Player Matchup

Neith
Neith
 
Neith
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Acheron_A_Ashes
Amaterasu
Level 121
God Stats
17W - 12L
1,574 SR
Queue Stats
53W - 54L
1,443 Elo+
Solo
Horus
Horus
ImmortalXanX
Horus
Level 162
God Stats
41W - 35L
1,610 SR
Queue Stats
406W - 389L
1,462 Elo+
Solo
Loki
Loki
jaydenricks31043
Loki
Level 128
God Stats
3W - 2L
1,593 SR
Queue Stats
116W - 96L
1,537 Elo+
Party 2
Anhur
Anhur
quietmoney0482
Anhur
Level 44
God Stats
5W - 4L
1,500 SR
Queue Stats
57W - 50L
1,482 Elo+
Party 2
Team Averages
Level 112
1,556 SR
1,485 Elo+

VS

Team Averages
Level 82
1,576 SR
1,370 Elo+
Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
BIG DADDY G1633
Cthulhu
Level 27
God Stats
10W - 22L
1,356 SR
Queue Stats
18W - 39L
1,287 Elo+
Party 1
Janus
Janus
Big Savvo
Janus
Level 157
God Stats
1W - 3L
1,740 SR
Queue Stats
130W - 161L
1,369 Elo+
Party 1
Loki
Loki
Rolltide1819
Loki
Level 30
God Stats
24W - 28L
1,732 SR
Queue Stats
93W - 133L
1,328 Elo+
Party 1
Sol
Sol
taheer45
Sol
Level 68
God Stats
145W - 143L
1,553 SR
Queue Stats
188W - 214L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 2 / 4
7,096
591
3,162
6,612
1,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Acheron_A_Ashes
Amaterasu
14
1 / 1 / 1
7,919
660
4,045
8,120
5,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
7 / 2 / 9
7,011
584
8,154
10,854
9,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
11 / 1 / 2
8,296
691
8,544
8,758
3,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 3 / 8
7,121
593
6,295
8,427
3,183
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 1 / 0
6,363
530
3,306
6,604
3,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 6 / 3
5,865
489
3,764
9,795
8,096
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Janus
Big Savvo
Janus
13
5 / 3 / 0
7,385
615
7,252
6,959
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 6 / 4
5,525
460
2,791
8,693
2,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 7 / 2
6,142
512
7,212
9,523
1,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
23
Kills
9
9
Deaths
23
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
2
4
1
L
Horus
 
Horus
1
1
0
1
W
Amaterasu
Acheron_A_Ashes
Amaterasu
1
1
1
1.5
L
1
6
3
0.42
L
Janus
Big Savvo
Janus
5
3
0
1.67
W
7
2
9
5.75
L
0
6
4
0.33
W
11
1
2
12
W
4
3
8
2.67
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,200
Damage
24,325
42,771
Taken
41,574
22,918
Mitigated
17,457
16,738
Healing
8,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,162
555
0
2,993
6,612
1,930
163
4,032
2,150
0
49,566
L
Horus
 
Horus
3,306
1,737
40
2,049
6,604
3,724
0
0
6,183
0
37,772
W
Amaterasu
Acheron_A_Ashes
Amaterasu
4,045
754
0
3,458
8,120
5,249
0
0
7,812
0
55,286
L
3,764
969
46
1,009
9,795
8,096
0
0
9,795
16,943
0
L
Janus
Big Savvo
Janus
7,252
504
0
870
6,959
2,103
0
0
6,959
47,831
1,492
W
8,154
4,144
636
3,596
10,854
9,478
0
6,319
4,357
0
19,958
L
2,791
798
0
2,023
8,693
2,073
0
0
8,648
0
25,695
W
8,544
3,310
0
3,643
8,758
3,078
0
2,245
6,473
0
62,847
W
6,295
3,858
0
2,412
8,427
3,183
0
4,831
3,596
0
35,408
L
7,212
2,730
0
2,591
9,523
1,461
209
0
9,523
34,003
2,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,443
Gold Earned
31,280
356
Minions Killed
302
0
Camps Cleared
0
1,190,266
Distance Traveled
1,129,643
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,096
591
86
7
0
254,817
0
L
Horus
6,363
530
80
7
0
182,913
0
W
Amaterasu
7,919
660
112
9
0
195,493
0
L
Cthulhu
5,865
489
22
2
0
226,930
0
L
Janus
7,385
615
94
8
0
233,940
0
W
Horus
7,011
584
13
1
0
242,992
0
L
Loki
5,525
460
47
4
0
273,658
0
W
Loki
8,296
691
91
8
0
277,101
2
W
Anhur
7,121
593
54
5
0
219,863
2
L
Sol
6,142
512
59
5
0
212,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role