Player Matchup

Neith
Neith
DaiNori
Neith
Level 104
God Stats
1W - 2L
1,251 SR
Queue Stats
13W - 20L
1,382 Elo+
Solo
Geb
Geb
M992
Geb
Level 152
God Stats
1W - 5L
1,370 SR
Queue Stats
142W - 151L
1,449 Elo+
Solo
Arachne
Arachne
Nedorazymenie
Arachne
Level 79
God Stats
0W - 3L
1,175 SR
Queue Stats
30W - 32L
1,486 Elo+
Solo
Thoth
Thoth
Plazma76
Thoth
Level 44
God Stats
1W - 3L
1,512 SR
Queue Stats
65W - 76L
1,433 Elo+
Solo
Nike
Nike
leixoesTheMan
Nike
Level 94
God Stats
63W - 36L
1,701 SR
Queue Stats
421W - 413L
1,514 Elo+
Solo
Team Averages
Level 95
1,402 SR
1,453 Elo+

VS

Team Averages
Level 94
1,634 SR
1,456 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
C2indiy
Arachne
Level 129
God Stats
16W - 15L
1,660 SR
Queue Stats
234W - 236L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Mekiou
Zhong Kui
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 43L
1,414 Elo+
Party 1
Izanami
Izanami
StaiCyy
Izanami
Level 128
God Stats
4W - 2L
1,801 SR
Queue Stats
221W - 227L
1,456 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
temp-102012
Morgan Le Fay
Level 71
God Stats
14W - 7L
1,708 SR
Queue Stats
67W - 88L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DaiNori
Neith
13
2 / 2 / 1
7,568
473
6,200
7,484
2,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Geb
M992
Geb
10
1 / 1 / 1
6,550
409
3,758
10,561
7,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
14
4 / 2 / 3
8,071
504
10,019
14,869
5,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Thoth
Plazma76
Thoth
13
1 / 3 / 1
7,051
441
4,617
9,779
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 2 / 0
6,390
399
5,720
12,314
7,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
1 / 1 / 2
7,386
462
4,068
6,161
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
C2indiy
Arachne
13
4 / 4 / 4
8,148
509
7,733
14,147
6,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Zhong Kui
Mekiou
Zhong Kui
14
3 / 1 / 1
9,225
577
13,818
9,716
5,995
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
StaiCyy
Izanami
15
0 / 1 / 2
8,371
523
4,919
9,531
3,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
temp-102012
Morgan Le Fay
14
2 / 2 / 2
8,652
541
9,023
7,742
2,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
9
Kills
10
10
Deaths
9
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
1
2
2
W
Arachne
C2indiy
Arachne
4
4
4
1.5
L
Neith
DaiNori
Neith
2
2
1
1.25
L
Geb
M992
Geb
1
1
1
1.5
W
Zhong Kui
Mekiou
Zhong Kui
3
1
1
3.5
L
Arachne
4
2
3
2.75
L
Thoth
Plazma76
Thoth
1
3
1
0.5
W
Izanami
StaiCyy
Izanami
0
1
2
1
L
1
2
0
0.5
W
Morgan Le Fay
temp-102012
Morgan Le Fay
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,314
Damage
39,561
55,007
Taken
47,297
25,806
Mitigated
22,071
18,108
Healing
22,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,068
734
4,278
3,945
6,161
3,207
422
755
5,406
19,584
1,349
W
Arachne
C2indiy
Arachne
7,733
5,891
0
4,021
14,147
6,397
0
2,024
11,938
0
55,624
L
Neith
DaiNori
Neith
6,200
1,863
0
2,573
7,484
2,381
0
2,822
4,662
0
63,849
L
Geb
M992
Geb
3,758
144
0
2,612
10,561
7,486
0
4,019
6,542
16,672
1,845
W
Zhong Kui
Mekiou
Zhong Kui
13,818
559
0
5,423
9,716
5,995
257
436
8,855
58,908
2,725
L
Arachne
10,019
6,096
0
7,246
14,869
5,339
0
7,162
7,707
0
68,282
L
Thoth
Plazma76
Thoth
4,617
47
0
1,991
9,779
3,001
0
6,253
3,526
48,862
0
W
Izanami
StaiCyy
Izanami
4,919
3,509
0
3,587
9,531
3,731
2,879
840
8,651
0
82,059
L
5,720
295
0
3,686
12,314
7,599
0
6,132
6,182
0
34,109
W
Morgan Le Fay
temp-102012
Morgan Le Fay
9,023
1,373
0
1,361
7,742
2,741
0
3,718
4,024
60,683
784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,630
Gold Earned
41,782
405
Minions Killed
479
0
Camps Cleared
0
1,501,628
Distance Traveled
1,586,750
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,386
462
55
3
0
316,629
0
W
Arachne
8,148
509
76
5
0
342,302
2
L
Neith
7,568
473
129
8
0
298,870
0
L
Geb
6,550
409
27
2
0
295,165
4
W
Zhong Kui
9,225
577
99
6
0
315,465
0
L
Arachne
8,071
504
108
7
0
342,799
0
L
Thoth
7,051
441
81
5
0
295,874
0
W
Izanami
8,371
523
145
9
0
290,857
6
L
Nike
6,390
399
60
4
0
268,920
2
W
Morgan Le Fay
8,652
541
104
7
0
321,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role