Player Matchup

Discordia
Discordia
Gold II
No1ch
Discordia
Gold II
Level 126
God Stats
3W - 2L
1,564 SR
Queue Stats
45W - 38L
1,628 MMR
Party 2
Ne Zha
Ne Zha
Platinum V
lxDe
Ne Zha
Platinum V
Level 59
God Stats
9W - 9L
1,518 SR
Queue Stats
42W - 27L
1,893 MMR
Party 2
Cthulhu
Cthulhu
Platinum IV
nanarlamenace
Cthulhu
Platinum IV
Level 146
God Stats
99W - 92L
1,567 SR
Queue Stats
515W - 561L
1,757 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 110
1,549 SR
1,760 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,495 SR
1,721 MMR
Hou Yi
Hou Yi
Gold V
BOSSPOZITIVA
Hou Yi
Gold V
Level 174
God Stats
1W - 1L
1,512 SR
Queue Stats
6W - 4L
1,539 MMR
Party 1
Horus
Horus
Platinum II
ShowDeSka
Horus
Platinum II
Level 128
God Stats
1W - 0L
1,237 SR
Queue Stats
22W - 9L
1,722 MMR
Party 1
Cerberus
Cerberus
Platinum II
Лезбушечка
Cerberus
Platinum II
Level 145
God Stats
16W - 6L
1,735 SR
Queue Stats
60W - 53L
1,904 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
No1ch
Discordia
13
2 / 4 / 1
8,314
831
6,833
5,551
1,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
lxDe
Ne Zha
13
1 / 5 / 2
7,846
785
6,308
9,341
5,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
13
1 / 5 / 3
8,140
814
6,512
14,131
9,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AtlasThothKhepriAchillesSobek

VS

Bans
KuzenboJanusScyllaAgniBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
7 / 3 / 6
9,820
982
10,467
8,363
2,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Horus
ShowDeSka
Horus
15
2 / 1 / 9
8,630
863
7,324
12,851
9,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 1 / 9
9,665
967
9,146
11,308
9,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
14
14
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
7
3
6
3.33
L
Discordia
No1ch
Discordia
2
4
1
0.63
W
Horus
ShowDeSka
Horus
2
1
9
6.5
L
Ne Zha
lxDe
Ne Zha
1
5
2
0.4
L
Cthulhu
1
5
3
0.5
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,653
Damage
26,937
29,023
Taken
32,522
16,040
Mitigated
21,146
2,268
Healing
7,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
10,467
4,786
0
1,289
8,363
2,859
2,580
3,662
4,181
0
33,303
L
Discordia
No1ch
Discordia
6,833
273
0
631
5,551
1,457
0
1,282
3,953
20,325
0
W
Horus
ShowDeSka
Horus
7,324
2,433
765
2,512
12,851
9,263
535
5,213
6,963
0
25,564
L
Ne Zha
lxDe
Ne Zha
6,308
1,123
0
1,141
9,341
5,150
0
3,058
5,952
0
31,305
L
Cthulhu
6,512
113
32
464
14,131
9,433
0
4,260
9,350
16,558
1,340
W
9,146
786
0
3,183
11,308
9,024
443
2,461
8,446
26,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,300
Gold Earned
28,115
118
Minions Killed
136
0
Camps Cleared
0
529,410
Distance Traveled
588,457
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,820
982
55
6
0
184,709
0
L
Discordia
8,314
831
49
5
0
168,197
0
W
Horus
8,630
863
32
3
0
202,130
0
L
Ne Zha
7,846
785
35
4
0
183,184
0
L
Cthulhu
8,140
814
34
3
0
178,029
0
W
Cerberus
9,665
967
49
5
0
201,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role