Player Matchup

Medusa
Medusa
BO_OBA225
Medusa
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,418 Elo+
Party 2
Ymir
Ymir
DarkWar69
Ymir
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 38L
1,500 Elo+
Solo
Amaterasu
Amaterasu
JolIyy
Amaterasu
Level 83
God Stats
4W - 1L
1,751 SR
Queue Stats
48W - 48L
1,511 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KWat1999
Morgan Le Fay
Level 46
God Stats
7W - 6L
1,508 SR
Queue Stats
78W - 76L
1,463 Elo+
Solo
Bakasura
Bakasura
Percedal__
Bakasura
Level 129
God Stats
15W - 15L
1,552 SR
Queue Stats
185W - 176L
1,467 Elo+
Party 2
Team Averages
Level 82
1,562 SR
1,472 Elo+

VS

Team Averages
Level 128
1,376 SR
1,488 Elo+
Kali
Kali
 
Kali
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Averagethug
Hercules
Level 145
God Stats
2W - 4L
1,235 SR
Queue Stats
160W - 159L
1,476 Elo+
Party 1
Anhur
Anhur
ColdBoar7871
Anhur
Level 89
God Stats
4W - 4L
1,508 SR
Queue Stats
127W - 121L
1,523 Elo+
Party 1
Ix Chel
Ix Chel
GhvstDaZebra
Ix Chel
Level 134
God Stats
13W - 9L
1,359 SR
Queue Stats
83W - 76L
1,431 Elo+
Solo
King Arthur
King Arthur
IShortnessI
King Arthur
Level 124
God Stats
0W - 2L
1,280 SR
Queue Stats
143W - 144L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BO_OBA225
Medusa
12
0 / 1 / 2
6,594
507
4,230
6,762
1,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
9
0 / 0 / 4
5,910
455
3,328
7,046
4,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
JolIyy
Amaterasu
14
4 / 0 / 3
7,469
575
5,191
10,162
5,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
KWat1999
Morgan Le Fay
13
3 / 2 / 1
7,838
603
4,113
6,956
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Percedal__
Bakasura
14
5 / 2 / 1
8,739
672
7,515
11,286
6,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
1 / 3 / 0
5,787
445
2,649
9,306
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Averagethug
Hercules
9
2 / 3 / 0
5,830
448
2,548
7,300
4,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 0 / 1
7,236
557
2,878
5,363
2,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
GhvstDaZebra
Ix Chel
13
1 / 2 / 1
6,990
538
5,941
5,544
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
IShortnessI
King Arthur
11
1 / 4 / 1
6,619
509
6,360
11,490
7,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
12
Kills
5
5
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
3
0
0.33
L
Hercules
Averagethug
Hercules
2
3
0
0.67
W
Medusa
BO_OBA225
Medusa
0
1
2
1
L
0
0
1
0.5
W
Ymir
0
0
4
2
L
Ix Chel
GhvstDaZebra
Ix Chel
1
2
1
0.75
L
King Arthur
IShortnessI
King Arthur
1
4
1
0.38
W
Amaterasu
JolIyy
Amaterasu
4
0
3
5.5
W
Morgan Le Fay
KWat1999
Morgan Le Fay
3
2
1
1.75
W
Bakasura
Percedal__
Bakasura
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,377
Damage
20,376
42,212
Taken
39,003
20,203
Mitigated
18,334
17,304
Healing
9,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,649
825
0
1,806
9,306
3,503
0
887
8,023
0
38,982
L
Hercules
Averagethug
Hercules
2,548
631
0
1,734
7,300
4,106
0
2,513
4,732
0
15,164
W
Medusa
BO_OBA225
Medusa
4,230
1,560
0
1,961
6,762
1,672
0
0
6,762
0
43,911
L
2,878
1,045
0
2,841
5,363
2,094
368
0
5,363
0
61,946
W
Ymir
3,328
575
0
2,213
7,046
4,152
0
810
6,151
18,276
1,249
L
Ix Chel
GhvstDaZebra
Ix Chel
5,941
372
529
1,453
5,544
1,350
0
3,169
2,375
42,448
0
L
King Arthur
IShortnessI
King Arthur
6,360
554
0
1,366
11,490
7,281
0
822
9,234
0
42,041
W
Amaterasu
JolIyy
Amaterasu
5,191
2,481
0
5,912
10,162
5,562
0
415
9,674
0
53,385
W
Morgan Le Fay
KWat1999
Morgan Le Fay
4,113
344
0
1,442
6,956
1,827
0
3,982
2,680
58,015
224
W
Bakasura
Percedal__
Bakasura
7,515
4,111
0
5,776
11,286
6,990
62
347
10,897
0
50,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,550
Gold Earned
32,462
472
Minions Killed
372
0
Camps Cleared
0
1,338,386
Distance Traveled
1,293,320
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,787
445
64
5
0
304,243
2
L
Hercules
5,830
448
23
2
0
260,797
6
W
Medusa
6,594
507
96
7
0
250,539
0
L
Anhur
7,236
557
110
8
0
221,112
0
W
Ymir
5,910
455
29
2
0
259,674
2
L
Ix Chel
6,990
538
94
7
0
240,528
1
L
King Arthur
6,619
509
81
6
0
266,640
6
W
Amaterasu
7,469
575
92
7
0
309,509
0
W
Morgan Le Fay
7,838
603
124
10
0
249,133
2
W
Bakasura
8,739
672
131
10
0
269,531
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role