Player Matchup

Fafnir
Fafnir
Cengo96-
Fafnir
Level 161
God Stats
41W - 55L
1,430 SR
Queue Stats
231W - 235L
1,501 Elo+
Solo
Anubis
Anubis
CloseButNoBanana
Anubis
Level 114
God Stats
10W - 2L
1,984 SR
Queue Stats
241W - 230L
1,463 Elo+
Party 1
Osiris
Osiris
FaZntaZiya2
Osiris
Level 85
God Stats
2W - 1L
1,555 SR
Queue Stats
33W - 32L
1,462 Elo+
Solo
Skadi
Skadi
IanVagizzle
Skadi
Level 125
God Stats
75W - 50L
1,541 SR
Queue Stats
106W - 89L
1,496 Elo+
Solo
Pele
Pele
suimleo
Pele
Level 122
God Stats
5W - 2L
1,469 SR
Queue Stats
35W - 37L
1,403 Elo+
Party 1
Team Averages
Level 121
1,596 SR
1,465 Elo+

VS

Team Averages
Level 137
1,573 SR
1,492 Elo+
Loki
Loki
JohnWaits
Loki
Level 148
God Stats
48W - 42L
1,533 SR
Queue Stats
398W - 387L
1,479 Elo+
Solo
Ymir
Ymir
Onceshipp
Ymir
Level 142
God Stats
25W - 24L
1,570 SR
Queue Stats
184W - 171L
1,569 Elo+
Solo
Jing Wei
Jing Wei
xmendiix
Jing Wei
Level 157
God Stats
3W - 4L
1,539 SR
Queue Stats
188W - 178L
1,479 Elo+
Solo
Sylvanus
Sylvanus
英雄救美先摸大腿
Sylvanus
Level 98
God Stats
16W - 15L
1,564 SR
Queue Stats
155W - 151L
1,473 Elo+
Party 2
Nu Wa
Nu Wa
银河系少女的梦
Nu Wa
Level 140
God Stats
45W - 28L
1,662 SR
Queue Stats
219W - 220L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Cengo96-
Fafnir
12
2 / 1 / 1
8,179
584
4,507
13,903
10,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 2 / 3
8,132
581
5,236
7,889
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Osiris
13
0 / 2 / 0
7,301
522
4,156
10,271
6,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
1 / 4 / 2
6,989
499
5,317
8,838
2,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Pele
suimleo
Pele
16
5 / 2 / 2
8,195
585
8,205
13,860
4,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
7
2 / 1 / 0
5,758
411
1,392
4,078
1,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
15
2 / 1 / 0
8,893
635
5,824
9,406
6,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
xmendiix
Jing Wei
15
3 / 2 / 2
8,436
603
8,010
10,570
4,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 3 / 1
6,538
467
8,528
11,706
4,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 3 / 3
7,693
550
9,575
5,802
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
10
Kills
11
11
Deaths
10
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Cengo96-
Fafnir
2
1
1
2.5
W
2
2
3
1.75
W
Osiris
0
2
0
0
W
1
4
2
0.5
L
Loki
2
1
0
2
L
Ymir
2
1
0
2
W
Pele
suimleo
Pele
5
2
2
3
L
Jing Wei
xmendiix
Jing Wei
3
2
2
2
L
3
3
1
1.17
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,421
Damage
33,329
54,761
Taken
41,562
27,122
Mitigated
17,970
17,574
Healing
11,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Cengo96-
Fafnir
4,507
1,235
213
8,004
13,903
10,125
203
4,169
9,734
21,330
0
W
5,236
156
0
2,106
7,889
3,543
0
5,126
2,715
75,956
1,840
W
Osiris
4,156
303
0
3,398
10,271
6,918
0
4,318
5,692
0
55,988
W
5,317
1,459
0
645
8,838
2,155
233
2,136
6,702
0
55,395
L
Loki
1,392
274
0
250
4,078
1,145
0
232
3,846
0
22,108
L
Ymir
5,824
1,888
0
3,126
9,406
6,599
0
951
8,455
62,026
6,015
W
Pele
suimleo
Pele
8,205
1,950
0
3,208
13,860
4,381
0
6,908
6,919
0
73,375
L
Jing Wei
xmendiix
Jing Wei
8,010
5,576
0
4,642
10,570
4,339
88
2,124
8,446
0
67,004
L
8,528
2,855
533
2,814
11,706
4,523
26
3,874
7,832
27,409
9,489
L
9,575
2,838
0
633
5,802
1,364
0
2,394
3,408
60,658
798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,796
Gold Earned
37,318
492
Minions Killed
457
0
Camps Cleared
0
1,459,576
Distance Traveled
1,197,940
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,179
584
30
2
0
289,778
4
W
Anubis
8,132
581
147
11
0
285,596
0
W
Osiris
7,301
522
108
8
0
286,308
0
W
Skadi
6,989
499
93
7
0
268,106
1
L
Loki
5,758
411
40
3
0
157,512
3
L
Ymir
8,893
635
124
9
0
224,148
0
W
Pele
8,195
585
114
8
0
329,788
1
L
Jing Wei
8,436
603
120
9
0
284,797
3
L
Sylvanus
6,538
467
52
4
0
256,516
7
L
Nu Wa
7,693
550
121
9
0
274,967
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role