Player Matchup

Izanami
Izanami
AngelicAdvisor
Izanami
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 112L
1,535 Elo+
Solo
Set
Set
Rondo Cheeze
Set
Level 149
God Stats
8W - 7L
1,608 SR
Queue Stats
121W - 129L
1,538 Elo+
Solo
Sylvanus
Sylvanus
TK Assassin8
Sylvanus
Level 116
God Stats
13W - 12L
1,716 SR
Queue Stats
158W - 135L
1,529 Elo+
Solo
Horus
Horus
Young_IceKid
Horus
Level 112
God Stats
10W - 9L
1,577 SR
Queue Stats
116W - 108L
1,489 Elo+
Party 1
Poseidon
Poseidon
runnycoast34400
Poseidon
Level 101
God Stats
1W - 2L
1,498 SR
Queue Stats
62W - 57L
1,511 Elo+
Party 1
Team Averages
Level 117
1,580 SR
1,520 Elo+

VS

Team Averages
Level 144
1,587 SR
1,523 Elo+
Chaac
Chaac
ProHunterX8
Chaac
Level 145
God Stats
2W - 1L
1,201 SR
Queue Stats
37W - 34L
1,480 Elo+
Solo
Hun Batz
Hun Batz
Raix95
Hun Batz
Level 158
God Stats
17W - 11L
1,500 SR
Queue Stats
520W - 520L
1,496 Elo+
Solo
Anubis
Anubis
azazelbaby
Anubis
Level 141
God Stats
6W - 2L
1,866 SR
Queue Stats
167W - 130L
1,559 Elo+
Party 2
Nut
Nut
hfhdudhghl
Nut
Level 146
God Stats
14W - 14L
1,530 SR
Queue Stats
154W - 143L
1,551 Elo+
Party 2
Ao Kuang
Ao Kuang
sus_Yermingt0n
Ao Kuang
Level 129
God Stats
7W - 2L
1,840 SR
Queue Stats
323W - 326L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 1
7,346
525
9,380
12,938
4,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 6 / 0
7,548
539
6,071
13,430
6,797
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
TK Assassin8
Sylvanus
13
0 / 3 / 0
6,745
482
5,628
10,294
5,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 3
6,354
454
4,595
11,501
8,715
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Poseidon
14
1 / 2 / 1
7,059
504
7,866
10,589
3,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 6
8,347
596
6,558
15,510
10,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
Raix95
Hun Batz
15
5 / 3 / 4
8,386
599
7,746
12,549
4,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
azazelbaby
Anubis
15
1 / 0 / 3
8,834
631
7,690
6,174
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
5 / 2 / 3
9,486
678
12,494
8,487
2,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
15
6 / 1 / 2
9,484
677
11,558
10,952
8,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
6
Kills
20
20
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
W
3
1
6
6
W
Hun Batz
Raix95
Hun Batz
5
3
4
2.33
L
2
6
0
0.33
L
Sylvanus
TK Assassin8
Sylvanus
0
3
0
0
L
0
4
3
0.38
W
Anubis
azazelbaby
Anubis
1
0
3
2.5
W
5
2
3
3.25
L
Poseidon
1
2
1
0.75
W
Ao Kuang
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,540
Damage
46,046
58,752
Taken
53,672
28,616
Mitigated
28,937
14,010
Healing
22,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,380
6,451
0
3,127
12,938
4,384
0
1,741
11,151
0
54,256
W
6,558
948
2,327
6,829
15,510
10,438
0
3,593
11,917
0
26,687
W
Hun Batz
Raix95
Hun Batz
7,746
1,652
0
2,310
12,549
4,567
0
3,486
9,063
0
58,373
L
6,071
3,087
0
3,878
13,430
6,797
0
7,798
4,976
0
42,397
L
Sylvanus
TK Assassin8
Sylvanus
5,628
1,728
192
2,127
10,294
5,142
0
4,089
6,205
38,536
11,791
L
4,595
2,162
520
3,174
11,501
8,715
0
2,264
9,149
0
14,511
W
Anubis
azazelbaby
Anubis
7,690
361
0
3,460
6,174
2,869
0
3,198
2,976
79,851
1,882
W
12,494
8,707
0
2,703
8,487
2,784
2,282
1,987
6,500
0
76,943
L
Poseidon
7,866
915
0
992
10,589
3,578
0
2,329
8,227
66,794
0
W
Ao Kuang
11,558
2,131
0
4,953
10,952
8,279
678
1,155
9,797
57,102
4,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,052
Gold Earned
44,537
393
Minions Killed
514
0
Camps Cleared
0
1,335,208
Distance Traveled
1,411,900
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,346
525
92
7
0
245,515
0
W
Chaac
8,347
596
27
2
0
298,744
3
W
Hun Batz
8,386
599
93
7
0
325,285
2
L
Set
7,548
539
76
5
0
264,660
0
L
Sylvanus
6,745
482
86
6
0
258,148
0
L
Horus
6,354
454
24
2
0
232,740
0
W
Anubis
8,834
631
143
10
0
276,411
2
W
Nut
9,486
678
144
10
0
248,819
2
L
Poseidon
7,059
504
115
8
0
334,145
0
W
Ao Kuang
9,484
677
107
8
0
262,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role