Player Matchup

Cernunnos
Cernunnos
Platinum III
 
Cernunnos
Platinum III
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond V
 
Cerberus
Diamond V
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum IV
ReiDoCangaco
Fenrir
Platinum IV
Level 97
God Stats
5W - 5L
1,568 SR
Queue Stats
400W - 400L
1,782 MMR
Solo
Fafnir
Fafnir
Platinum I
difiqui
Fafnir
Platinum I
Level 192
God Stats
19W - 11L
1,728 SR
Queue Stats
207W - 196L
1,938 MMR
Party 3
Nu Wa
Nu Wa
Platinum I
éoalegcarai
Nu Wa
Platinum I
Level 158
God Stats
12W - 16L
1,421 SR
Queue Stats
203W - 194L
1,947 MMR
Party 3
Team Averages
Platinum II
Platinum II
Average Tier
Level 170
1,543 SR
1,733 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 168
1,514 SR
1,907 MMR
Ullr
Ullr
Platinum III
Auzysss
Ullr
Platinum III
Level 143
God Stats
2W - 7L
1,376 SR
Queue Stats
74W - 67L
1,672 MMR
Party 1
Bacchus
Bacchus
Diamond II
Bombtorb
Bacchus
Diamond II
Level 232
God Stats
12W - 12L
1,599 SR
Queue Stats
211W - 166L
2,309 MMR
Party 2
Loki
Loki
Platinum II
Buttt3r
Loki
Platinum II
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 67L
1,672 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum V
LayonOP
Sun Wukong
Platinum V
Level 159
God Stats
0W - 1L
1,353 SR
Queue Stats
92W - 92L
1,678 MMR
Solo
Ix Chel
Ix Chel
Diamond II
LuscaRage
Ix Chel
Diamond II
Level 204
God Stats
31W - 13L
1,742 SR
Queue Stats
207W - 161L
2,204 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
7
0 / 0 / 0
3,860
772
392
715
193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
 
Cerberus
6
0 / 0 / 1
3,495
699
2,559
3,567
1,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
6
1 / 1 / 1
3,676
735
693
3,780
1,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
difiqui
Fafnir
6
0 / 0 / 2
3,503
701
854
2,460
1,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 0 / 1
3,972
794
1,852
1,258
261
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bans
Ao KuangJanusKing ArthurSusano

VS

Bans
Maman BrigitteCthulhuKumbhakarnaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Auzysss
Ullr
1
0 / 0 / 0
2,437
487
0
121
26
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Bombtorb
Bacchus
6
0 / 0 / 0
3,332
666
0
2,117
1,369
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
Buttt3r
Loki
5
0 / 1 / 1
3,182
636
679
2,772
514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
LayonOP
Sun Wukong
6
1 / 1 / 0
3,660
732
2,834
4,616
1,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Ix Chel
LuscaRage
Ix Chel
6
0 / 1 / 0
3,599
720
926
2,207
526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
3
Kills
1
1
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
0
0
0
0
W
Cerberus
 
Cerberus
0
0
1
0.5
L
Ullr
Auzysss
Ullr
0
0
0
0
L
Bacchus
Bombtorb
Bacchus
0
0
0
0
L
Loki
Buttt3r
Loki
0
1
1
0.5
L
Sun Wukong
LayonOP
Sun Wukong
1
1
0
1
L
Ix Chel
LuscaRage
Ix Chel
0
1
0
0
W
Fenrir
1
1
1
1.5
W
Fafnir
difiqui
Fafnir
0
0
2
1
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,350
Damage
4,439
11,780
Taken
11,833
4,791
Mitigated
4,230
4,262
Healing
3,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
392
160
0
50
715
193
398
0
715
0
22,079
W
Cerberus
 
Cerberus
2,559
84
0
1,608
3,567
1,834
0
0
3,567
12,916
0
L
Ullr
Auzysss
Ullr
0
0
0
0
121
26
0
105
0
0
0
L
Bacchus
Bombtorb
Bacchus
0
0
0
855
2,117
1,369
0
148
1,914
10,126
0
L
Loki
Buttt3r
Loki
679
114
0
1,360
2,772
514
0
658
2,023
0
11,230
L
Sun Wukong
LayonOP
Sun Wukong
2,834
547
0
1,201
4,616
1,795
0
2,174
1,818
0
19,455
L
Ix Chel
LuscaRage
Ix Chel
926
287
100
414
2,207
526
0
1,195
833
17,923
0
W
Fenrir
693
146
0
1,136
3,780
1,249
0
324
3,456
0
16,723
W
Fafnir
difiqui
Fafnir
854
34
0
695
2,460
1,254
0
324
2,136
8,713
207
W
1,852
506
0
773
1,258
261
0
480
778
16,423
374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,506
Gold Earned
16,210
172
Minions Killed
122
0
Camps Cleared
0
492,217
Distance Traveled
443,172
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
3,860
772
45
9
0
86,407
0
W
Cerberus
3,495
699
51
10
0
90,438
0
L
Ullr
2,437
487
0
0
0
6,262
0
L
Bacchus
3,332
666
21
4
0
88,289
0
L
Loki
3,182
636
27
5
0
128,351
0
L
Sun Wukong
3,660
732
26
5
0
103,517
0
L
Ix Chel
3,599
720
48
10
0
116,753
0
W
Fenrir
3,676
735
32
6
0
121,430
0
W
Fafnir
3,503
701
14
3
0
96,184
0
W
Nu Wa
3,972
794
30
6
0
97,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role