Player Matchup

Anubis
Anubis
 
Anubis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
DAN0963
Surtr
Level 59
God Stats
1W - 1L
1,498 SR
Queue Stats
12W - 13L
1,413 Elo+
Party 2
Mulan
Mulan
Nareik2K
Mulan
Level 109
God Stats
2W - 1L
1,949 SR
Queue Stats
41W - 38L
1,491 Elo+
Solo
Thor
Thor
Volcyh
Thor
Level 41
God Stats
4W - 4L
1,437 SR
Queue Stats
62W - 73L
1,420 Elo+
Party 4
Danzaburou
Danzaburou
suraknor
Danzaburou
Level 154
God Stats
6W - 6L
1,426 SR
Queue Stats
76W - 83L
1,435 Elo+
Party 4
Team Averages
Level 86
1,562 SR
1,452 Elo+

VS

Team Averages
Level 122
1,607 SR
1,504 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
ChilliLover3001
Arachne
Level 158
God Stats
15W - 5L
1,812 SR
Queue Stats
133W - 151L
1,470 Elo+
Party 1
Khepri
Khepri
Metroplexus
Khepri
Level 169
God Stats
18W - 12L
1,741 SR
Queue Stats
342W - 345L
1,500 Elo+
Party 1
Surtr
Surtr
whysksolder
Surtr
Level 65
God Stats
11W - 11L
1,483 SR
Queue Stats
122W - 109L
1,463 Elo+
Party 3
Izanami
Izanami
xXLightSilverXx
Izanami
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
4 / 3 / 2
6,218
565
6,730
8,877
3,173
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
DAN0963
Surtr
6
0 / 5 / 0
4,128
375
1,874
6,379
2,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mulan
Nareik2K
Mulan
9
1 / 7 / 0
5,218
474
4,903
10,959
4,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thor
Volcyh
Thor
11
3 / 0 / 0
6,057
551
3,775
6,850
2,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Danzaburou
suraknor
Danzaburou
10
0 / 5 / 0
5,444
495
2,842
7,772
1,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
2 / 6 / 1
6,001
546
6,332
7,633
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 1 / 2
5,281
480
2,756
5,194
1,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Khepri
10
1 / 0 / 7
6,418
583
1,647
6,623
4,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
8 / 2 / 0
7,841
713
8,437
9,027
6,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
7 / 0 / 3
7,995
727
6,428
4,891
1,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
8
Kills
20
20
Deaths
9
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
3
2
1.67
W
Morgan Le Fay
 
Morgan Le Fay
2
6
1
0.42
W
2
1
2
3
L
Surtr
DAN0963
Surtr
0
5
0
0
W
Khepri
1
0
7
4.5
L
Mulan
Nareik2K
Mulan
1
7
0
0.14
L
Thor
Volcyh
Thor
3
0
0
3
L
Danzaburou
suraknor
Danzaburou
0
5
0
0
W
8
2
0
4
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,124
Damage
25,600
40,837
Taken
33,368
14,384
Mitigated
14,998
11,134
Healing
10,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,730
119
0
4,346
8,877
3,173
0
4,979
3,898
41,519
1,143
W
Morgan Le Fay
 
Morgan Le Fay
6,332
1,139
0
878
7,633
1,745
30
4,424
3,209
29,708
1,228
W
2,756
1,415
0
3,075
5,194
1,345
0
388
4,775
0
23,914
L
Surtr
DAN0963
Surtr
1,874
788
0
537
6,379
2,393
0
1,084
5,253
78
9,777
W
Khepri
1,647
270
0
1,830
6,623
4,338
0
1,433
5,136
17,925
1,742
L
Mulan
Nareik2K
Mulan
4,903
606
0
1,355
10,959
4,954
0
1,281
9,285
0
29,238
L
Thor
Volcyh
Thor
3,775
1,369
0
3,478
6,850
2,060
0
151
6,574
0
35,001
L
Danzaburou
suraknor
Danzaburou
2,842
1,141
0
1,418
7,772
1,804
0
807
6,965
0
36,482
W
8,437
3,026
0
3,085
9,027
6,043
45
280
8,721
772
48,328
W
6,428
4,075
0
1,517
4,891
1,527
2,696
30
4,801
0
62,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,065
Gold Earned
33,536
292
Minions Killed
316
0
Camps Cleared
0
1,063,041
Distance Traveled
972,843
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,218
565
71
6
0
222,149
2
W
Morgan Le Fay
6,001
546
53
5
0
198,244
0
W
Arachne
5,281
480
47
4
0
156,972
0
L
Surtr
4,128
375
14
1
0
226,993
1
W
Khepri
6,418
583
24
2
0
212,189
4
L
Mulan
5,218
474
59
5
0
183,591
2
L
Thor
6,057
551
73
7
0
210,601
3
L
Danzaburou
5,444
495
75
7
0
219,707
1
W
Surtr
7,841
713
76
7
0
208,755
0
W
Izanami
7,995
727
116
11
0
196,683
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role