Player Matchup

Arachne
Arachne
 
Arachne
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
DaviMacuzaya
Anhur
Level 176
God Stats
2W - 5L
1,146 SR
Queue Stats
199W - 211L
1,469 Elo+
Solo
Vulcan
Vulcan
ITK_Destruidor
Vulcan
Level 157
God Stats
16W - 10L
1,644 SR
Queue Stats
93W - 104L
1,424 Elo+
Solo
Da Ji
Da Ji
Nanieeeeeeee
Da Ji
Level 60
God Stats
1W - 1L
1,918 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Kukulkan
Kukulkan
tomynadal
Kukulkan
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 51L
1,414 Elo+
Solo
Team Averages
Level 118
1,541 SR
1,461 Elo+

VS

Team Averages
Level 89
1,510 SR
1,426 Elo+
Neith
Neith
Annuanna
Neith
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,316 Elo+
Solo
Yu Huang
Yu Huang
Black_TempestZ
Yu Huang
Level 56
God Stats
40W - 43L
1,566 SR
Queue Stats
356W - 363L
1,477 Elo+
Solo
Eset
Eset
JILLSCOTTNCE
Eset
Level 65
God Stats
8W - 7L
1,514 SR
Queue Stats
243W - 284L
1,425 Elo+
Solo
Nu Wa
Nu Wa
SirSquizmah
Nu Wa
Level 87
God Stats
98W - 94L
1,516 SR
Queue Stats
264W - 284L
1,474 Elo+
Solo
Ne Zha
Ne Zha
thankful-truth6
Ne Zha
Level 131
God Stats
16W - 17L
1,451 SR
Queue Stats
183W - 202L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 0 / 2
5,898
1,180
1,257
3,874
1,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
2 / 0 / 6
6,431
1,286
1,847
2,563
759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 0 / 4
5,627
1,125
4,862
2,873
824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 5
6,423
1,285
3,475
3,088
1,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
tomynadal
Kukulkan
11
3 / 0 / 4
6,482
1,296
3,874
2,125
631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

426

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Annuanna
Neith
9
0 / 2 / 0
5,261
1,052
1,816
5,060
1,498
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Yu Huang
10
1 / 2 / 0
5,601
1,120
4,458
3,887
1,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 1
5,204
1,041
2,309
4,153
1,176
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 2 / 1
5,451
1,090
2,796
4,838
1,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 0
4,844
969
0
0
0

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
9
Kills
1
1
Deaths
9
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
0
2
2
L
Neith
Annuanna
Neith
0
2
0
0
L
Yu Huang
1
2
0
0.5
W
2
0
6
5
W
0
0
4
2
L
0
3
1
0.17
W
3
1
5
5.5
L
0
2
1
0.25
L
0
0
0
0
W
Kukulkan
tomynadal
Kukulkan
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,315
Damage
11,379
14,523
Taken
17,938
4,917
Mitigated
5,093
1,522
Healing
861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
1,257
1,058
0
842
3,874
1,568
0
2,039
1,835
0
8,448
L
Neith
Annuanna
Neith
1,816
259
0
645
5,060
1,498
0
2,191
2,869
0
9,971
L
Yu Huang
4,458
203
0
0
3,887
1,144
0
1,858
2,029
12,153
0
W
1,847
838
0
139
2,563
759
0
1,115
1,448
0
12,809
W
4,862
0
62
426
2,873
824
0
2,374
499
15,220
0
L
2,309
123
0
216
4,153
1,176
0
2,444
1,709
3,947
0
W
3,475
319
0
53
3,088
1,135
0
2,368
720
0
8,654
L
2,796
883
0
0
4,838
1,275
0
1,965
2,873
15,416
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
tomynadal
Kukulkan
3,874
307
0
0
2,125
631
0
1,667
458
21,704
722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,861
Gold Earned
26,361
118
Minions Killed
71
10
Camps Cleared
2
522,262
Distance Traveled
299,872
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,898
1,180
13
3
1
114,086
0
L
Neith
5,261
1,052
23
5
2
78,345
0
L
Yu Huang
5,601
1,120
18
4
0
92,564
0
W
Anhur
6,431
1,286
11
2
5
102,109
1
W
Vulcan
5,627
1,125
28
6
2
101,386
0
L
Eset
5,204
1,041
8
2
0
67,056
0
W
Da Ji
6,423
1,285
12
2
1
96,550
0
L
Nu Wa
5,451
1,090
22
4
0
61,907
0
L
Ne Zha
4,844
969
0
0
0
0
0
W
Kukulkan
6,482
1,296
54
11
1
108,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role