Player Matchup

Hun Batz
Hun Batz
Diamond IV
 
Hun Batz
Diamond IV
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Diamond V
BoItLightning
Nut
Diamond V
Level 168
God Stats
13W - 7L
1,713 SR
Queue Stats
169W - 155L
2,119 MMR
Solo
Thoth
Thoth
Diamond V
DaZo2003
Thoth
Diamond V
Level 64
God Stats
11W - 10L
1,686 SR
Queue Stats
159W - 151L
2,124 MMR
Solo
King Arthur
King Arthur
Diamond V
SpookyAmbuush
King Arthur
Diamond V
Level 197
God Stats
32W - 26L
1,684 SR
Queue Stats
81W - 81L
1,997 MMR
Solo
Bacchus
Bacchus
Diamond V
Texcho
Bacchus
Diamond V
Level 147
God Stats
6W - 3L
1,634 SR
Queue Stats
175W - 157L
2,088 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 152
1,643 SR
1,966 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,708 SR
2,079 MMR
Danzaburou
Danzaburou
Diamond II
Burstii-SzN
Danzaburou
Diamond II
Level 181
God Stats
2W - 2L
1,735 SR
Queue Stats
125W - 103L
2,192 MMR
Solo
Apollo
Apollo
Platinum I
Fish1n
Apollo
Platinum I
Level 147
God Stats
1W - 2L
1,743 SR
Queue Stats
411W - 398L
2,056 MMR
Solo
Surtr
Surtr
Platinum I
Sullyyyy
Surtr
Platinum I
Level 102
God Stats
13W - 9L
1,779 SR
Queue Stats
56W - 43L
2,015 MMR
Solo
Atlas
Atlas
Masters
nochildsupport69
Atlas
Masters
Level 99
God Stats
216W - 203L
1,602 SR
Queue Stats
367W - 360L
2,140 MMR
Solo
Athena
Athena
Diamond V
sergioandres
Athena
Diamond V
Level 105
God Stats
5W - 3L
1,683 SR
Queue Stats
119W - 100L
1,993 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
3 / 4 / 2
6,200
620
6,343
8,753
2,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
3 / 3 / 3
6,621
662
9,937
7,307
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
DaZo2003
Thoth
10
0 / 4 / 2
5,498
550
2,333
5,230
1,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
SpookyAmbuush
King Arthur
11
0 / 1 / 0
5,814
581
5,898
9,847
6,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
Texcho
Bacchus
10
4 / 3 / 3
6,009
601
4,285
9,988
8,364
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
VamanaMedusaChang'eKumbhakarna

VS

Bans
Maman BrigitteCharonCthulhuArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Burstii-SzN
Danzaburou
12
5 / 1 / 6
7,039
704
7,585
6,697
2,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Fish1n
Apollo
8
0 / 3 / 4
4,586
459
4,430
7,424
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Surtr
Sullyyyy
Surtr
11
1 / 0 / 0
6,410
641
6,006
9,824
7,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
7 / 2 / 2
6,667
667
6,341
6,948
2,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
9
2 / 4 / 5
5,789
579
3,663
11,655
7,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
10
Kills
15
15
Deaths
10
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
4
2
1
W
3
3
3
1.5
L
Danzaburou
Burstii-SzN
Danzaburou
5
1
6
8
W
Thoth
DaZo2003
Thoth
0
4
2
0.25
L
Apollo
Fish1n
Apollo
0
3
4
0.67
W
King Arthur
SpookyAmbuush
King Arthur
0
1
0
0
L
Surtr
Sullyyyy
Surtr
1
0
0
1
W
Bacchus
Texcho
Bacchus
4
3
3
1.83
L
7
2
2
4
L
Athena
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,796
Damage
28,025
41,125
Taken
42,548
21,277
Mitigated
20,953
9,368
Healing
13,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,343
1,045
0
395
8,753
2,729
0
3,177
5,369
0
48,644
W
9,937
6,407
0
3,215
7,307
2,111
0
1,311
5,996
0
52,576
L
Danzaburou
Burstii-SzN
Danzaburou
7,585
2,909
0
3,609
6,697
2,074
0
1,316
5,381
0
45,964
W
Thoth
DaZo2003
Thoth
2,333
41
0
500
5,230
1,300
0
2,317
2,597
30,328
0
L
Apollo
Fish1n
Apollo
4,430
3,017
0
1,970
7,424
1,906
0
1,773
5,651
0
20,250
W
King Arthur
SpookyAmbuush
King Arthur
5,898
697
0
3,085
9,847
6,773
0
625
9,222
0
48,685
L
Surtr
Sullyyyy
Surtr
6,006
1,990
0
4,213
9,824
7,164
0
113
9,711
1,981
44,763
W
Bacchus
Texcho
Bacchus
4,285
864
0
2,173
9,988
8,364
0
2,635
7,312
16,691
0
L
6,341
1,546
0
750
6,948
2,694
0
1,628
5,320
33,300
0
L
Athena
3,663
1,368
1,229
1,732
11,655
7,115
6
1,901
9,754
14,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,142
Gold Earned
30,491
338
Minions Killed
274
0
Camps Cleared
0
985,612
Distance Traveled
978,126
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,200
620
77
8
0
227,193
0
W
Nut
6,621
662
84
8
0
167,918
0
L
Danzaburou
7,039
704
76
8
0
193,187
0
W
Thoth
5,498
550
66
7
0
198,167
2
L
Apollo
4,586
459
34
3
0
142,368
0
W
King Arthur
5,814
581
89
9
0
192,517
0
L
Surtr
6,410
641
97
10
0
198,965
0
W
Bacchus
6,009
601
22
2
0
199,817
4
L
Atlas
6,667
667
51
5
0
217,734
0
L
Athena
5,789
579
16
2
0
225,872
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role