Player Matchup

Artio
Artio
CHAOSG387
Artio
Level 203
God Stats
3W - 3L
1,279 SR
Queue Stats
486W - 495L
1,521 Elo+
Solo
Arachne
Arachne
Doomtar
Arachne
Level 149
God Stats
3W - 3L
1,525 SR
Queue Stats
282W - 296L
1,486 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SpareKoochiePlz
Ah Muzen Cab
Level 129
God Stats
2W - 0L
1,756 SR
Queue Stats
67W - 68L
1,537 Elo+
Solo
Vulcan
Vulcan
Spartanlord3000
Vulcan
Level 164
God Stats
5W - 6L
1,668 SR
Queue Stats
252W - 245L
1,584 Elo+
Solo
Ne Zha
Ne Zha
repoman133
Ne Zha
Level 156
God Stats
2W - 6L
1,147 SR
Queue Stats
269W - 262L
1,559 Elo+
Solo
Team Averages
Level 160
1,475 SR
1,537 Elo+

VS

Team Averages
Level 158
1,646 SR
1,643 Elo+
Hades
Hades
Buckeyes Fan6
Hades
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 96L
1,525 Elo+
Solo
Sobek
Sobek
Dranixo
Sobek
Level 126
God Stats
3W - 2L
1,818 SR
Queue Stats
150W - 40L
1,826 Elo+
Party 1
Cerberus
Cerberus
Feudaltunaa
Cerberus
Level 163
God Stats
3W - 2L
1,745 SR
Queue Stats
306W - 321L
1,492 Elo+
Solo
Jing Wei
Jing Wei
NotYourBari
Jing Wei
Level 172
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 42L
1,475 Elo+
Solo
Baron Samedi
Baron Samedi
iamjesus56
Baron Samedi
Level 209
God Stats
5W - 2L
1,667 SR
Queue Stats
532W - 135L
1,898 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
CHAOSG387
Artio
16
0 / 4 / 13
10,656
761
3,303
17,155
19,166
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
Doomtar
Arachne
17
2 / 4 / 13
10,517
751
6,364
14,179
14,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
SpareKoochiePlz
Ah Muzen Cab
18
5 / 2 / 12
12,126
866
18,072
11,388
5,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
13 / 3 / 7
13,018
930
24,923
10,202
4,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ne Zha
repoman133
Ne Zha
18
1 / 5 / 11
10,915
780
13,042
10,914
4,779
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
6,710
479
128
1,191
322
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sobek
Dranixo
Sobek
19
5 / 5 / 12
10,916
780
9,121
19,523
21,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
Feudaltunaa
Cerberus
16
3 / 6 / 11
10,289
735
10,666
21,834
22,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
NotYourBari
Jing Wei
19
6 / 5 / 7
10,948
782
12,090
14,140
4,900
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
iamjesus56
Baron Samedi
18
4 / 4 / 13
10,477
748
16,580
15,662
10,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
62
21
Kills
18
18
Deaths
21
56
Assists
44
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Artio
CHAOSG387
Artio
0
4
13
1.63
W
Arachne
Doomtar
Arachne
2
4
13
2.13
L
Sobek
Dranixo
Sobek
5
5
12
2.2
L
Cerberus
Feudaltunaa
Cerberus
3
6
11
1.42
L
Jing Wei
NotYourBari
Jing Wei
6
5
7
1.9
W
Ah Muzen Cab
SpareKoochiePlz
Ah Muzen Cab
5
2
12
5.5
W
13
3
7
5.5
L
Baron Samedi
iamjesus56
Baron Samedi
4
4
13
2.63
W
Ne Zha
repoman133
Ne Zha
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,704
Damage
48,585
63,838
Taken
72,350
48,270
Mitigated
59,891
22,211
Healing
30,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
128
32
0
0
1,191
322
0
827
331
628
0
W
Artio
CHAOSG387
Artio
3,303
314
2,064
4,332
17,155
19,166
222
6,181
10,974
7,380
957
W
Arachne
Doomtar
Arachne
6,364
3,280
1,131
3,433
14,179
14,183
1,475
8,822
5,357
0
10,954
L
Sobek
Dranixo
Sobek
9,121
710
1,444
5,194
19,523
21,488
0
6,144
12,973
19,887
117
L
Cerberus
Feudaltunaa
Cerberus
10,666
300
913
5,435
21,834
22,214
0
8,762
12,783
18,714
816
L
Jing Wei
NotYourBari
Jing Wei
12,090
8,770
730
2,302
14,140
4,900
32
5,552
8,581
0
42,691
W
Ah Muzen Cab
SpareKoochiePlz
Ah Muzen Cab
18,072
9,759
841
2,353
11,388
5,658
4,619
8,012
3,376
0
44,191
W
24,923
753
1,173
3,463
10,202
4,484
486
6,582
3,620
51,154
0
L
Baron Samedi
iamjesus56
Baron Samedi
16,580
745
7,200
6,891
15,662
10,967
19
6,458
9,155
41,606
0
W
Ne Zha
repoman133
Ne Zha
13,042
941
310
3,111
10,914
4,779
291
6,035
4,879
0
31,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,232
Gold Earned
49,340
173
Minions Killed
236
0
Camps Cleared
0
1,441,265
Distance Traveled
978,432
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,710
479
1
0
0
25,211
0
W
Artio
10,656
761
13
1
0
269,330
0
W
Arachne
10,517
751
12
1
0
276,174
0
L
Sobek
10,916
780
30
2
0
249,289
0
L
Cerberus
10,289
735
49
4
0
237,956
0
L
Jing Wei
10,948
782
67
5
0
232,046
0
W
Ah Muzen Cab
12,126
866
56
4
0
304,342
0
W
Vulcan
13,018
930
61
4
0
305,199
0
L
Baron Samedi
10,477
748
89
6
0
233,930
0
W
Ne Zha
10,915
780
31
2
0
286,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role