Player Matchup

Cupid
Cupid
Platinum III
BrunoFigueiredo4
Cupid
Platinum III
Level 61
God Stats
18W - 21L
1,730 SR
Queue Stats
234W - 229L
1,762 MMR
Solo
Ravana
Ravana
Gold I
Frostrune
Ravana
Gold I
Level 148
God Stats
15W - 6L
1,868 SR
Queue Stats
134W - 116L
1,836 MMR
Party 1
Lancelot
Lancelot
Platinum V
Joelando
Lancelot
Platinum V
Level 159
God Stats
2W - 3L
1,296 SR
Queue Stats
116W - 99L
1,890 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum IV
LockMojo
Kuzenbo
Platinum IV
Level 182
God Stats
65W - 63L
1,582 SR
Queue Stats
404W - 411L
1,738 MMR
Solo
Chang'e
Chang'e
Platinum II
oni cult 1
Chang'e
Platinum II
Level 248
God Stats
5W - 2L
1,619 SR
Queue Stats
466W - 457L
1,951 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 160
1,619 SR
1,835 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 127
1,655 SR
1,765 MMR
Sobek
Sobek
Platinum I
 
Sobek
Platinum I
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold I
AdrenalinAddict
Chaac
Gold I
Level 155
God Stats
2W - 1L
1,660 SR
Queue Stats
40W - 33L
1,719 MMR
Solo
Heimdallr
Heimdallr
Diamond V
LurkyFiend
Heimdallr
Diamond V
Level 63
God Stats
2W - 2L
1,698 SR
Queue Stats
70W - 71L
1,945 MMR
Solo
Nu Wa
Nu Wa
Platinum I
PvZLol
Nu Wa
Platinum I
Level 100
God Stats
13W - 11L
1,843 SR
Queue Stats
290W - 289L
1,948 MMR
Solo
Poseidon
Poseidon
Platinum IV
TeslaGun
Poseidon
Platinum IV
Level 149
God Stats
30W - 30L
1,575 SR
Queue Stats
262W - 258L
1,715 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,634
449
8,460
9,874
3,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ravana
Frostrune
Ravana
13
3 / 7 / 3
7,651
450
10,721
15,116
4,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Lancelot
Joelando
Lancelot
13
0 / 6 / 3
7,673
451
5,015
19,031
13,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kuzenbo
LockMojo
Kuzenbo
12
3 / 5 / 1
7,694
453
6,279
18,314
19,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
oni cult 1
Chang'e
15
1 / 3 / 0
8,117
477
6,155
11,603
2,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
AthenaAresKaliBastet

VS

Bans
Ao KuangKumbhakarnaThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
4 / 0 / 12
9,949
585
9,325
17,273
19,164
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 0 / 6
11,498
676
17,261
16,883
20,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
LurkyFiend
Heimdallr
16
4 / 0 / 3
10,635
626
9,930
7,359
2,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
PvZLol
Nu Wa
17
5 / 1 / 7
10,650
626
15,166
7,291
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Poseidon
TeslaGun
Poseidon
16
5 / 7 / 9
9,581
564
9,883
15,036
4,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
7
Kills
24
24
Deaths
8
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
0
12
10
W
6
0
6
9
L
0
3
1
0.17
L
Ravana
Frostrune
Ravana
3
7
3
0.64
L
Lancelot
Joelando
Lancelot
0
6
3
0.25
L
Kuzenbo
LockMojo
Kuzenbo
3
5
1
0.7
W
Heimdallr
LurkyFiend
Heimdallr
4
0
3
5.5
W
Nu Wa
PvZLol
Nu Wa
5
1
7
8.5
W
Poseidon
TeslaGun
Poseidon
5
7
9
1.36
L
Chang'e
oni cult 1
Chang'e
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,630
Damage
61,565
73,938
Taken
63,842
44,537
Mitigated
49,669
19,295
Healing
25,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
9,325
756
0
7,978
17,273
19,164
16
3,947
13,031
27,454
1,433
W
17,261
2,263
0
8,821
16,883
20,902
72
2,760
13,970
0
93,579
L
8,460
5,270
80
4,589
9,874
3,612
0
1,692
8,100
0
70,613
L
Ravana
Frostrune
Ravana
10,721
2,965
0
4,345
15,116
4,750
0
9,523
5,347
0
64,306
L
Lancelot
Joelando
Lancelot
5,015
617
0
3,206
19,031
13,550
0
4,885
14,064
0
44,396
L
Kuzenbo
LockMojo
Kuzenbo
6,279
2,796
0
2,163
18,314
19,656
0
8,454
9,709
18,634
0
W
Heimdallr
LurkyFiend
Heimdallr
9,930
5,891
0
4,104
7,359
2,679
3,027
1,454
5,865
0
77,817
W
Nu Wa
PvZLol
Nu Wa
15,166
4,687
128
2,077
7,291
2,232
1,771
2,123
5,000
74,606
1,291
W
Poseidon
TeslaGun
Poseidon
9,883
1,640
0
2,010
15,036
4,692
33
1,983
12,969
98,071
0
L
Chang'e
oni cult 1
Chang'e
6,155
366
1,021
3,891
11,603
2,969
0
8,146
3,014
69,642
1,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,769
Gold Earned
52,313
469
Minions Killed
585
0
Camps Cleared
0
1,792,240
Distance Traveled
1,733,511
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,949
585
34
2
0
404,137
4
W
Chaac
11,498
676
148
9
0
304,197
4
L
Cupid
7,634
449
122
7
0
321,974
2
L
Ravana
7,651
450
113
7
0
389,377
4
L
Lancelot
7,673
451
77
5
0
375,631
3
L
Kuzenbo
7,694
453
26
2
0
348,164
7
W
Heimdallr
10,635
626
139
8
0
307,658
5
W
Nu Wa
10,650
626
138
8
0
336,956
4
W
Poseidon
9,581
564
126
7
0
380,563
1
L
Chang'e
8,117
477
131
8
0
357,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role