Player Matchup

Kuzenbo
Kuzenbo
Adm Naughty
Kuzenbo
Level 163
God Stats
10W - 7L
1,533 SR
Queue Stats
313W - 263L
1,618 Elo+
Solo
Achilles
Achilles
Eskuanchi
Achilles
Level 147
God Stats
40W - 33L
1,616 SR
Queue Stats
93W - 103L
1,496 Elo+
Party 3
Ix Chel
Ix Chel
Luiisxz7
Ix Chel
Level 159
God Stats
4W - 6L
1,348 SR
Queue Stats
91W - 73L
1,588 Elo+
Party 3
Bellona
Bellona
charliecappin
Bellona
Level 156
God Stats
46W - 34L
1,566 SR
Queue Stats
709W - 649L
1,516 Elo+
Party 2
Medusa
Medusa
jet skiZzi
Medusa
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
177W - 181L
1,567 Elo+
Party 2
Team Averages
Level 150
1,513 SR
1,557 Elo+

VS

Team Averages
Level 142
1,345 SR
1,508 Elo+
Fafnir
Fafnir
 
Fafnir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Bigj0hn66
Ah Puch
Level 158
God Stats
0W - 1L
1,250 SR
Queue Stats
135W - 136L
1,516 Elo+
Solo
Lancelot
Lancelot
Sc1f1v3
Lancelot
Level 141
God Stats
1W - 4L
1,143 SR
Queue Stats
114W - 107L
1,564 Elo+
Solo
Danzaburou
Danzaburou
XcellentVibez
Danzaburou
Level 127
God Stats
10W - 16L
1,429 SR
Queue Stats
503W - 581L
1,514 Elo+
Party 1
Cu Chulainn
Cu Chulainn
xoHADOUKEN
Cu Chulainn
Level 128
God Stats
2W - 4L
1,405 SR
Queue Stats
128W - 167L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Adm Naughty
Kuzenbo
15
5 / 0 / 1
9,282
663
6,239
8,686
6,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Achilles
Eskuanchi
Achilles
11
1 / 2 / 3
6,604
472
5,374
15,122
10,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
Luiisxz7
Ix Chel
12
0 / 4 / 2
6,962
497
7,176
11,347
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bellona
14
4 / 0 / 2
7,949
568
3,679
10,276
5,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
jet skiZzi
Medusa
15
2 / 0 / 1
8,602
614
5,336
4,963
1,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
1 / 3 / 2
6,742
482
7,706
12,768
9,759
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
Bigj0hn66
Ah Puch
12
3 / 0 / 1
7,146
510
10,076
7,281
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Sc1f1v3
Lancelot
13
2 / 1 / 2
7,087
506
6,281
8,747
4,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
XcellentVibez
Danzaburou
13
0 / 3 / 1
7,206
515
4,068
8,258
2,857
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
xoHADOUKEN
Cu Chulainn
11
0 / 5 / 0
6,430
459
2,898
8,167
4,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
12
Kills
6
6
Deaths
12
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
3
2
0.67
W
Kuzenbo
Adm Naughty
Kuzenbo
5
0
1
5.5
L
Ah Puch
Bigj0hn66
Ah Puch
3
0
1
3.5
W
Achilles
Eskuanchi
Achilles
1
2
3
1.25
W
Ix Chel
Luiisxz7
Ix Chel
0
4
2
0.25
L
Lancelot
Sc1f1v3
Lancelot
2
1
2
3
L
Danzaburou
XcellentVibez
Danzaburou
0
3
1
0.17
W
Bellona
4
0
2
5
W
Medusa
jet skiZzi
Medusa
2
0
1
2.5
L
Cu Chulainn
xoHADOUKEN
Cu Chulainn
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,804
Damage
31,029
50,394
Taken
45,221
27,445
Mitigated
23,648
14,285
Healing
11,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
7,706
1,702
0
2,529
12,768
9,759
0
2,624
10,140
31,475
0
W
Kuzenbo
Adm Naughty
Kuzenbo
6,239
1,856
0
3,169
8,686
6,749
7
182
8,504
48,960
3,564
L
Ah Puch
Bigj0hn66
Ah Puch
10,076
432
0
2,339
7,281
2,574
0
3,177
4,064
48,641
1,253
W
Achilles
Eskuanchi
Achilles
5,374
751
153
1,996
15,122
10,959
203
6,264
8,858
0
22,375
W
Ix Chel
Luiisxz7
Ix Chel
7,176
215
995
5,357
11,347
2,918
0
8,155
3,192
48,382
1,294
L
Lancelot
Sc1f1v3
Lancelot
6,281
709
0
2,124
8,747
4,217
0
1,772
6,975
0
66,059
L
Danzaburou
XcellentVibez
Danzaburou
4,068
1,470
0
2,534
8,258
2,857
0
0
8,258
0
57,378
W
Bellona
3,679
863
0
2,199
10,276
5,085
0
2,628
7,648
0
59,127
W
Medusa
jet skiZzi
Medusa
5,336
1,313
0
416
4,963
1,734
189
801
4,162
0
77,085
L
Cu Chulainn
xoHADOUKEN
Cu Chulainn
2,898
229
0
1,988
8,167
4,241
0
4,758
2,869
0
39,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,399
Gold Earned
34,611
467
Minions Killed
413
0
Camps Cleared
0
1,537,494
Distance Traveled
1,462,468
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,742
482
31
2
0
291,179
0
W
Kuzenbo
9,282
663
106
8
0
293,979
2
L
Ah Puch
7,146
510
92
7
0
282,396
3
W
Achilles
6,604
472
22
2
0
288,828
2
W
Ix Chel
6,962
497
104
7
0
287,809
0
L
Lancelot
7,087
506
115
8
0
347,074
2
L
Danzaburou
7,206
515
115
8
0
271,956
6
W
Bellona
7,949
568
99
7
0
365,244
1
W
Medusa
8,602
614
136
10
0
301,634
4
L
Cu Chulainn
6,430
459
60
4
0
269,863
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role