Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
NocteMelodia
Nu Wa
Level 156
God Stats
73W - 34L
1,721 SR
Queue Stats
221W - 213L
1,500 Elo+
Solo
Guan Yu
Guan Yu
coryxjae
Guan Yu
Level 63
God Stats
4W - 1L
1,911 SR
Queue Stats
82W - 96L
1,416 Elo+
Solo
Atlas
Atlas
dillxdoe
Atlas
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 39L
1,284 Elo+
Party 1
Fenrir
Fenrir
lThisIsHirol
Fenrir
Level 87
God Stats
4W - 2L
1,600 SR
Queue Stats
152W - 148L
1,522 Elo+
Solo
Team Averages
Level 87
1,646 SR
1,445 Elo+

VS

Team Averages
Level 99
1,468 SR
1,471 Elo+
Apollo
Apollo
II-GOAT-II1
Apollo
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
189W - 159L
1,554 Elo+
Solo
Fenrir
Fenrir
Tacota-del-Norte
Fenrir
Level 175
God Stats
2W - 1L
1,251 SR
Queue Stats
284W - 279L
1,452 Elo+
Solo
Chang'e
Chang'e
godlyplayer56
Chang'e
Level 38
God Stats
9W - 5L
1,563 SR
Queue Stats
25W - 15L
1,540 Elo+
Solo
Zhong Kui
Zhong Kui
three21
Zhong Kui
Level 89
God Stats
23W - 13L
1,740 SR
Queue Stats
403W - 396L
1,456 Elo+
Solo
Sun Wukong
Sun Wukong
xGOREYx
Sun Wukong
Level 37
God Stats
5W - 8L
1,288 SR
Queue Stats
19W - 27L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 4 / 0
6,016
547
4,848
8,549
2,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 0
5,688
517
5,550
4,754
1,054
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Guan Yu
coryxjae
Guan Yu
10
0 / 5 / 1
5,932
539
3,946
8,946
5,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Atlas
dillxdoe
Atlas
6
0 / 6 / 0
4,511
410
1,852
9,132
3,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
10
1 / 3 / 0
5,400
491
2,061
10,246
3,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
3 / 1 / 4
7,236
658
6,869
7,152
2,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
5 / 1 / 2
6,344
577
3,415
7,670
2,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
10
4 / 1 / 0
5,907
537
4,518
6,756
1,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Zhong Kui
three21
Zhong Kui
10
1 / 0 / 3
5,462
497
3,203
6,045
3,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
xGOREYx
Sun Wukong
11
6 / 0 / 6
6,668
606
10,468
7,382
3,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
3
Kills
19
20
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
4
0
0.25
W
Apollo
3
1
4
5
L
1
2
0
0.5
W
5
1
2
6
L
Guan Yu
coryxjae
Guan Yu
0
5
1
0.1
L
Atlas
dillxdoe
Atlas
0
6
0
0
W
Chang'e
4
1
0
4
L
Fenrir
1
3
0
0.33
W
Zhong Kui
three21
Zhong Kui
1
0
3
2.5
W
Sun Wukong
xGOREYx
Sun Wukong
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,257
Damage
28,473
41,627
Taken
35,005
16,404
Mitigated
14,594
10,296
Healing
10,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,848
1,384
0
2,223
8,549
2,251
0
0
8,370
0
42,061
W
Apollo
6,869
4,712
0
750
7,152
2,454
751
755
6,397
0
51,412
L
5,550
805
0
1,920
4,754
1,054
0
645
4,033
35,398
0
W
3,415
989
0
1,366
7,670
2,938
0
1,398
6,272
0
43,617
L
Guan Yu
coryxjae
Guan Yu
3,946
802
0
2,176
8,946
5,544
0
5,092
3,324
0
33,182
L
Atlas
dillxdoe
Atlas
1,852
817
0
787
9,132
3,744
0
1,130
7,729
6,639
0
W
Chang'e
4,518
951
72
4,168
6,756
1,955
0
836
5,920
23,094
0
L
Fenrir
2,061
829
0
3,190
10,246
3,811
0
404
9,737
0
37,971
W
Zhong Kui
three21
Zhong Kui
3,203
787
0
1,828
6,045
3,681
310
1,926
4,119
30,524
0
W
Sun Wukong
xGOREYx
Sun Wukong
10,468
3,020
0
2,018
7,382
3,566
980
2,487
4,895
0
31,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,547
Gold Earned
31,617
268
Minions Killed
295
0
Camps Cleared
0
984,140
Distance Traveled
1,040,518
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,016
547
79
7
0
203,111
0
W
Apollo
7,236
658
102
9
0
208,916
0
L
Nu Wa
5,688
517
51
5
0
177,935
0
W
Fenrir
6,344
577
74
7
0
227,003
0
L
Guan Yu
5,932
539
62
6
0
182,643
0
L
Atlas
4,511
410
4
0
0
176,226
0
W
Chang'e
5,907
537
32
3
0
173,306
0
L
Fenrir
5,400
491
72
7
0
244,225
0
W
Zhong Kui
5,462
497
58
5
0
198,998
0
W
Sun Wukong
6,668
606
29
3
0
232,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role