Player Matchup

Ymir
Ymir
 
Ymir
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
EvilRyu8em
Shiva
Level 61
God Stats
1W - 2L
1,169 SR
Queue Stats
222W - 292L
1,340 Elo+
Solo
Danzaburou
Danzaburou
NightTrain5289
Danzaburou
Level 139
God Stats
2W - 1L
1,478 SR
Queue Stats
67W - 68L
1,382 Elo+
Solo
Neith
Neith
OfficerDoofy C3
Neith
Level 23
God Stats
1W - 1L
1,307 SR
Queue Stats
76W - 74L
1,507 Elo+
Solo
Chronos
Chronos
dontshootatme83
Chronos
Level 108
God Stats
2W - 0L
1,693 SR
Queue Stats
29W - 40L
1,329 Elo+
Solo
Team Averages
Level 104
1,429 SR
1,412 Elo+

VS

Team Averages
Level 88
1,423 SR
1,389 Elo+
Janus
Janus
CryCopeSleep
Janus
Level 48
God Stats
4W - 4L
1,622 SR
Queue Stats
248W - 221L
1,490 Elo+
Solo
Set
Set
DZ_ASeSiNoDNoB
Set
Level 158
God Stats
1W - 4L
1,331 SR
Queue Stats
666W - 692L
1,457 Elo+
Solo
Freya
Freya
oMemoir
Freya
Level 61
God Stats
0W - 2L
1,243 SR
Queue Stats
70W - 97L
1,347 Elo+
Solo
Shiva
Shiva
user81207
Shiva
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,282 Elo+
Solo
Thanatos
Thanatos
white-water888
Thanatos
Level 66
God Stats
8W - 13L
1,418 SR
Queue Stats
357W - 456L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
8 / 3 / 13
10,620
817
9,385
16,747
13,591
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shiva
2
0 / 0 / 0
4,130
318
0
0
0
Danzaburou
NightTrain5289
Danzaburou
20
13 / 2 / 11
12,913
993
12,876
8,885
4,011
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
5 / 2 / 18
11,661
897
11,214
9,261
4,376
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
2 / 2 / 15
11,137
857
6,737
10,605
4,133
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,691
592
5,081
3,945
1,300
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

7
0 / 5 / 0
6,700
515
527
4,973
1,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Freya
oMemoir
Freya
18
2 / 6 / 2
9,264
713
6,573
12,448
5,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
user81207
Shiva
18
2 / 8 / 6
9,830
756
10,752
15,031
9,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
14
3 / 7 / 3
8,856
681
3,427
9,300
5,230
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
20
28
Kills
8
9
Deaths
28
57
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
8
3
13
4.83
L
1
2
1
0.75
L
0
5
0
0
W
Shiva
0
0
0
0
W
Danzaburou
NightTrain5289
Danzaburou
13
2
11
9.25
W
5
2
18
7
W
2
2
15
4.75
L
Freya
oMemoir
Freya
2
6
2
0.5
L
Shiva
user81207
Shiva
2
8
6
0.63
L
Thanatos
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,212
Damage
26,360
45,498
Taken
45,697
26,111
Mitigated
23,826
13,472
Healing
7,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,385
1,266
144
1,858
16,747
13,591
192
3,629
10,453
17,316
779
L
5,081
120
154
1,013
3,945
1,300
0
1,747
2,198
18,178
0
L
527
99
0
100
4,973
1,926
0
1,691
3,282
0
2,520
W
Shiva
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
NightTrain5289
Danzaburou
12,876
5,340
1,751
3,649
8,885
4,011
3,055
3,073
5,788
0
33,229
W
11,214
2,686
1,896
2,782
9,261
4,376
2,688
1,528
7,711
0
32,791
W
6,737
1,614
32
1,360
10,605
4,133
1,928
3,338
7,227
26,180
1,830
L
Freya
oMemoir
Freya
6,573
1,557
531
1,637
12,448
5,730
0
4,852
7,596
19,736
0
L
Shiva
user81207
Shiva
10,752
1,421
223
1,297
15,031
9,640
0
3,262
11,769
0
23,924
L
Thanatos
3,427
500
237
2,036
9,300
5,230
0
4,115
5,185
0
9,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,461
Gold Earned
42,341
155
Minions Killed
88
0
Camps Cleared
0
969,116
Distance Traveled
758,680
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,620
817
22
2
0
215,110
0
L
Janus
7,691
592
25
2
0
92,681
0
L
Set
6,700
515
3
0
0
66,887
2
W
Shiva
4,130
318
0
0
0
0
0
W
Danzaburou
12,913
993
51
4
0
260,829
0
W
Neith
11,661
897
40
3
0
234,081
0
W
Chronos
11,137
857
42
3
0
259,096
0
L
Freya
9,264
713
23
2
0
224,209
0
L
Shiva
9,830
756
25
2
0
229,878
0
L
Thanatos
8,856
681
12
1
0
145,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role