Player Matchup

Scylla
Scylla
Silver II
TheRedSmurfs
Scylla
Silver II
Level 108
God Stats
7W - 3L
1,734 SR
Queue Stats
11W - 18L
1,207 MMR
Solo
Cerberus
Cerberus
Gold V
WorumX22
Cerberus
Gold V
Level 128
God Stats
9W - 5L
1,640 SR
Queue Stats
177W - 213L
1,072 MMR
Solo
Ullr
Ullr
Silver V
s0ruz
Ullr
Silver V
Level 67
God Stats
17W - 17L
1,558 SR
Queue Stats
59W - 81L
891 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,644 SR
1,057 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,424 SR
1,049 MMR
Ra
Ra
Silver V
HASAN8
Ra
Silver V
Level 66
God Stats
0W - 2L
1,192 SR
Queue Stats
4W - 13L
1,233 MMR
Solo
Cthulhu
Cthulhu
Silver V
Hampe_39
Cthulhu
Silver V
Level 108
God Stats
1W - 2L
1,580 SR
Queue Stats
188W - 244L
832 MMR
Solo
Bakasura
Bakasura
Silver II
Zhenja_94
Bakasura
Silver II
Level 134
God Stats
0W - 2L
1,500 SR
Queue Stats
139W - 182L
1,083 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
11 / 1 / 2
15,639
977
20,099
13,427
5,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
WorumX22
Cerberus
19
2 / 5 / 10
13,013
813
11,430
23,573
22,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
s0ruz
Ullr
18
1 / 6 / 7
12,092
756
5,816
12,733
3,885
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
Ne ZhaAchillesDiscordiaHun BatzAthena

VS

Bans
FafnirGebAnubisChaacHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
20
4 / 3 / 6
13,785
862
12,595
10,314
3,281
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Hampe_39
Cthulhu
18
3 / 3 / 6
12,314
770
13,748
16,977
14,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
Zhenja_94
Bakasura
16
5 / 8 / 5
11,892
743
11,036
17,432
5,687
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
29
14
Kills
12
12
Deaths
14
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ra
4
3
6
2.33
L
Cthulhu
Hampe_39
Cthulhu
3
3
6
2
W
Scylla
11
1
2
12
W
Cerberus
WorumX22
Cerberus
2
5
10
1.4
L
Bakasura
Zhenja_94
Bakasura
5
8
5
0.94
W
Ullr
s0ruz
Ullr
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,345
Damage
37,379
49,733
Taken
44,723
31,767
Mitigated
23,078
10,816
Healing
6,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
12,595
935
606
1,893
10,314
3,281
418
7,835
2,439
63,479
0
L
Cthulhu
Hampe_39
Cthulhu
13,748
497
0
1,036
16,977
14,110
35
10,861
6,054
40,587
3,461
W
Scylla
20,099
1,366
0
4,633
13,427
5,017
1,980
7,696
5,191
85,544
509
W
Cerberus
WorumX22
Cerberus
11,430
609
0
4,740
23,573
22,865
129
9,078
12,960
40,059
1,043
L
Bakasura
Zhenja_94
Bakasura
11,036
7,384
0
2,847
17,432
5,687
730
12,492
4,835
0
21,428
W
Ullr
s0ruz
Ullr
5,816
2,687
0
1,443
12,733
3,885
2,311
6,799
5,043
0
36,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,744
Gold Earned
37,991
235
Minions Killed
212
0
Camps Cleared
0
901,824
Distance Traveled
864,605
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,785
862
118
7
0
310,655
0
L
Cthulhu
12,314
770
53
3
0
293,517
5
W
Scylla
15,639
977
132
8
0
319,573
3
W
Cerberus
13,013
813
56
4
0
298,925
4
L
Bakasura
11,892
743
41
3
0
260,433
3
W
Ullr
12,092
756
47
3
0
283,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role