Player Matchup

Da Ji
Da Ji
DarkSorra
Da Ji
Level 126
God Stats
4W - 7L
1,447 SR
Queue Stats
146W - 135L
1,545 Elo+
Party 1
Cerberus
Cerberus
McFly v
Cerberus
Level 89
God Stats
29W - 19L
1,510 SR
Queue Stats
420W - 404L
1,407 Elo+
Party 2
Bellona
Bellona
Seiiyo
Bellona
Level 133
God Stats
1W - 1L
1,721 SR
Queue Stats
332W - 338L
1,524 Elo+
Solo
Merlin
Merlin
gfdgs
Merlin
Level 139
God Stats
1W - 2L
1,725 SR
Queue Stats
124W - 113L
1,584 Elo+
Party 1
Izanami
Izanami
iiAMS7
Izanami
Level 24
God Stats
0W - 1L
1,282 SR
Queue Stats
5W - 3L
1,623 Elo+
Party 2
Team Averages
Level 102
1,537 SR
1,536 Elo+

VS

Team Averages
Level 135
1,522 SR
1,471 Elo+
Charon
Charon
 
Charon
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Jozott
Hachiman
Level 110
God Stats
1W - 1L
1,542 SR
Queue Stats
2W - 4L
1,285 Elo+
Party 3
Ix Chel
Ix Chel
elizot14
Ix Chel
Level 122
God Stats
3W - 0L
1,630 SR
Queue Stats
49W - 32L
1,599 Elo+
Party 3
Fenrir
Fenrir
s4mmys
Fenrir
Level 156
God Stats
3W - 5L
1,314 SR
Queue Stats
225W - 207L
1,490 Elo+
Solo
Ymir
Ymir
假装在努力
Ymir
Level 127
God Stats
13W - 6L
1,622 SR
Queue Stats
431W - 422L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DarkSorra
Da Ji
19
6 / 3 / 4
11,438
572
8,889
14,793
6,235
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cerberus
McFly v
Cerberus
12
0 / 11 / 3
8,263
413
7,582
25,469
19,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bellona
Seiiyo
Bellona
4
0 / 1 / 0
6,099
305
270
1,548
772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
gfdgs
Merlin
17
3 / 4 / 2
10,309
515
14,044
12,018
3,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
iiAMS7
Izanami
14
2 / 7 / 3
9,438
472
3,195
14,504
4,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
16
5 / 6 / 10
11,144
557
8,261
21,892
17,255
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hachiman
Jozott
Hachiman
18
6 / 2 / 11
11,477
574
14,964
12,487
4,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
elizot14
Ix Chel
20
11 / 0 / 4
12,483
624
16,162
13,593
5,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
s4mmys
Fenrir
3
0 / 0 / 0
6,128
306
0
0
0
17
4 / 4 / 9
10,681
534
9,676
13,891
5,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
60
11
Kills
26
26
Deaths
12
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
5
6
10
1.67
L
Da Ji
DarkSorra
Da Ji
6
3
4
2.67
W
Hachiman
Jozott
Hachiman
6
2
11
5.75
L
Cerberus
McFly v
Cerberus
0
11
3
0.14
L
Bellona
Seiiyo
Bellona
0
1
0
0
W
Ix Chel
elizot14
Ix Chel
11
0
4
13
L
Merlin
gfdgs
Merlin
3
4
2
1
L
Izanami
iiAMS7
Izanami
2
7
3
0.5
W
Fenrir
s4mmys
Fenrir
0
0
0
0
W
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,980
Damage
49,063
68,332
Taken
61,863
35,127
Mitigated
31,659
13,216
Healing
17,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
8,261
1,580
0
2,643
21,892
17,255
344
5,526
16,366
36,684
1,114
L
Da Ji
DarkSorra
Da Ji
8,889
2,359
0
3,624
14,793
6,235
1,133
4,543
10,000
0
84,936
W
Hachiman
Jozott
Hachiman
14,964
8,798
0
6,273
12,487
4,001
2,691
4,265
8,222
0
90,662
L
Cerberus
McFly v
Cerberus
7,582
264
0
5,151
25,469
19,455
0
13,762
11,172
33,680
1,021
L
Bellona
Seiiyo
Bellona
270
38
0
646
1,548
772
0
792
632
0
4,664
W
Ix Chel
elizot14
Ix Chel
16,162
1,848
2,265
4,839
13,593
5,052
1,392
5,998
7,595
110,831
1,400
L
Merlin
gfdgs
Merlin
14,044
204
0
656
12,018
3,982
644
6,933
4,544
89,941
284
L
Izanami
iiAMS7
Izanami
3,195
2,086
0
3,139
14,504
4,683
2,095
5,973
8,306
0
50,147
W
Fenrir
s4mmys
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
9,676
1,610
0
1,830
13,891
5,351
1,420
6,251
7,640
71,509
982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,547
Gold Earned
51,913
441
Minions Killed
464
0
Camps Cleared
0
1,537,860
Distance Traveled
1,549,762
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
11,144
557
44
2
0
394,810
0
L
Da Ji
11,438
572
116
6
0
418,675
5
W
Hachiman
11,477
574
113
6
0
371,755
2
L
Cerberus
8,263
413
53
3
0
361,444
0
L
Bellona
6,099
305
10
1
0
36,478
0
W
Ix Chel
12,483
624
191
10
0
411,531
4
L
Merlin
10,309
515
152
8
0
384,878
5
L
Izanami
9,438
472
110
6
0
336,385
0
W
Fenrir
6,128
306
0
0
0
169
0
W
Ymir
10,681
534
116
6
0
371,497
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role