Player Matchup

Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CrainalNerve7
Ymir
Level 109
God Stats
8W - 3L
1,626 SR
Queue Stats
692W - 685L
1,454 Elo+
Solo
Artemis
Artemis
JasonEpic
Artemis
Level 122
God Stats
3W - 3L
1,370 SR
Queue Stats
75W - 89L
1,440 Elo+
Solo
Chang'e
Chang'e
JustCallMeSHDW
Chang'e
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,623 Elo+
Party 1
Atlas
Atlas
gavatron2151
Atlas
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,534 Elo+
Party 1
Team Averages
Level 125
1,499 SR
1,510 Elo+

VS

Team Averages
Level 139
1,415 SR
1,540 Elo+
Ix Chel
Ix Chel
Alexandrito27
Ix Chel
Level 145
God Stats
0W - 1L
1,601 SR
Queue Stats
143W - 135L
1,588 Elo+
Solo
Mercury
Mercury
HesitantBadger
Mercury
Level 111
God Stats
2W - 5L
1,154 SR
Queue Stats
812W - 791L
1,528 Elo+
Party 2
Hachiman
Hachiman
Riseer23
Hachiman
Level 156
God Stats
15W - 23L
1,368 SR
Queue Stats
805W - 807L
1,566 Elo+
Party 2
Ares
Ares
panda iinspires
Ares
Level 125
God Stats
3W - 2L
1,696 SR
Queue Stats
199W - 194L
1,554 Elo+
Solo
Set
Set
xKiD Frostyx
Set
Level 157
God Stats
0W - 3L
1,257 SR
Queue Stats
74W - 76L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
4 / 3 / 12
9,012
819
9,739
8,488
3,554
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

16
8 / 3 / 14
10,015
910
8,112
19,191
16,645
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
JasonEpic
Artemis
14
3 / 2 / 13
8,757
796
14,295
11,809
4,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

16
3 / 0 / 17
9,572
870
8,616
10,313
4,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
9 / 2 / 14
10,053
914
10,634
14,616
13,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
16
2 / 5 / 2
8,772
797
13,000
9,737
3,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 7 / 5
6,866
624
4,112
11,007
5,640
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hachiman
Riseer23
Hachiman
15
2 / 3 / 7
8,133
739
16,183
8,597
3,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
1 / 6 / 3
7,576
689
6,009
13,235
15,033
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
4 / 6 / 5
8,725
793
8,575
12,546
8,654
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
32
27
Kills
10
10
Deaths
27
70
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
3
12
3.33
L
Ix Chel
2
5
2
0.6
W
8
3
14
5
L
1
7
5
0.5
W
Artemis
JasonEpic
Artemis
3
2
13
4.75
W
3
0
17
11.5
L
Hachiman
Riseer23
Hachiman
2
3
7
1.83
W
9
2
14
8
L
1
6
3
0.42
L
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,396
Damage
47,879
64,417
Taken
55,122
42,320
Mitigated
36,482
35,991
Healing
12,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,739
5,304
1,423
1,161
8,488
3,554
2,332
2,504
5,984
0
21,774
L
Ix Chel
13,000
982
951
1,679
9,737
3,842
0
4,994
4,743
32,832
0
W
8,112
1,057
797
3,593
19,191
16,645
118
5,378
13,813
12,092
1,324
L
4,112
1,178
245
1,445
11,007
5,640
0
6,261
4,746
0
7,926
W
Artemis
JasonEpic
Artemis
14,295
4,716
804
2,716
11,809
4,964
484
3,472
8,337
0
27,757
W
8,616
1,106
13,681
7,587
10,313
4,123
676
3,314
6,999
19,669
342
L
Hachiman
Riseer23
Hachiman
16,183
9,061
0
1,932
8,597
3,313
0
3,422
5,175
0
24,109
W
10,634
3,888
1,487
2,742
14,616
13,034
402
4,341
10,275
24,816
0
L
6,009
247
607
2,001
13,235
15,033
0
5,503
7,732
8,609
0
L
8,575
3,367
454
2,971
12,546
8,654
0
5,988
6,558
0
20,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,409
Gold Earned
40,072
129
Minions Killed
91
0
Camps Cleared
0
988,902
Distance Traveled
862,684
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,012
819
26
2
0
179,286
0
L
Ix Chel
8,772
797
39
4
0
196,047
0
W
Ymir
10,015
910
12
1
0
193,698
0
L
Mercury
6,866
624
7
1
0
159,739
0
W
Artemis
8,757
796
33
3
0
173,290
0
W
Chang'e
9,572
870
31
3
0
226,681
0
L
Hachiman
8,133
739
16
1
0
171,042
0
W
Atlas
10,053
914
27
2
0
215,947
0
L
Ares
7,576
689
11
1
0
162,108
0
L
Set
8,725
793
18
2
0
173,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role