Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Hushi2271
Nu Wa
Level 100
God Stats
3W - 6L
1,405 SR
Queue Stats
368W - 379L
1,473 Elo+
Party 1
Ymir
Ymir
mc7imka20
Ymir
Level 68
God Stats
1W - 2L
1,483 SR
Queue Stats
36W - 29L
1,560 Elo+
Solo
Chiron
Chiron
onCaffeine420
Chiron
Level 158
God Stats
0W - 2L
1,335 SR
Queue Stats
109W - 111L
1,523 Elo+
Party 2
Odin
Odin
xShizZLeRz
Odin
Level 148
God Stats
25W - 14L
1,556 SR
Queue Stats
727W - 727L
1,520 Elo+
Party 2
Team Averages
Level 112
1,456 SR
1,515 Elo+

VS

Team Averages
Level 111
1,663 SR
1,529 Elo+
Poseidon
Poseidon
Ken__Kaneki___12
Poseidon
Level 144
God Stats
23W - 14L
1,685 SR
Queue Stats
381W - 353L
1,555 Elo+
Solo
Nu Wa
Nu Wa
QueenBear7205
Nu Wa
Level 123
God Stats
47W - 25L
1,523 SR
Queue Stats
67W - 52L
1,517 Elo+
Solo
Mulan
Mulan
ReginatorCZ
Mulan
Level 100
God Stats
11W - 5L
1,749 SR
Queue Stats
61W - 35L
1,560 Elo+
Solo
Artemis
Artemis
Sailon0
Artemis
Level 104
God Stats
5W - 2L
1,794 SR
Queue Stats
379W - 354L
1,514 Elo+
Solo
Bastet
Bastet
vilicarl
Bastet
Level 86
God Stats
126W - 97L
1,562 SR
Queue Stats
338W - 341L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
3 / 3 / 1
6,391
533
5,139
10,224
3,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Hushi2271
Nu Wa
11
3 / 4 / 1
6,683
557
6,001
6,164
1,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
10
1 / 3 / 2
5,910
493
3,104
12,725
6,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 3 / 1
5,512
459
3,458
7,553
2,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 3 / 0
5,601
467
1,972
10,511
6,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 2
7,856
655
9,087
5,433
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 0 / 5
7,363
614
7,447
5,228
1,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 1 / 1
7,799
650
6,177
6,835
3,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Artemis
Sailon0
Artemis
12
2 / 2 / 0
6,649
554
7,277
6,826
2,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bastet
vilicarl
Bastet
11
2 / 3 / 5
6,834
570
3,390
11,027
3,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
8
Kills
16
16
Deaths
9
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
3
1
1.17
L
Nu Wa
Hushi2271
Nu Wa
3
4
1
0.88
W
7
3
2
2.67
W
3
0
5
5.5
W
2
1
1
2.5
W
Artemis
Sailon0
Artemis
2
2
0
1
L
Ymir
1
3
2
0.67
L
1
3
1
0.5
W
Bastet
vilicarl
Bastet
2
3
5
1.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,674
Damage
33,378
47,177
Taken
35,349
19,142
Mitigated
12,105
6,884
Healing
12,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,139
644
0
635
10,224
3,038
0
3,947
5,921
0
36,383
L
Nu Wa
Hushi2271
Nu Wa
6,001
1,722
0
250
6,164
1,236
0
2,700
3,242
35,772
180
W
9,087
1,834
0
390
5,433
1,289
0
2,270
3,163
49,555
1,432
W
7,447
2,069
1,295
1,680
5,228
1,692
0
2,249
2,979
34,377
0
W
6,177
867
0
3,187
6,835
3,821
327
904
5,931
0
53,140
W
Artemis
Sailon0
Artemis
7,277
2,103
0
622
6,826
2,204
0
2,248
4,578
0
48,963
L
Ymir
3,104
981
0
2,629
12,725
6,707
0
4,905
7,734
21,387
0
L
3,458
1,362
307
1,543
7,553
2,072
0
2,209
5,259
0
37,264
W
Bastet
vilicarl
Bastet
3,390
759
0
5,593
11,027
3,099
165
1,981
9,046
0
40,228
L
1,972
261
0
1,520
10,511
6,089
0
2,035
8,074
1,415
28,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,097
Gold Earned
36,501
287
Minions Killed
395
0
Camps Cleared
0
1,096,780
Distance Traveled
1,213,601
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,391
533
74
6
0
274,878
0
L
Nu Wa
6,683
557
58
5
0
240,910
0
W
Poseidon
7,856
655
104
9
0
231,972
1
W
Nu Wa
7,363
614
45
4
0
243,460
2
W
Mulan
7,799
650
100
8
0
251,594
1
W
Artemis
6,649
554
77
6
0
215,678
0
L
Ymir
5,910
493
28
2
0
201,923
2
L
Chiron
5,512
459
69
6
0
184,647
0
W
Bastet
6,834
570
69
6
0
270,897
0
L
Odin
5,601
467
58
5
0
194,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role