Player Matchup

Ymir
Ymir
ChokePedegri
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Horus
Horus
GVNGPLVNK
Horus
Level 55
God Stats
3W - 6L
1,395 SR
Queue Stats
95W - 80L
1,499 Elo+
Solo
Hachiman
Hachiman
UntamedWolfy
Hachiman
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,210 Elo+
Party 2
Fenrir
Fenrir
XSam666x
Fenrir
Level 149
God Stats
12W - 10L
1,500 SR
Queue Stats
243W - 228L
1,584 Elo+
Solo
Ah Puch
Ah Puch
itsCoolCat
Ah Puch
Level 129
God Stats
0W - 1L
1,715 SR
Queue Stats
23W - 23L
1,619 Elo+
Solo
Team Averages
Level 79
1,522 SR
1,483 Elo+

VS

Team Averages
Level 133
1,654 SR
1,434 Elo+
Cthulhu
Cthulhu
DreamCloud--
Cthulhu
Level 154
God Stats
1W - 0L
1,699 SR
Queue Stats
1W - 1L
1,291 Elo+
Party 1
Izanami
Izanami
Mr_InspiredByYou
Izanami
Level 105
God Stats
1W - 0L
1,824 SR
Queue Stats
1W - 1L
1,291 Elo+
Party 1
Discordia
Discordia
morr1gan_-
Discordia
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,606 Elo+
Solo
Persephone
Persephone
tehbucketmage
Persephone
Level 95
God Stats
6W - 5L
1,597 SR
Queue Stats
73W - 70L
1,505 Elo+
Solo
Poseidon
Poseidon
zzXBlackOutXzz
Poseidon
Level 160
God Stats
57W - 32L
1,649 SR
Queue Stats
348W - 324L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
6,104
436
2,611
7,570
4,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
GVNGPLVNK
Horus
13
2 / 1 / 1
7,424
530
5,223
12,286
10,430
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hachiman
UntamedWolfy
Hachiman
9
0 / 5 / 0
5,405
386
4,651
9,272
2,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
XSam666x
Fenrir
15
3 / 2 / 2
7,664
547
7,396
12,484
5,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ah Puch
itsCoolCat
Ah Puch
14
1 / 3 / 0
7,436
531
3,165
6,734
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DreamCloud--
Cthulhu
12
3 / 0 / 5
8,146
582
6,087
9,349
7,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 0 / 3
8,326
595
5,507
7,935
2,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
morr1gan_-
Discordia
15
3 / 0 / 2
8,333
595
6,500
3,563
1,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Persephone
tehbucketmage
Persephone
14
3 / 2 / 0
8,270
591
3,369
9,736
2,739
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Poseidon
13
0 / 4 / 1
7,804
557
6,859
6,920
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
6
Kills
13
13
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Cthulhu
DreamCloud--
Cthulhu
3
0
5
5.5
L
Horus
GVNGPLVNK
Horus
2
1
1
2.5
W
4
0
3
5.5
L
Hachiman
UntamedWolfy
Hachiman
0
5
0
0
L
Fenrir
XSam666x
Fenrir
3
2
2
2
L
Ah Puch
itsCoolCat
Ah Puch
1
3
0
0.33
W
Discordia
morr1gan_-
Discordia
3
0
2
4
W
Persephone
tehbucketmage
Persephone
3
2
0
1.5
W
Poseidon
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,046
Damage
28,322
48,346
Taken
37,503
24,921
Mitigated
15,765
16,360
Healing
11,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,611
124
0
1,631
7,570
4,247
0
3,492
4,078
14,395
0
W
Cthulhu
DreamCloud--
Cthulhu
6,087
589
167
2,256
9,349
7,580
30
2,101
7,248
33,348
1,239
L
Horus
GVNGPLVNK
Horus
5,223
2,577
80
5,394
12,286
10,430
0
5,923
5,542
0
41,364
W
5,507
3,183
0
1,908
7,935
2,844
579
770
7,165
0
50,746
L
Hachiman
UntamedWolfy
Hachiman
4,651
2,910
0
3,471
9,272
2,368
116
3,422
5,850
0
32,516
L
Fenrir
XSam666x
Fenrir
7,396
1,459
0
4,091
12,484
5,597
0
3,849
8,539
0
72,139
L
Ah Puch
itsCoolCat
Ah Puch
3,165
189
0
1,693
6,734
2,279
0
4,714
2,020
61,039
30
W
Discordia
morr1gan_-
Discordia
6,500
384
0
1,351
3,563
1,106
0
1,589
1,974
64,948
487
W
Persephone
tehbucketmage
Persephone
3,369
598
0
4,741
9,736
2,739
0
1,272
8,449
56,900
9,925
W
Poseidon
6,859
758
0
1,460
6,920
1,496
0
0
6,920
53,436
1,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,033
Gold Earned
40,879
384
Minions Killed
459
0
Camps Cleared
0
1,363,247
Distance Traveled
1,348,869
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,104
436
19
1
0
263,286
0
W
Cthulhu
8,146
582
36
3
0
276,808
2
L
Horus
7,424
530
88
6
0
267,602
0
W
Izanami
8,326
595
98
7
0
276,550
2
L
Hachiman
5,405
386
48
3
0
253,453
0
L
Fenrir
7,664
547
110
8
0
314,495
0
L
Ah Puch
7,436
531
119
9
0
264,411
3
W
Discordia
8,333
595
130
9
0
271,733
6
W
Persephone
8,270
591
100
7
0
254,399
0
W
Poseidon
7,804
557
95
7
0
269,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role