Player Matchup

Cthulhu
Cthulhu
Platinum V
Portos18
Cthulhu
Platinum V
Level 109
God Stats
1W - 0L
1,727 SR
Queue Stats
73W - 63L
1,854 MMR
Party 1
Jing Wei
Jing Wei
Gold I
SimSuisso
Jing Wei
Gold I
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 63L
1,754 MMR
Party 1
Odin
Odin
Gold III
whiter2005
Odin
Gold III
Level 88
God Stats
9W - 3L
1,450 SR
Queue Stats
45W - 40L
1,695 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 100
1,559 SR
1,767 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,650 SR
1,586 MMR
Ra
Ra
Gold III
EvanSmite22
Ra
Gold III
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
301W - 342L
1,610 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Xx-Ricargr88-xX
Sylvanus
Bronze III
Level 109
God Stats
3W - 3L
1,840 SR
Queue Stats
4W - 3L
1,651 MMR
Solo
Ravana
Ravana
Gold I
zLuCa_-HS
Ravana
Gold I
Level 148
God Stats
8W - 8L
1,609 SR
Queue Stats
187W - 196L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Portos18
Cthulhu
14
2 / 2 / 4
8,448
845
10,853
12,989
8,850
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jing Wei
SimSuisso
Jing Wei
16
5 / 2 / 3
9,857
986
5,944
10,702
3,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

16
1 / 0 / 7
8,652
865
5,761
8,716
7,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bans
KuzenboBakasuraSerqetAphroditeNe Zha

VS

Bans
TyrAchillesVulcanMedusaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 1
8,387
839
9,156
7,715
2,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
15
2 / 4 / 2
8,417
842
6,227
14,679
10,979
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
zLuCa_-HS
Ravana
7
0 / 1 / 1
6,407
641
1,147
2,416
745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
8
Kills
4
4
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Cthulhu
Portos18
Cthulhu
2
2
4
2
W
Jing Wei
SimSuisso
Jing Wei
5
2
3
3.25
L
Sylvanus
2
4
2
0.75
W
1
0
7
4.5
L
Ravana
zLuCa_-HS
Ravana
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,558
Damage
16,530
32,407
Taken
24,810
19,998
Mitigated
14,619
7,347
Healing
7,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,156
1,025
751
2,148
7,715
2,895
68
4,969
2,739
34,354
0
W
Cthulhu
Portos18
Cthulhu
10,853
581
404
1,346
12,989
8,850
95
7,991
4,920
34,058
0
W
Jing Wei
SimSuisso
Jing Wei
5,944
4,825
0
2,771
10,702
3,503
3,308
4,950
5,752
0
29,942
L
Sylvanus
6,227
1,317
537
3,260
14,679
10,979
0
5,077
9,595
19,261
0
W
5,761
949
0
2,826
8,716
7,645
171
2,404
6,312
0
15,566
L
Ravana
zLuCa_-HS
Ravana
1,147
204
0
441
2,416
745
0
840
1,576
0
3,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,957
Gold Earned
23,211
141
Minions Killed
91
0
Camps Cleared
0
544,559
Distance Traveled
400,276
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,387
839
60
6
0
193,565
1
W
Cthulhu
8,448
845
54
5
0
171,870
0
W
Jing Wei
9,857
986
64
6
0
187,784
0
L
Sylvanus
8,417
842
24
2
0
152,014
3
W
Odin
8,652
865
23
2
0
184,905
0
L
Ravana
6,407
641
7
1
0
54,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role