Player Matchup

Fenrir
Fenrir
Dead Kevin
Fenrir
Level 117
God Stats
34W - 33L
1,521 SR
Queue Stats
246W - 227L
1,589 Elo+
Solo
Cthulhu
Cthulhu
Empereur_11
Cthulhu
Level 47
God Stats
0W - 2L
1,230 SR
Queue Stats
71W - 68L
1,506 Elo+
Solo
Medusa
Medusa
KaanO46
Medusa
Level 65
God Stats
26W - 23L
1,562 SR
Queue Stats
203W - 205L
1,538 Elo+
Solo
Baba Yaga
Baba Yaga
Meridiax
Baba Yaga
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,755 Elo+
Solo
Chronos
Chronos
iHaveGas007
Chronos
Level 87
God Stats
2W - 6L
1,317 SR
Queue Stats
129W - 124L
1,446 Elo+
Solo
Team Averages
Level 89
1,426 SR
1,567 Elo+

VS

Team Averages
Level 121
1,529 SR
1,502 Elo+
Nox
Nox
AnchorGod
Nox
Level 141
God Stats
4W - 4L
1,699 SR
Queue Stats
151W - 159L
1,490 Elo+
Solo
Danzaburou
Danzaburou
DarrinR1
Danzaburou
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 63L
1,529 Elo+
Solo
Sylvanus
Sylvanus
KHANred
Sylvanus
Level 127
God Stats
3W - 4L
1,500 SR
Queue Stats
105W - 85L
1,509 Elo+
Party 1
Camazotz
Camazotz
Razor731
Camazotz
Level 37
God Stats
8W - 5L
1,437 SR
Queue Stats
106W - 85L
1,493 Elo+
Party 1
Ne Zha
Ne Zha
Sibby7
Ne Zha
Level 170
God Stats
8W - 8L
1,507 SR
Queue Stats
98W - 86L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dead Kevin
Fenrir
15
5 / 8 / 2
9,374
493
6,356
18,390
7,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Empereur_11
Cthulhu
10
0 / 8 / 4
6,950
366
8,949
18,832
12,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
KaanO46
Medusa
19
9 / 2 / 2
12,790
673
16,809
13,299
5,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
Meridiax
Baba Yaga
14
0 / 3 / 0
8,420
443
7,496
14,088
5,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos
iHaveGas007
Chronos
13
1 / 11 / 2
8,266
435
7,006
15,611
4,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 0 / 6
11,460
603
14,560
8,347
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
DarrinR1
Danzaburou
17
7 / 4 / 5
11,068
583
14,437
13,566
4,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
KHANred
Sylvanus
14
6 / 2 / 13
10,059
529
9,770
17,623
17,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Camazotz
Razor731
Camazotz
16
1 / 7 / 1
9,661
508
7,220
17,317
10,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ne Zha
Sibby7
Ne Zha
16
6 / 2 / 6
9,599
505
11,789
15,766
6,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
63
15
Kills
32
32
Deaths
15
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
12
0
6
15
W
Danzaburou
DarrinR1
Danzaburou
7
4
5
2.38
L
Fenrir
Dead Kevin
Fenrir
5
8
2
0.75
L
Cthulhu
Empereur_11
Cthulhu
0
8
4
0.25
W
Sylvanus
KHANred
Sylvanus
6
2
13
6.25
L
Medusa
KaanO46
Medusa
9
2
2
5
L
Baba Yaga
Meridiax
Baba Yaga
0
3
0
0
W
Camazotz
Razor731
Camazotz
1
7
1
0.21
W
Ne Zha
Sibby7
Ne Zha
6
2
6
4.5
L
Chronos
iHaveGas007
Chronos
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,616
Damage
57,776
80,220
Taken
72,619
34,638
Mitigated
42,469
7,787
Healing
27,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,560
2,596
0
2,502
8,347
3,296
664
4,341
3,791
69,332
1,711
W
Danzaburou
DarrinR1
Danzaburou
14,437
7,801
0
4,751
13,566
4,775
3,166
5,552
7,343
0
71,479
L
Fenrir
Dead Kevin
Fenrir
6,356
578
0
2,407
18,390
7,553
20
3,074
15,279
0
55,740
L
Cthulhu
Empereur_11
Cthulhu
8,949
802
143
340
18,832
12,098
0
6,409
12,423
26,274
0
W
Sylvanus
KHANred
Sylvanus
9,770
3,585
2,889
4,293
17,623
17,618
136
6,513
10,243
26,546
8,179
L
Medusa
KaanO46
Medusa
16,809
5,459
0
875
13,299
5,218
0
1,148
11,568
0
105,495
L
Baba Yaga
Meridiax
Baba Yaga
7,496
406
0
2,850
14,088
5,060
0
8,098
5,947
59,989
0
W
Camazotz
Razor731
Camazotz
7,220
746
0
4,845
17,317
10,279
0
390
16,927
0
53,647
W
Ne Zha
Sibby7
Ne Zha
11,789
2,406
0
8,524
15,766
6,501
64
4,456
10,864
0
78,584
L
Chronos
iHaveGas007
Chronos
7,006
1,587
0
1,172
15,611
4,709
798
4,863
10,748
50,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,800
Gold Earned
51,847
494
Minions Killed
473
0
Camps Cleared
0
1,846,925
Distance Traveled
1,909,964
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,460
603
124
7
0
397,716
2
W
Danzaburou
11,068
583
120
6
0
363,199
0
L
Fenrir
9,374
493
86
5
0
387,623
0
L
Cthulhu
6,950
366
36
2
0
391,130
1
W
Sylvanus
10,059
529
31
2
0
374,741
5
L
Medusa
12,790
673
179
9
0
346,306
9
L
Baba Yaga
8,420
443
101
5
0
366,204
9
W
Camazotz
9,661
508
95
5
0
366,035
2
W
Ne Zha
9,599
505
103
5
0
408,273
1
L
Chronos
8,266
435
92
5
0
355,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role