Player Matchup

Awilix
Awilix
JusDoBetter
Awilix
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 98L
1,467 Elo+
Solo
Zeus
Zeus
Osito4932
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 47L
1,163 Elo+
Solo
Ares
Ares
Seizetheday4
Ares
Level 97
God Stats
9W - 7L
1,565 SR
Queue Stats
656W - 643L
1,401 Elo+
Solo
Medusa
Medusa
happyleo-_-
Medusa
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 42L
1,426 Elo+
Solo
Ne Zha
Ne Zha
xXxTACOCATxXx
Ne Zha
Level 89
God Stats
0W - 1L
1,698 SR
Queue Stats
88W - 83L
1,495 Elo+
Solo
Team Averages
Level 74
1,552 SR
1,390 Elo+

VS

Team Averages
Level 57
1,610 SR
1,391 Elo+
Cthulhu
Cthulhu
MsParlay38
Cthulhu
Level 35
God Stats
3W - 0L
1,812 SR
Queue Stats
56W - 92L
1,298 Elo+
Party 1
He Bo
He Bo
StickyDillJoe
He Bo
Level 69
God Stats
4W - 5L
1,616 SR
Queue Stats
247W - 262L
1,439 Elo+
Solo
Surtr
Surtr
ViciousViking23
Surtr
Level 30
God Stats
3W - 2L
1,530 SR
Queue Stats
60W - 92L
1,384 Elo+
Party 1
Achilles
Achilles
XxLbreulxX
Achilles
Level 108
God Stats
3W - 1L
1,594 SR
Queue Stats
149W - 185L
1,418 Elo+
Party 1
Bastet
Bastet
bxpandapanda
Bastet
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 64L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
1
0 / 0 / 0
2,356
262
0
0
0
Zeus
19
9 / 3 / 3
9,499
1,055
8,925
9,099
3,444
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 6 / 8
7,444
827
6,384
12,734
13,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
13
1 / 5 / 11
7,295
811
9,564
8,806
3,469
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
5 / 5 / 6
7,751
861
7,651
8,242
3,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MsParlay38
Cthulhu
15
4 / 1 / 10
8,480
942
9,462
9,343
7,447
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
4 / 6 / 11
8,763
974
8,233
8,462
2,427
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

14
4 / 4 / 7
8,028
892
4,334
10,282
8,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Achilles
XxLbreulxX
Achilles
14
5 / 3 / 9
8,214
913
5,686
10,844
10,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bastet
14
2 / 4 / 8
8,311
923
6,485
8,141
2,771
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
64
16
Kills
19
19
Deaths
18
28
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Awilix
0
0
0
0
W
Cthulhu
MsParlay38
Cthulhu
4
1
10
9
L
Zeus
9
3
3
3.5
L
1
6
8
0.83
W
4
6
11
1.58
W
4
4
7
1.88
W
Achilles
XxLbreulxX
Achilles
5
3
9
3.17
W
Bastet
2
4
8
1.5
L
Medusa
1
5
11
1.3
L
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,524
Damage
34,200
38,881
Taken
47,072
23,673
Mitigated
31,713
7,443
Healing
13,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
MsParlay38
Cthulhu
9,462
771
520
1,810
9,343
7,447
81
2,987
6,356
18,808
1,743
L
Zeus
8,925
1,301
11
2,351
9,099
3,444
0
3,590
5,427
25,396
865
L
6,384
599
727
1,552
12,734
13,285
0
5,813
6,584
8,779
0
W
8,233
1,072
494
1,720
8,462
2,427
241
2,129
6,333
16,572
0
W
4,334
1,039
464
1,051
10,282
8,815
334
2,659
7,623
265
9,595
W
Achilles
XxLbreulxX
Achilles
5,686
1,989
1,462
2,471
10,844
10,253
163
5,536
5,308
1,599
8,326
W
Bastet
6,485
1,030
842
2,339
8,141
2,771
133
1,914
6,227
0
15,909
L
Medusa
9,564
2,997
404
1,515
8,806
3,469
0
4,179
4,521
0
20,213
L
7,651
2,543
220
663
8,242
3,475
0
4,084
3,996
0
12,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,345
Gold Earned
41,796
87
Minions Killed
72
0
Camps Cleared
0
653,811
Distance Traveled
865,198
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
2,356
262
0
0
0
0
0
W
Cthulhu
8,480
942
17
2
0
194,061
0
L
Zeus
9,499
1,055
41
5
0
167,332
0
L
Ares
7,444
827
3
0
0
158,107
0
W
He Bo
8,763
974
17
2
0
153,145
0
W
Surtr
8,028
892
5
1
0
166,594
0
W
Achilles
8,214
913
11
1
0
158,571
1
W
Bastet
8,311
923
22
2
0
192,827
0
L
Medusa
7,295
811
31
3
0
165,017
0
L
Ne Zha
7,751
861
12
1
0
163,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role