Player Matchup

Cerberus
Cerberus
Diamond I
Chαse
Cerberus
Diamond I
Level 62
God Stats
20W - 5L
1,668 SR
Queue Stats
201W - 130L
2,377 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond III
Ix VeLoCiTyy xI
Kumbhakarna
Diamond III
Level 168
God Stats
48W - 31L
1,547 SR
Queue Stats
633W - 609L
2,141 MMR
Party 1
Arachne
Arachne
Platinum II
IxI AimbotZ IxI
Arachne
Platinum II
Level 159
God Stats
125W - 41L
1,889 SR
Queue Stats
366W - 317L
1,762 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,701 SR
2,093 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,541 SR
1,752 MMR
Nu Wa
Nu Wa
Diamond II
Remember Odin
Nu Wa
Diamond II
Level 158
God Stats
43W - 49L
1,499 SR
Queue Stats
364W - 369L
2,244 MMR
Solo
Mulan
Mulan
Bronze III
SatyridMarker51
Mulan
Bronze III
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,500 MMR
Solo
Bastet
Bastet
Gold III
ThatLobster7890
Bastet
Gold III
Level 134
God Stats
14W - 10L
1,625 SR
Queue Stats
75W - 80L
1,513 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chαse
Cerberus
16
8 / 1 / 3
10,160
1,016
7,152
12,190
8,393
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kumbhakarna
Ix VeLoCiTyy xI
Kumbhakarna
14
1 / 2 / 9
8,567
857
6,568
10,414
6,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
4 / 0 / 5
9,378
938
5,333
7,600
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
KuzenboAchillesCharybdisCthulhuSerqet

VS

Bans
Ne ZhaBacchusMedusaAthenaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 2
8,160
816
11,916
7,626
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 7 / 1
6,955
696
3,003
9,770
3,894
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 2 / 1
7,255
726
3,501
4,723
1,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
13
Kills
3
3
Deaths
13
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Chαse
Cerberus
8
1
3
9.5
W
Kumbhakarna
Ix VeLoCiTyy xI
Kumbhakarna
1
2
9
2.75
W
4
0
5
6.5
L
1
4
2
0.5
L
0
7
1
0.07
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,053
Damage
18,420
30,204
Taken
22,119
17,840
Mitigated
7,731
11,009
Healing
1,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Chαse
Cerberus
7,152
383
0
5,296
12,190
8,393
282
4,220
7,577
30,711
4,252
W
Kumbhakarna
Ix VeLoCiTyy xI
Kumbhakarna
6,568
420
0
2,033
10,414
6,492
0
4,913
4,988
27,811
1,053
W
5,333
3,532
0
3,680
7,600
2,955
966
1,783
5,634
0
42,047
L
11,916
3,764
0
300
7,626
2,616
0
5,784
1,556
38,323
0
L
3,003
383
0
909
9,770
3,894
0
4,731
4,716
0
20,857
L
3,501
506
0
739
4,723
1,221
0
2,101
2,469
0
13,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,105
Gold Earned
22,370
200
Minions Killed
133
0
Camps Cleared
0
599,397
Distance Traveled
495,611
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,160
1,016
88
9
0
207,914
0
W
Kumbhakarna
8,567
857
51
5
0
186,073
0
W
Arachne
9,378
938
61
6
0
205,410
0
L
Nu Wa
8,160
816
67
7
0
179,548
0
L
Mulan
6,955
696
39
4
0
152,268
0
L
Bastet
7,255
726
27
3
0
163,795
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role