Player Matchup

Kukulkan
Kukulkan
Bronze III
 
Kukulkan
Bronze III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold I
IamSoFree
Kali
Gold I
Level 210
God Stats
151W - 135L
1,600 SR
Queue Stats
692W - 692L
1,545 MMR
Solo
Ganesha
Ganesha
Gold III
KiIIerFX
Ganesha
Gold III
Level 178
God Stats
11W - 18L
1,460 SR
Queue Stats
135W - 147L
1,551 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Sarodar
Danzaburou
Bronze III
Level 58
God Stats
2W - 1L
1,831 SR
Queue Stats
2W - 1L
1,547 MMR
Solo
Cerberus
Cerberus
Gold II
natthewsfat
Cerberus
Gold II
Level 125
God Stats
5W - 5L
1,496 SR
Queue Stats
160W - 160L
1,567 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 142
1,578 SR
1,542 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,612 SR
1,538 MMR
Ah Puch
Ah Puch
Gold III
 
Ah Puch
Gold III
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold III
Rolandpro1
Artemis
Gold III
Level 56
God Stats
11W - 2L
1,692 SR
Queue Stats
52W - 44L
1,524 MMR
Solo
Sobek
Sobek
Silver I
TroloYu
Sobek
Silver I
Level 156
God Stats
3W - 0L
1,690 SR
Queue Stats
16W - 14L
1,556 MMR
Solo
Anubis
Anubis
Gold III
YellokGhost
Anubis
Gold III
Level 138
God Stats
68W - 44L
1,676 SR
Queue Stats
97W - 94L
1,557 MMR
Solo
Awilix
Awilix
Gold II
Zoltonas
Awilix
Gold II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
2 / 3 / 1
7,570
582
4,358
5,692
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kali
15
6 / 1 / 0
7,853
604
5,140
10,003
3,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ganesha
KiIIerFX
Ganesha
10
0 / 5 / 3
6,563
505
3,461
9,635
6,556
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Sarodar
Danzaburou
9
1 / 6 / 0
6,007
462
4,212
10,065
2,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
natthewsfat
Cerberus
13
3 / 5 / 3
7,460
574
6,328
12,154
8,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
King ArthurChang'eCamazotzNeith

VS

Bans
ThorKuzenboSusanoAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
1 / 2 / 3
7,269
559
1,757
4,302
1,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
Rolandpro1
Artemis
12
5 / 2 / 3
7,528
579
9,886
9,512
3,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sobek
TroloYu
Sobek
12
2 / 0 / 9
7,516
578
3,675
9,911
7,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anubis
12
2 / 5 / 1
6,937
534
5,903
9,636
3,403
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Awilix
Zoltonas
Awilix
14
10 / 3 / 4
8,414
647
8,918
9,123
3,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
12
Kills
20
20
Deaths
12
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
3
1
0.83
W
Ah Puch
 
Ah Puch
1
2
3
1.25
L
Kali
6
1
0
6
L
Ganesha
KiIIerFX
Ganesha
0
5
3
0.3
W
Artemis
Rolandpro1
Artemis
5
2
3
3.25
L
Danzaburou
Sarodar
Danzaburou
1
6
0
0.17
W
Sobek
TroloYu
Sobek
2
0
9
6.5
W
Anubis
2
5
1
0.5
W
Awilix
Zoltonas
Awilix
10
3
4
4
L
Cerberus
natthewsfat
Cerberus
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,499
Damage
30,139
47,549
Taken
42,484
22,890
Mitigated
18,937
13,702
Healing
11,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,358
381
0
350
5,692
2,160
0
1,210
4,318
62,414
282
W
Ah Puch
 
Ah Puch
1,757
0
0
489
4,302
1,244
54
2,472
1,830
51,972
0
L
Kali
5,140
2,007
0
5,600
10,003
3,167
0
2,395
7,522
0
60,710
L
Ganesha
KiIIerFX
Ganesha
3,461
437
0
1,469
9,635
6,556
0
1,801
7,764
21,013
1,225
W
Artemis
Rolandpro1
Artemis
9,886
3,550
0
2,223
9,512
3,043
0
1,090
8,422
0
54,327
L
Danzaburou
Sarodar
Danzaburou
4,212
1,696
0
1,647
10,065
2,521
310
835
9,230
0
33,947
W
Sobek
TroloYu
Sobek
3,675
442
0
3,552
9,911
7,620
30
2,922
6,989
17,074
0
W
Anubis
5,903
611
0
3,883
9,636
3,403
387
5,291
4,345
47,207
0
W
Awilix
Zoltonas
Awilix
8,918
4,039
0
943
9,123
3,627
0
2,177
6,946
0
56,456
L
Cerberus
natthewsfat
Cerberus
6,328
392
0
4,636
12,154
8,486
0
4,774
7,380
45,800
433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,453
Gold Earned
37,664
415
Minions Killed
391
0
Camps Cleared
0
1,266,177
Distance Traveled
1,292,893
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,570
582
135
10
0
245,524
0
W
Ah Puch
7,269
559
112
9
0
260,975
8
L
Kali
7,853
604
102
8
0
301,436
0
L
Ganesha
6,563
505
12
1
0
262,109
3
W
Artemis
7,528
579
91
7
0
232,570
2
L
Danzaburou
6,007
462
65
5
0
247,390
0
W
Sobek
7,516
578
16
1
0
290,480
7
W
Anubis
6,937
534
83
6
0
194,959
3
W
Awilix
8,414
647
89
7
0
313,909
0
L
Cerberus
7,460
574
101
8
0
209,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role