Player Matchup

Aphrodite
Aphrodite
Healermain21
Aphrodite
Level 32
God Stats
1W - 1L
1,729 SR
Queue Stats
51W - 79L
1,431 Elo+
Party 2
Neith
Neith
Houndzoo
Neith
Level 108
God Stats
4W - 2L
1,468 SR
Queue Stats
144W - 117L
1,577 Elo+
Solo
Chaac
Chaac
IsahiJesus
Chaac
Level 68
God Stats
25W - 13L
1,743 SR
Queue Stats
198W - 170L
1,622 Elo+
Solo
Sobek
Sobek
Sk8Sk8MsTrB8522
Sobek
Level 175
God Stats
15W - 13L
1,594 SR
Queue Stats
103W - 197L
1,402 Elo+
Party 2
Pele
Pele
Smoovcriminalx4
Pele
Level 145
God Stats
2W - 5L
1,331 SR
Queue Stats
88W - 194L
1,355 Elo+
Party 2
Team Averages
Level 106
1,573 SR
1,477 Elo+

VS

Team Averages
Level 154
1,533 SR
1,534 Elo+
Danzaburou
Danzaburou
Dejeau
Danzaburou
Level 127
God Stats
36W - 33L
1,566 SR
Queue Stats
369W - 324L
1,574 Elo+
Solo
Poseidon
Poseidon
G_Lucky7_
Poseidon
Level 140
God Stats
6W - 8L
1,514 SR
Queue Stats
585W - 507L
1,578 Elo+
Solo
Atlas
Atlas
ThatNerdLOL
Atlas
Level 155
God Stats
8W - 8L
1,560 SR
Queue Stats
389W - 350L
1,553 Elo+
Solo
Gilgamesh
Gilgamesh
brenoindiegamer
Gilgamesh
Level 146
God Stats
4W - 4L
1,524 SR
Queue Stats
86W - 76L
1,485 Elo+
Party 1
Set
Set
ulquiorraplay_
Set
Level 202
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 114L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Healermain21
Aphrodite
10
0 / 1 / 0
5,615
624
1,301
4,781
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Houndzoo
Neith
10
2 / 1 / 3
5,741
638
3,077
4,897
1,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
11
0 / 2 / 0
5,967
663
4,790
7,089
3,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
2 / 2 / 3
5,579
620
6,163
8,651
6,306
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 1 / 1
5,133
570
2,599
5,518
1,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dejeau
Danzaburou
8
2 / 4 / 1
5,170
574
5,539
7,177
2,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
G_Lucky7_
Poseidon
11
2 / 0 / 2
6,184
687
3,973
4,041
1,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

5
1 / 2 / 2
4,462
496
2,002
6,552
2,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
brenoindiegamer
Gilgamesh
10
1 / 0 / 1
5,435
604
3,164
7,492
5,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 0 / 4
5,127
570
2,567
4,392
1,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
6
Kills
7
7
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Dejeau
Danzaburou
2
4
1
0.63
L
Poseidon
G_Lucky7_
Poseidon
2
0
2
3
W
Aphrodite
Healermain21
Aphrodite
0
1
0
0
W
Neith
Houndzoo
Neith
2
1
3
3.5
W
Chaac
0
2
0
0
W
2
2
3
1.75
W
2
1
1
2.5
L
1
2
2
1
L
Gilgamesh
brenoindiegamer
Gilgamesh
1
0
1
1.5
L
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,930
Damage
17,245
30,936
Taken
29,654
14,835
Mitigated
12,491
11,842
Healing
8,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Dejeau
Danzaburou
5,539
2,624
0
1,822
7,177
2,012
0
2,122
5,055
0
27,290
L
Poseidon
G_Lucky7_
Poseidon
3,973
658
0
1,501
4,041
1,036
0
542
3,365
44,136
761
W
Aphrodite
Healermain21
Aphrodite
1,301
38
961
2,683
4,781
1,350
0
1,572
3,209
35,029
0
W
Neith
Houndzoo
Neith
3,077
1,359
0
1,805
4,897
1,420
193
354
4,543
0
37,988
W
Chaac
4,790
1,250
0
1,943
7,089
3,956
0
1,509
5,234
0
43,193
W
6,163
699
0
3,725
8,651
6,306
0
1,439
7,173
18,954
1,476
W
2,599
623
0
725
5,518
1,803
0
1,053
4,465
0
35,042
L
2,002
812
693
1,821
6,552
2,167
0
2,222
4,330
8,889
0
L
Gilgamesh
brenoindiegamer
Gilgamesh
3,164
738
0
2,310
7,492
5,428
0
1,221
6,271
0
32,094
L
2,567
780
0
540
4,392
1,848
0
828
3,470
0
27,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,035
Gold Earned
26,378
333
Minions Killed
267
0
Camps Cleared
0
987,115
Distance Traveled
938,580
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,170
574
46
5
0
172,360
0
L
Poseidon
6,184
687
97
11
0
224,104
1
W
Aphrodite
5,615
624
90
10
0
190,057
0
W
Neith
5,741
638
68
8
0
183,316
0
W
Chaac
5,967
663
86
10
0
191,245
0
W
Sobek
5,579
620
28
3
0
196,048
3
W
Pele
5,133
570
61
7
0
226,449
2
L
Atlas
4,462
496
16
2
0
139,665
3
L
Gilgamesh
5,435
604
63
7
0
174,211
0
L
Set
5,127
570
45
5
0
228,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role