Player Matchup

Hercules
Hercules
Alucard_0399
Hercules
Level 156
God Stats
5W - 6L
1,568 SR
Queue Stats
354W - 333L
1,507 Elo+
Solo
Merlin
Merlin
Lihaywood
Merlin
Level 57
God Stats
2W - 2L
1,863 SR
Queue Stats
125W - 133L
1,533 Elo+
Solo
Danzaburou
Danzaburou
Oath_keeper0509
Danzaburou
Level 147
God Stats
4W - 3L
1,622 SR
Queue Stats
214W - 198L
1,577 Elo+
Solo
Cthulhu
Cthulhu
Wrath--5thSin
Cthulhu
Level 125
God Stats
43W - 20L
1,815 SR
Queue Stats
198W - 168L
1,593 Elo+
Solo
Cliodhna
Cliodhna
xXKevinXx7280
Cliodhna
Level 109
God Stats
4W - 3L
1,527 SR
Queue Stats
53W - 77L
1,462 Elo+
Solo
Team Averages
Level 119
1,679 SR
1,534 Elo+

VS

Team Averages
Level 127
1,542 SR
1,517 Elo+
Cu Chulainn
Cu Chulainn
AlphaPeruano
Cu Chulainn
Level 159
God Stats
1W - 1L
1,098 SR
Queue Stats
34W - 32L
1,538 Elo+
Solo
Ares
Ares
Astralign
Ares
Level 146
God Stats
36W - 23L
1,664 SR
Queue Stats
322W - 318L
1,515 Elo+
Solo
Camazotz
Camazotz
Lord Quintal
Camazotz
Level 141
God Stats
6W - 4L
1,619 SR
Queue Stats
176W - 170L
1,486 Elo+
Solo
Agni
Agni
SampleText00
Agni
Level 63
God Stats
15W - 9L
1,614 SR
Queue Stats
64W - 57L
1,503 Elo+
Solo
Danzaburou
Danzaburou
UDENO
Danzaburou
Level 127
God Stats
5W - 2L
1,712 SR
Queue Stats
61W - 60L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alucard_0399
Hercules
13
4 / 2 / 4
8,841
491
8,081
17,101
15,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Merlin
Lihaywood
Merlin
15
0 / 3 / 2
8,911
495
6,016
9,319
3,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Oath_keeper0509
Danzaburou
16
1 / 8 / 2
9,553
531
3,173
11,824
4,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
14
3 / 4 / 6
9,162
509
12,521
17,221
14,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cliodhna
xXKevinXx7280
Cliodhna
14
6 / 6 / 2
8,947
497
6,257
16,566
6,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AlphaPeruano
Cu Chulainn
14
2 / 6 / 4
9,567
532
10,118
18,163
13,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
14
3 / 3 / 10
9,094
505
13,724
14,335
11,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Camazotz
Lord Quintal
Camazotz
15
2 / 3 / 5
9,130
507
3,968
12,779
4,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
3 / 1 / 8
10,023
557
12,059
8,314
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
UDENO
Danzaburou
19
13 / 1 / 5
12,352
686
16,247
11,258
5,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
14
Kills
23
23
Deaths
14
16
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AlphaPeruano
Cu Chulainn
2
6
4
0.67
L
Hercules
Alucard_0399
Hercules
4
2
4
3
W
Ares
3
3
10
2.67
L
Merlin
Lihaywood
Merlin
0
3
2
0.33
W
Camazotz
Lord Quintal
Camazotz
2
3
5
1.5
L
Danzaburou
Oath_keeper0509
Danzaburou
1
8
2
0.25
W
3
1
8
7
W
Danzaburou
UDENO
Danzaburou
13
1
5
15.5
L
Cthulhu
3
4
6
1.5
L
Cliodhna
xXKevinXx7280
Cliodhna
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,048
Damage
56,116
72,031
Taken
64,849
44,731
Mitigated
37,661
16,060
Healing
20,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AlphaPeruano
Cu Chulainn
10,118
1,914
0
4,455
18,163
13,709
15
8,756
8,559
408
55,953
L
Hercules
Alucard_0399
Hercules
8,081
2,061
0
5,445
17,101
15,639
0
6,325
9,711
0
20,730
W
Ares
13,724
1,033
0
750
14,335
11,713
0
3,421
10,507
39,710
2,386
L
Merlin
Lihaywood
Merlin
6,016
418
0
1,300
9,319
3,456
0
5,079
3,690
62,134
23
W
Camazotz
Lord Quintal
Camazotz
3,968
1,301
0
6,910
12,779
4,298
77
2,261
10,392
0
47,502
L
Danzaburou
Oath_keeper0509
Danzaburou
3,173
1,205
0
1,839
11,824
4,449
280
1,496
10,155
0
75,341
W
12,059
415
0
1,290
8,314
2,591
0
3,482
4,438
62,888
0
W
Danzaburou
UDENO
Danzaburou
16,247
7,967
0
7,039
11,258
5,350
1,348
1,216
9,980
0
114,472
L
Cthulhu
12,521
1,097
543
4,474
17,221
14,262
506
4,352
11,729
55,960
0
L
Cliodhna
xXKevinXx7280
Cliodhna
6,257
479
0
2,459
16,566
6,925
0
5,707
10,144
0
64,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,414
Gold Earned
50,166
496
Minions Killed
484
0
Camps Cleared
0
1,762,650
Distance Traveled
1,815,770
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,567
532
84
5
0
328,219
2
L
Hercules
8,841
491
27
2
0
404,005
0
W
Ares
9,094
505
33
2
0
375,116
8
L
Merlin
8,911
495
138
8
0
335,663
6
W
Camazotz
9,130
507
84
5
0
385,098
0
L
Danzaburou
9,553
531
134
7
0
314,663
0
W
Agni
10,023
557
127
7
0
386,186
1
W
Danzaburou
12,352
686
156
9
0
341,151
0
L
Cthulhu
9,162
509
104
6
0
318,573
0
L
Cliodhna
8,947
497
93
5
0
389,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role