Player Matchup

Nike
Nike
Nhylarz
Nike
Level 68
God Stats
16W - 23L
1,455 SR
Queue Stats
343W - 348L
1,462 Elo+
Party 1
Hachiman
Hachiman
Peltsi
Hachiman
Level 122
God Stats
5W - 6L
1,571 SR
Queue Stats
188W - 210L
1,491 Elo+
Party 1
Raijin
Raijin
QuantumTarantino
Raijin
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 165L
1,407 Elo+
Solo
Thanatos
Thanatos
fredBoat
Thanatos
Level 67
God Stats
9W - 11L
1,591 SR
Queue Stats
83W - 70L
1,629 Elo+
Solo
Bacchus
Bacchus
weebaboonn
Bacchus
Level 107
God Stats
19W - 26L
1,453 SR
Queue Stats
86W - 119L
1,414 Elo+
Party 1
Team Averages
Level 98
1,514 SR
1,481 Elo+

VS

Team Averages
Level 128
1,519 SR
1,492 Elo+
Janus
Janus
I Bxpe I
Janus
Level 82
God Stats
4W - 2L
1,578 SR
Queue Stats
130W - 120L
1,534 Elo+
Party 2
Kuzenbo
Kuzenbo
JoeWalker02
Kuzenbo
Level 148
God Stats
6W - 8L
1,405 SR
Queue Stats
170W - 156L
1,508 Elo+
Party 2
Hercules
Hercules
Letha1 massacre
Hercules
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 47L
1,521 Elo+
Party 2
Khepri
Khepri
daikrus
Khepri
Level 145
God Stats
9W - 3L
1,628 SR
Queue Stats
538W - 516L
1,460 Elo+
Solo
Hou Yi
Hou Yi
guiriiii
Hou Yi
Level 147
God Stats
18W - 15L
1,482 SR
Queue Stats
449W - 483L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Nhylarz
Nike
14
0 / 7 / 1
8,613
431
6,522
17,898
12,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Peltsi
Hachiman
17
3 / 2 / 1
9,964
498
11,274
17,202
6,427
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
0 / 1 / 3
9,394
470
10,787
10,616
3,336
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Thanatos
fredBoat
Thanatos
15
5 / 7 / 0
8,965
448
12,585
19,044
7,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
weebaboonn
Bacchus
14
1 / 3 / 4
8,632
432
10,532
16,713
16,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
I Bxpe I
Janus
19
4 / 1 / 6
11,272
564
12,315
10,204
3,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
JoeWalker02
Kuzenbo
19
9 / 0 / 3
12,075
604
15,105
13,376
15,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
17
4 / 4 / 7
9,844
492
13,123
20,229
9,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Khepri
daikrus
Khepri
14
0 / 2 / 8
9,221
461
6,423
13,633
12,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
guiriiii
Hou Yi
17
3 / 2 / 3
10,208
510
8,401
12,528
5,127
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
9
Kills
20
20
Deaths
9
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Janus
I Bxpe I
Janus
4
1
6
7
W
Kuzenbo
JoeWalker02
Kuzenbo
9
0
3
10.5
W
Hercules
4
4
7
1.88
L
Nike
Nhylarz
Nike
0
7
1
0.07
L
Hachiman
Peltsi
Hachiman
3
2
1
1.75
L
0
1
3
1.5
W
Khepri
daikrus
Khepri
0
2
8
2
L
Thanatos
fredBoat
Thanatos
5
7
0
0.71
W
Hou Yi
guiriiii
Hou Yi
3
2
3
2.25
L
Bacchus
weebaboonn
Bacchus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,700
Damage
55,367
81,473
Taken
69,970
46,250
Mitigated
46,961
29,967
Healing
15,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
I Bxpe I
Janus
12,315
395
0
991
10,204
3,789
0
3,488
6,580
94,763
2,809
W
Kuzenbo
JoeWalker02
Kuzenbo
15,105
2,952
0
1,250
13,376
15,809
22
5,058
7,801
73,790
3,432
W
Hercules
13,123
2,681
0
5,529
20,229
9,897
0
5,608
14,550
0
74,364
L
Nike
Nhylarz
Nike
6,522
318
0
3,140
17,898
12,509
0
8,929
8,147
0
65,317
L
Hachiman
Peltsi
Hachiman
11,274
7,246
0
8,543
17,202
6,427
0
2,811
14,355
0
99,912
L
10,787
150
0
3,613
10,616
3,336
0
6,549
3,727
86,899
0
W
Khepri
daikrus
Khepri
6,423
201
169
3,505
13,633
12,339
0
4,579
8,970
26,276
0
L
Thanatos
fredBoat
Thanatos
12,585
2,071
0
9,610
19,044
7,186
0
5,083
13,561
0
68,259
W
Hou Yi
guiriiii
Hou Yi
8,401
4,526
0
4,068
12,528
5,127
241
2,565
9,963
0
78,737
L
Bacchus
weebaboonn
Bacchus
10,532
925
0
5,061
16,713
16,792
0
7,679
8,582
28,163
894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,568
Gold Earned
52,620
545
Minions Killed
558
0
Camps Cleared
0
1,993,408
Distance Traveled
2,157,872
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,272
564
171
9
0
459,759
0
W
Kuzenbo
12,075
604
139
7
0
415,648
0
W
Hercules
9,844
492
78
4
0
466,701
0
L
Nike
8,613
431
113
6
0
372,402
6
L
Hachiman
9,964
498
159
8
0
382,412
6
L
Raijin
9,394
470
162
8
0
387,318
3
W
Khepri
9,221
461
22
1
0
439,122
10
L
Thanatos
8,965
448
84
4
0
435,809
3
W
Hou Yi
10,208
510
148
7
0
376,642
0
L
Bacchus
8,632
432
27
1
0
415,467
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role