Player Matchup

Ra
Ra
AwakenedGoku2
Ra
Level 87
God Stats
19W - 21L
1,498 SR
Queue Stats
287W - 286L
1,418 Elo+
Solo
Odin
Odin
BeastieMcWeastie
Odin
Level 146
God Stats
9W - 6L
1,692 SR
Queue Stats
118W - 130L
1,544 Elo+
Party 2
Hun Batz
Hun Batz
ChiefChex
Hun Batz
Level 143
God Stats
11W - 5L
1,468 SR
Queue Stats
360W - 357L
1,545 Elo+
Party 2
Team Averages
Level 125
1,553 SR
1,502 Elo+

VS

Team Averages
Level 146
1,645 SR
1,531 Elo+
Cupid
Cupid
SiZZURP_412
Cupid
Level 159
God Stats
9W - 10L
1,583 SR
Queue Stats
172W - 184L
1,571 Elo+
Party 1
Hel
Hel
Will Of Alchemy
Hel
Level 192
God Stats
4W - 10L
1,520 SR
Queue Stats
361W - 377L
1,450 Elo+
Solo
Sobek
Sobek
agrullon95
Sobek
Level 86
God Stats
1W - 4L
1,831 SR
Queue Stats
160W - 170L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 4
7,823
782
4,514
3,756
1,418
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

14
3 / 0 / 2
8,356
836
4,038
5,246
4,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
ChiefChex
Hun Batz
14
1 / 0 / 3
8,178
818
6,317
4,787
1,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,163
716
3,111
5,615
1,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
0 / 4 / 0
7,097
710
1,137
5,544
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sobek
12
0 / 0 / 0
6,556
656
2,393
8,808
7,766
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
5
Kills
0
0
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
3
0
2
4
W
Hun Batz
ChiefChex
Hun Batz
1
0
3
2.5
L
0
1
0
0
L
0
4
0
0
L
Sobek
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,869
Damage
6,641
13,789
Taken
19,967
7,622
Mitigated
11,406
6,318
Healing
8,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,514
336
1,867
2,595
3,756
1,418
190
1,376
2,380
29,354
0
W
4,038
461
0
716
5,246
4,350
135
1,428
3,818
0
13,834
W
Hun Batz
ChiefChex
Hun Batz
6,317
211
0
1,140
4,787
1,854
0
759
4,028
0
42,970
L
3,111
908
788
2,238
5,615
1,867
0
580
4,872
0
31,818
L
1,137
64
3,113
1,728
5,544
1,773
0
1,017
4,254
18,643
0
L
Sobek
2,393
264
0
626
8,808
7,766
0
2,825
5,479
7,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,357
Gold Earned
20,816
158
Minions Killed
121
0
Camps Cleared
0
567,450
Distance Traveled
505,411
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,823
782
36
4
0
184,738
0
W
Odin
8,356
836
36
4
0
178,441
0
W
Hun Batz
8,178
818
86
9
0
204,271
0
L
Cupid
7,163
716
51
5
0
168,346
0
L
Hel
7,097
710
61
6
0
167,704
3
L
Sobek
6,556
656
9
1
0
169,361
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role