Player Matchup

Chronos
Chronos
 
Chronos
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
FuHõHõ
Pele
Level 120
God Stats
1W - 0L
1,757 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Skadi
Skadi
InTacT Dead
Skadi
Level 157
God Stats
9W - 14L
1,412 SR
Queue Stats
463W - 479L
1,500 Elo+
Solo
Ganesha
Ganesha
SoDaLixoNoSmite
Ganesha
Level 120
God Stats
3W - 3L
1,676 SR
Queue Stats
264W - 284L
1,460 Elo+
Solo
Cerberus
Cerberus
gallego-chicoana
Cerberus
Level 87
God Stats
1W - 1L
1,346 SR
Queue Stats
334W - 320L
1,516 Elo+
Solo
Team Averages
Level 111
1,538 SR
1,495 Elo+

VS

Team Averages
Level 107
1,588 SR
1,520 Elo+
Hun Batz
Hun Batz
Lupin-bjm
Hun Batz
Level 99
God Stats
1W - 2L
1,651 SR
Queue Stats
438W - 420L
1,504 Elo+
Solo
King Arthur
King Arthur
ManuTuLlama
King Arthur
Level 121
God Stats
52W - 45L
1,542 SR
Queue Stats
87W - 66L
1,580 Elo+
Solo
Nu Wa
Nu Wa
Mendjgo
Nu Wa
Level 147
God Stats
19W - 10L
1,713 SR
Queue Stats
177W - 173L
1,513 Elo+
Solo
Nut
Nut
Pichincha69
Nut
Level 78
God Stats
6W - 6L
1,536 SR
Queue Stats
353W - 291L
1,539 Elo+
Solo
Bacchus
Bacchus
Wasrsilke
Bacchus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
8 / 0 / 4
8,924
637
11,542
8,794
3,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Pele
16
9 / 1 / 6
9,109
651
11,771
9,749
4,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 4 / 0
7,053
504
3,920
9,911
2,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 1 / 7
7,482
534
3,920
10,873
6,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 1 / 1
7,411
529
7,134
13,185
10,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Lupin-bjm
Hun Batz
11
0 / 7 / 2
6,125
438
4,709
11,237
3,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
ManuTuLlama
King Arthur
15
2 / 1 / 1
8,829
631
12,023
14,433
9,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
Mendjgo
Nu Wa
12
0 / 6 / 3
6,646
475
7,111
8,641
2,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 1 / 0
9,177
656
7,750
7,376
2,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Wasrsilke
Bacchus
10
1 / 5 / 2
6,553
468
3,920
11,526
7,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
20
Kills
7
7
Deaths
20
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
8
0
4
10
W
Pele
9
1
6
12
W
0
4
0
0
L
Hun Batz
Lupin-bjm
Hun Batz
0
7
2
0.14
L
King Arthur
ManuTuLlama
King Arthur
2
1
1
2.5
L
Nu Wa
Mendjgo
Nu Wa
0
6
3
0.25
L
4
1
0
4
W
1
1
7
4.5
L
Bacchus
Wasrsilke
Bacchus
1
5
2
0.4
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,287
Damage
35,513
52,512
Taken
53,213
26,941
Mitigated
25,581
20,382
Healing
13,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
11,542
2,949
0
2,822
8,794
3,171
495
3,909
4,885
75,353
1,213
W
Pele
11,771
2,992
0
2,946
9,749
4,226
0
1,174
8,575
0
77,693
W
3,920
1,684
0
1,651
9,911
2,822
0
1,406
8,505
0
62,096
L
Hun Batz
Lupin-bjm
Hun Batz
4,709
1,052
0
2,991
11,237
3,043
0
3,460
7,753
0
40,745
L
King Arthur
ManuTuLlama
King Arthur
12,023
1,558
0
4,876
14,433
9,393
0
5,950
7,737
0
65,931
L
Nu Wa
Mendjgo
Nu Wa
7,111
1,458
0
662
8,641
2,369
0
5,148
3,493
38,946
1,406
L
7,750
4,779
0
3,529
7,376
2,790
0
153
7,223
0
82,519
W
3,920
235
2,482
3,068
10,873
6,570
0
3,268
7,605
23,928
0
L
Bacchus
Wasrsilke
Bacchus
3,920
482
0
1,724
11,526
7,986
42
6,922
4,559
16,131
296
W
7,134
601
0
7,413
13,185
10,152
71
616
12,569
42,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,979
Gold Earned
37,330
462
Minions Killed
408
0
Camps Cleared
0
1,417,478
Distance Traveled
1,339,030
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,924
637
141
10
0
303,462
2
W
Pele
9,109
651
114
8
0
308,643
0
W
Skadi
7,053
504
110
8
0
256,125
0
L
Hun Batz
6,125
438
74
5
0
245,084
0
L
King Arthur
8,829
631
107
8
0
271,000
0
L
Nu Wa
6,646
475
69
5
0
258,801
4
L
Nut
9,177
656
142
10
0
254,902
3
W
Ganesha
7,482
534
6
0
0
274,301
4
L
Bacchus
6,553
468
16
1
0
309,243
0
W
Cerberus
7,411
529
91
7
0
274,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role