Player Matchup

Izanami
Izanami
BreakingCereal
Izanami
Level 153
God Stats
95W - 85L
1,563 SR
Queue Stats
582W - 574L
1,512 Elo+
Solo
Jormungandr
Jormungandr
Ck01214030
Jormungandr
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 93L
1,518 Elo+
Solo
Thanatos
Thanatos
FirebatTom
Thanatos
Level 118
God Stats
5W - 2L
1,571 SR
Queue Stats
53W - 51L
1,540 Elo+
Solo
Gilgamesh
Gilgamesh
FrostMeYo
Gilgamesh
Level 51
God Stats
3W - 1L
1,862 SR
Queue Stats
110W - 109L
1,550 Elo+
Solo
Anubis
Anubis
llcrakheadll
Anubis
Level 128
God Stats
42W - 27L
1,674 SR
Queue Stats
213W - 205L
1,493 Elo+
Solo
Team Averages
Level 111
1,634 SR
1,523 Elo+

VS

Team Averages
Level 161
1,526 SR
1,510 Elo+
Awilix
Awilix
 
Awilix
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
 
Charon
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Red_Ghost90_
Vulcan
Level 158
God Stats
18W - 26L
1,432 SR
Queue Stats
318W - 325L
1,481 Elo+
Party 1
Charybdis
Charybdis
Scudberries
Charybdis
Level 141
God Stats
7W - 5L
1,610 SR
Queue Stats
127W - 114L
1,469 Elo+
Party 1
Jormungandr
Jormungandr
paazify
Jormungandr
Level 161
God Stats
1W - 2L
1,591 SR
Queue Stats
456W - 405L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,739
481
4,836
5,510
1,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
Ck01214030
Jormungandr
12
1 / 0 / 2
7,392
528
4,565
9,914
7,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
FirebatTom
Thanatos
14
3 / 0 / 3
7,648
546
4,859
8,911
3,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
FrostMeYo
Gilgamesh
12
1 / 1 / 2
7,331
524
5,812
11,764
9,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
14
4 / 1 / 4
8,836
631
8,735
7,568
3,098
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
2 / 4 / 1
6,707
479
4,205
11,475
3,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charon
 
Charon
12
0 / 2 / 1
6,484
463
7,403
10,792
5,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
12
0 / 2 / 0
6,668
476
3,774
4,512
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
Scudberries
Charybdis
11
0 / 1 / 2
6,215
444
2,165
6,822
1,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jormungandr
paazify
Jormungandr
11
1 / 1 / 2
6,834
488
6,545
11,523
7,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
10
Kills
3
3
Deaths
10
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
4
1
0.63
L
Charon
 
Charon
0
2
1
0.25
W
1
1
1
1.5
W
Jormungandr
Ck01214030
Jormungandr
1
0
2
2
W
Thanatos
FirebatTom
Thanatos
3
0
3
4.5
W
Gilgamesh
FrostMeYo
Gilgamesh
1
1
2
2
L
Vulcan
0
2
0
0
L
Charybdis
Scudberries
Charybdis
0
1
2
1
W
Anubis
4
1
4
6
L
Jormungandr
paazify
Jormungandr
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,807
Damage
24,092
43,667
Taken
45,124
25,309
Mitigated
19,208
20,851
Healing
9,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
4,205
1,484
0
1,084
11,475
3,656
0
3,027
8,409
0
41,723
L
Charon
 
Charon
7,403
1,329
0
2,168
10,792
5,556
0
1,777
8,394
36,899
39
W
4,836
2,803
0
1,453
5,510
1,992
859
2,570
2,940
0
58,075
W
Jormungandr
Ck01214030
Jormungandr
4,565
356
0
1,854
9,914
7,580
189
3,866
5,933
31,968
733
W
Thanatos
FirebatTom
Thanatos
4,859
339
0
8,755
8,911
3,519
366
1,136
7,741
0
60,476
W
Gilgamesh
FrostMeYo
Gilgamesh
5,812
1,698
0
3,481
11,764
9,120
66
5,752
5,244
0
42,728
L
Vulcan
3,774
85
0
592
4,512
1,009
0
2,452
2,060
40,046
0
L
Charybdis
Scudberries
Charybdis
2,165
1,019
0
2,513
6,822
1,529
0
3,596
3,226
0
29,142
W
Anubis
8,735
181
0
5,308
7,568
3,098
250
3,294
3,913
70,178
1,384
L
Jormungandr
paazify
Jormungandr
6,545
999
0
3,096
11,523
7,458
0
2,668
8,728
38,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,946
Gold Earned
32,908
451
Minions Killed
305
0
Camps Cleared
0
1,404,082
Distance Traveled
1,345,242
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,707
479
66
5
0
285,593
2
L
Charon
6,484
463
53
4
0
244,113
2
W
Izanami
6,739
481
100
7
0
261,593
0
W
Jormungandr
7,392
528
49
4
0
271,406
0
W
Thanatos
7,648
546
92
7
0
321,646
0
W
Gilgamesh
7,331
524
72
5
0
275,098
2
L
Vulcan
6,668
476
71
5
0
277,954
1
L
Charybdis
6,215
444
70
5
0
259,296
0
W
Anubis
8,836
631
138
10
0
274,339
0
L
Jormungandr
6,834
488
45
3
0
278,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role