Player Matchup

Rama
Rama
 
Rama
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Edenz
Charon
Level 157
God Stats
13W - 0L
2,072 SR
Queue Stats
304W - 123L
1,858 Elo+
Party 1
The Morrigan
The Morrigan
Faralice
The Morrigan
Level 149
God Stats
6W - 6L
1,114 SR
Queue Stats
617W - 531L
1,618 Elo+
Party 1
Merlin
Merlin
NeriTheBerry
Merlin
Level 237
God Stats
36W - 31L
1,535 SR
Queue Stats
1,895W - 940L
1,642 Elo+
Party 1
Bakasura
Bakasura
xTrueee
Bakasura
Level 158
God Stats
7W - 4L
1,561 SR
Queue Stats
862W - 264L
1,809 Elo+
Party 1
Team Averages
Level 161
1,557 SR
1,685 Elo+

VS

Team Averages
Level 131
1,566 SR
1,644 Elo+
Ares
Ares
BanefulSoul
Ares
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,806 Elo+
Solo
Ra
Ra
QuickAxe
Ra
Level 164
God Stats
87W - 55L
1,664 SR
Queue Stats
310W - 162L
1,643 Elo+
Party 2
Gilgamesh
Gilgamesh
SuperZdzislaw15
Gilgamesh
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 59L
1,590 Elo+
Solo
Anubis
Anubis
noobFromIR
Anubis
Level 149
God Stats
3W - 1L
1,934 SR
Queue Stats
69W - 34L
1,762 Elo+
Party 2
Skadi
Skadi
theweeddie
Skadi
Level 105
God Stats
0W - 6L
1,232 SR
Queue Stats
323W - 329L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 0 / 8
5,973
1,195
2,133
2,667
826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charon
Edenz
Charon
11
0 / 0 / 9
6,152
1,230
2,587
1,719
1,041
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Morrigan
Faralice
The Morrigan
10
4 / 0 / 5
6,490
1,298
3,484
803
199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
11
1 / 0 / 5
5,718
1,144
1,108
1,574
247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
xTrueee
Bakasura
11
4 / 0 / 4
6,487
1,297
3,008
3,432
1,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

427

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
4,844
969
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
0 / 0 / 0
5,236
1,047
720
302
99
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
SuperZdzislaw15
Gilgamesh
10
0 / 2 / 0
5,693
1,139
1,424
3,861
1,437
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Mace

Mace

+10
Physical Power

Anubis
noobFromIR
Anubis
9
0 / 4 / 0
5,176
1,035
2,830
4,240
1,337
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Skadi
10
0 / 3 / 0
5,321
1,064
3,551
5,248
1,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
9
Kills
0
0
Deaths
9
31
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
0
8
4
L
0
0
0
0
W
Charon
Edenz
Charon
0
0
9
4.5
W
The Morrigan
Faralice
The Morrigan
4
0
5
6.5
W
Merlin
1
0
5
3.5
L
0
0
0
0
L
Gilgamesh
SuperZdzislaw15
Gilgamesh
0
2
0
0
L
Anubis
noobFromIR
Anubis
0
4
0
0
L
Skadi
0
3
0
0
W
Bakasura
xTrueee
Bakasura
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,320
Damage
8,525
10,195
Taken
13,651
3,609
Mitigated
3,993
1,698
Healing
792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,133
1,664
0
435
2,667
826
0
592
2,075
0
16,512
L
0
0
0
0
0
0
0
0
0
0
0
W
Charon
Edenz
Charon
2,587
411
0
290
1,719
1,041
0
328
1,391
4,277
0
W
The Morrigan
Faralice
The Morrigan
3,484
303
0
0
803
199
0
419
384
9,097
180
W
Merlin
1,108
33
0
0
1,574
247
0
922
652
14,000
341
L
720
0
68
16
302
99
0
250
52
9,729
273
L
Gilgamesh
SuperZdzislaw15
Gilgamesh
1,424
268
0
426
3,861
1,437
0
1,450
2,042
0
10,293
L
Anubis
noobFromIR
Anubis
2,830
0
0
282
4,240
1,337
0
2,450
1,576
10,998
320
L
Skadi
3,551
743
0
0
5,248
1,120
0
2,553
2,122
0
13,895
W
Bakasura
xTrueee
Bakasura
3,008
1,777
0
973
3,432
1,296
0
1,146
2,286
0
5,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,820
Gold Earned
26,270
108
Minions Killed
77
6
Camps Cleared
5
519,962
Distance Traveled
368,873
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,973
1,195
37
7
1
99,879
0
L
Ares
4,844
969
0
0
0
0
0
W
Charon
6,152
1,230
5
1
0
91,246
0
W
The Morrigan
6,490
1,298
12
2
1
97,956
0
W
Merlin
5,718
1,144
31
6
2
105,272
0
L
Ra
5,236
1,047
20
4
1
77,661
0
L
Gilgamesh
5,693
1,139
14
3
2
110,152
0
L
Anubis
5,176
1,035
19
4
0
91,614
0
L
Skadi
5,321
1,064
24
5
2
89,446
0
W
Bakasura
6,487
1,297
23
5
2
125,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role