Player Matchup

Jing Wei
Jing Wei
BarMonDoeBraZe
Jing Wei
Level 123
God Stats
1W - 4L
1,567 SR
Queue Stats
219W - 226L
1,407 Elo+
Solo
Aphrodite
Aphrodite
Ghostisback7
Aphrodite
Level 149
God Stats
2W - 5L
1,392 SR
Queue Stats
224W - 217L
1,483 Elo+
Solo
King Arthur
King Arthur
Kreyck
King Arthur
Level 156
God Stats
2W - 7L
1,604 SR
Queue Stats
434W - 399L
1,529 Elo+
Solo
Hun Batz
Hun Batz
PBStoner
Hun Batz
Level 145
God Stats
1W - 2L
1,510 SR
Queue Stats
83W - 86L
1,514 Elo+
Solo
Janus
Janus
Toiletpaper_26
Janus
Level 157
God Stats
5W - 8L
1,391 SR
Queue Stats
403W - 410L
1,580 Elo+
Solo
Team Averages
Level 146
1,493 SR
1,503 Elo+

VS

Team Averages
Level 132
1,467 SR
1,515 Elo+
Erlang Shen
Erlang Shen
Ktone777
Erlang Shen
Level 157
God Stats
27W - 21L
1,545 SR
Queue Stats
1,526W - 1,576L
1,403 Elo+
Solo
Athena
Athena
Spearon
Athena
Level 148
God Stats
2W - 2L
1,347 SR
Queue Stats
159W - 224L
1,521 Elo+
Solo
Hel
Hel
TostrStrudel756
Hel
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 82L
1,419 Elo+
Solo
Gilgamesh
Gilgamesh
chirish1999
Gilgamesh
Level 127
God Stats
2W - 1L
1,359 SR
Queue Stats
162W - 116L
1,663 Elo+
Solo
Nu Wa
Nu Wa
你菜得像傻逼老外在玩疯狂吸我的血
Nu Wa
Level 158
God Stats
4W - 2L
1,583 SR
Queue Stats
425W - 364L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
0 / 2 / 6
7,662
697
3,595
9,930
6,596
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Aphrodite
Ghostisback7
Aphrodite
14
1 / 4 / 5
7,586
690
6,885
11,015
5,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Kreyck
King Arthur
13
1 / 4 / 6
7,795
709
11,609
13,233
10,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hun Batz
PBStoner
Hun Batz
11
2 / 6 / 4
7,413
674
10,711
11,079
4,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

16
3 / 3 / 4
9,161
833
18,377
8,338
3,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Ktone777
Erlang Shen
13
1 / 2 / 12
8,137
740
5,486
10,546
7,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
Spearon
Athena
15
5 / 2 / 10
9,743
886
7,915
16,622
15,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
0 / 1 / 18
8,351
759
4,311
10,699
3,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
chirish1999
Gilgamesh
17
4 / 2 / 12
9,543
868
10,976
14,418
6,652
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

17
9 / 2 / 8
10,369
943
17,897
12,733
4,936
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
79
7
Kills
19
19
Deaths
9
25
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
2
6
1.5
L
Aphrodite
Ghostisback7
Aphrodite
1
4
5
0.88
L
King Arthur
Kreyck
King Arthur
1
4
6
1
W
Erlang Shen
Ktone777
Erlang Shen
1
2
12
3.5
L
Hun Batz
PBStoner
Hun Batz
2
6
4
0.67
W
Athena
Spearon
Athena
5
2
10
5
L
3
3
4
1.67
W
0
1
18
9
W
Gilgamesh
chirish1999
Gilgamesh
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,177
Damage
46,585
53,595
Taken
65,018
30,106
Mitigated
38,198
19,937
Healing
35,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
3,595
1,803
575
1,001
9,930
6,596
687
6,155
3,775
0
16,880
L
Aphrodite
Ghostisback7
Aphrodite
6,885
1,009
8,758
5,262
11,015
5,124
430
7,634
3,381
19,781
0
L
King Arthur
Kreyck
King Arthur
11,609
425
1,006
1,120
13,233
10,494
58
6,780
6,453
0
21,941
W
Erlang Shen
Ktone777
Erlang Shen
5,486
945
1,411
2,039
10,546
7,380
395
5,044
5,420
2,776
8,567
L
Hun Batz
PBStoner
Hun Batz
10,711
1,585
417
646
11,079
4,737
0
5,854
5,225
0
19,825
W
Athena
Spearon
Athena
7,915
915
3,713
4,265
16,622
15,542
90
6,281
10,209
11,505
0
L
18,377
419
574
578
8,338
3,155
344
4,793
3,545
46,777
0
W
4,311
245
14,454
7,175
10,699
3,688
161
5,058
5,503
10,098
0
W
Gilgamesh
chirish1999
Gilgamesh
10,976
1,470
623
1,663
14,418
6,652
296
4,467
9,883
0
25,260
W
17,897
4,931
0
594
12,733
4,936
2,543
3,894
8,741
41,368
740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,617
Gold Earned
46,143
156
Minions Killed
127
0
Camps Cleared
0
943,401
Distance Traveled
1,002,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,662
697
24
2
0
184,973
0
L
Aphrodite
7,586
690
37
3
0
181,525
0
L
King Arthur
7,795
709
5
0
0
198,344
0
W
Erlang Shen
8,137
740
7
1
0
191,304
0
L
Hun Batz
7,413
674
24
2
0
176,511
0
W
Athena
9,743
886
14
1
0
173,299
0
L
Janus
9,161
833
66
6
0
202,048
0
W
Hel
8,351
759
12
1
0
196,033
0
W
Gilgamesh
9,543
868
37
3
0
230,021
0
W
Nu Wa
10,369
943
57
5
0
212,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role