
7
0.92
L
Ao Kuang
TendosMarine
Ao Kuang
8
3
2
3
W
4
1
9
8.5
W
Artemis
chaseekat
Artemis
7
2
7
5.25
L
Aphrodite
rj__628
Aphrodite
1
2
5
1.75
L
Cerberus
stevemon75
Cerberus
3
3
6
2
W
Ne Zha
xCptBanana
Ne Zha
2
3
9
2.17
W
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,820
Damage
34,079
38,571
Taken
27,874
16,455
Mitigated
10,641
16,246
Healing
8,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,319
2,017
642
962
8,483
2,531
0
2,955
5,164
0
20,654
L
520
180
97
227
2,102
971
0
334
1,728
0
2,149
W
Arachne
5,267
3,891
0
1,000
8,086
2,706
0
3,801
4,113
0
7,234
L
Ao Kuang
TendosMarine
Ao Kuang
6,537
2,249
518
3,046
8,644
4,521
0
1,119
7,399
9,500
1,001
W
8,856
1,056
698
1,168
4,612
1,446
792
1,617
2,959
20,117
1,012
W
Artemis
chaseekat
Artemis
11,429
4,615
118
1,054
6,079
1,724
152
3,561
2,478
0
19,503
L
Aphrodite
rj__628
Aphrodite
1,807
100
3,649
3,325
6,596
2,946
0
2,020
4,384
7,946
0
L
Cerberus
stevemon75
Cerberus
5,637
221
278
3,502
12,746
5,486
0
3,186
9,350
14,912
148
W
Ne Zha
xCptBanana
Ne Zha
6,788
632
103
464
5,376
3,736
0
2,774
2,481
0
16,427
W
1,739
328
2,777
1,510
3,721
1,029
414
1,584
2,137
4,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,380
Gold Earned
36,301
90
Minions Killed
84
0
Camps Cleared
0
538,080
Distance Traveled
660,405
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,930
847
21
3
0
127,837
0
L
Thor
5,222
746
1
0
0
47,469
0
W
Arachne
6,601
943
5
1
0
138,477
0
L
Ao Kuang
7,689
1,098
14
2
0
138,327
0
W
Sol
7,709
1,101
37
5
0
112,043
0
W
Artemis
8,291
1,184
24
3
0
133,630
0
L
Aphrodite
6,069
867
19
3
0
116,573
0
L
Cerberus
6,470
924
35
5
0
107,874
0
W
Ne Zha
7,282
1,040
16
2
0
131,749
0
W
Hel
6,418
917
2
0
0
144,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role