Player Matchup

Ymir
Ymir
Bronze IV
Andr3zinho
Ymir
Bronze IV
Level 67
God Stats
0W - 1L
1,652 SR
Queue Stats
3W - 16L
1,111 MMR
Party 2
Hades
Hades
Bronze IV
BabyVozDoce
Hades
Bronze IV
Level 60
God Stats
0W - 1L
1,429 SR
Queue Stats
3W - 16L
1,111 MMR
Party 2
Ne Zha
Ne Zha
Bronze IV
vxmp ay non
Ne Zha
Bronze IV
Level 47
God Stats
0W - 2L
1,348 SR
Queue Stats
3W - 16L
1,111 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 58
1,476 SR
1,111 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,510 SR
1,634 MMR
Geb
Geb
Gold III
Penguinnnnn
Geb
Gold III
Level 118
God Stats
6W - 4L
1,444 SR
Queue Stats
33W - 24L
1,642 MMR
Party 1
Mulan
Mulan
Gold II
Rangepk
Mulan
Gold II
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 20L
1,678 MMR
Party 1
Sol
Sol
Silver I
Ømission
Sol
Silver I
Level 155
God Stats
1W - 0L
1,585 SR
Queue Stats
27W - 21L
1,581 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
5,645
806
3,067
8,863
6,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 4 / 0
5,313
759
3,610
7,670
4,057
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
10
1 / 5 / 0
5,906
844
2,703
5,877
2,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
CthulhuThothJormungandrVulcanAtlas

VS

Bans
PersephoneHerculesScyllaNoxBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 12
7,302
1,043
5,371
6,321
6,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Mulan
Rangepk
Mulan
13
4 / 1 / 8
7,806
1,115
4,369
8,300
6,306
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
9 / 0 / 4
8,293
1,185
9,058
4,999
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
38
1
Kills
14
14
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
0
4
0
0
W
1
0
12
7
W
Mulan
Rangepk
Mulan
4
1
8
8
L
Ne Zha
1
5
0
0.2
W
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,380
Damage
18,798
22,410
Taken
19,620
13,560
Mitigated
13,909
2,951
Healing
8,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,067
495
0
677
8,863
6,691
0
4,964
3,499
10,623
0
L
3,610
167
390
1,560
7,670
4,057
0
4,535
2,830
15,277
0
W
5,371
910
0
1,747
6,321
6,305
520
3,393
2,791
20,776
1,403
W
Mulan
Rangepk
Mulan
4,369
500
0
3,632
8,300
6,306
616
1,787
6,404
0
19,640
L
Ne Zha
2,703
232
0
324
5,877
2,812
0
3,702
1,907
0
7,764
W
9,058
3,560
0
3,494
4,999
1,298
3,084
1,801
3,130
37,366
1,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,864
Gold Earned
23,401
55
Minions Killed
121
0
Camps Cleared
0
347,596
Distance Traveled
435,135
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,645
806
15
2
0
122,487
0
L
Hades
5,313
759
23
3
0
111,751
0
W
Geb
7,302
1,043
30
4
0
128,551
0
W
Mulan
7,806
1,115
42
6
0
153,974
0
L
Ne Zha
5,906
844
17
2
0
113,358
0
W
Sol
8,293
1,185
49
7
0
152,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role